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Speculative fix for https://github.com/flutter/flutter/issues/164628 If our render target allocation failed, we need to bail out of toImage so that we don't crash. Adds a test that simulates this by asking for a 0x0 texture.
Flutter Engine
Setting up the Engine development environment
See here
gclient bootstrap
Flutter engine uses gclient to manage dependencies.
If you've already cloned the flutter repository: