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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef SKY_SHELL_RASTERIZER_H_
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#define SKY_SHELL_RASTERIZER_H_
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#include <memory>
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#include "flutter/flow/layers/layer_tree.h"
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#include "lib/ftl/memory/weak_ptr.h"
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#include "lib/ftl/synchronization/waitable_event.h"
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#include "lib/ftl/functional/closure.h"
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#include "mojo/public/cpp/bindings/binding.h"
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#include "flutter/services/rasterizer/rasterizer.mojom.h"
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namespace sky {
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namespace shell {
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class PlatformView;
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class Rasterizer : public rasterizer::Rasterizer {
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public:
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~Rasterizer() override;
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virtual void ConnectToRasterizer(
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mojo::InterfaceRequest<rasterizer::Rasterizer> request) = 0;
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virtual void Setup(PlatformView* platform_view,
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ftl::Closure rasterizer_continuation,
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ftl::AutoResetWaitableEvent* setup_completion_event) = 0;
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virtual void Teardown(
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ftl::AutoResetWaitableEvent* teardown_completion_event) = 0;
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virtual ftl::WeakPtr<Rasterizer> GetWeakRasterizerPtr() = 0;
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virtual flow::LayerTree* GetLastLayerTree() = 0;
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// Implemented by each GPU backend.
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static std::unique_ptr<Rasterizer> Create();
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};
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} // namespace shell
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} // namespace sky
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#endif // SKY_SHELL_RASTERIZER_H_
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