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187 lines
6.9 KiB
C++
187 lines
6.9 KiB
C++
// Copyright (C) 2013 Google Inc. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef SKY_ENGINE_PLATFORM_GRAPHICS_GRAPHICSCONTEXTSTATE_H_
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#define SKY_ENGINE_PLATFORM_GRAPHICS_GRAPHICSCONTEXTSTATE_H_
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#include "flutter/sky/engine/platform/graphics/DrawLooperBuilder.h"
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#include "flutter/sky/engine/platform/graphics/Gradient.h"
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#include "flutter/sky/engine/platform/graphics/GraphicsTypes.h"
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#include "flutter/sky/engine/platform/graphics/Path.h"
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#include "flutter/sky/engine/platform/graphics/Pattern.h"
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#include "flutter/sky/engine/platform/graphics/StrokeData.h"
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#include "flutter/sky/engine/wtf/PassOwnPtr.h"
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#include "flutter/sky/engine/wtf/RefPtr.h"
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#include "third_party/skia/include/core/SkColorFilter.h"
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#include "third_party/skia/include/core/SkPaint.h"
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namespace blink {
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// Encapsulates the state information we store for each pushed graphics state.
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// Only GraphicsContext can use this class.
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class PLATFORM_EXPORT GraphicsContextState final {
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public:
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static PassOwnPtr<GraphicsContextState> create()
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{
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return adoptPtr(new GraphicsContextState());
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}
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static PassOwnPtr<GraphicsContextState> createAndCopy(const GraphicsContextState& other)
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{
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return adoptPtr(new GraphicsContextState(other));
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}
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void copy(const GraphicsContextState&);
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// SkPaint objects that reflect the current state. If the length of the
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// path to be stroked is known, pass it in for correct dash or dot placement.
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const SkPaint& strokePaint(int strokedPathLength = 0) const;
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const SkPaint& fillPaint() const;
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uint16_t saveCount() const { return m_saveCount; }
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void incrementSaveCount() { ++m_saveCount; }
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void decrementSaveCount() { --m_saveCount; }
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// Stroke data
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const StrokeData& strokeData() const { return m_strokeData; }
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void setStrokeStyle(StrokeStyle);
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void setStrokeThickness(float);
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SkColor effectiveStrokeColor() const { return applyAlpha(m_strokeData.color().rgb()); }
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void setStrokeColor(const Color&);
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void setStrokeGradient(const PassRefPtr<Gradient>);
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void clearStrokeGradient();
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void setStrokePattern(const PassRefPtr<Pattern>);
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void clearStrokePattern();
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void setLineCap(LineCap);
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void setLineJoin(LineJoin);
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void setMiterLimit(float);
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void setLineDash(const DashArray&, float);
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// Fill data
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Color fillColor() const { return m_fillColor; }
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SkColor effectiveFillColor() const { return applyAlpha(m_fillColor.rgb()); }
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void setFillColor(const Color&);
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Gradient* fillGradient() const { return m_fillGradient.get(); }
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void setFillGradient(const PassRefPtr<Gradient>);
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void clearFillGradient();
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Pattern* fillPattern() const { return m_fillPattern.get(); }
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void setFillPattern(const PassRefPtr<Pattern>);
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void clearFillPattern();
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// Path fill rule
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WindRule fillRule() const { return m_fillRule; }
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void setFillRule(WindRule rule) { m_fillRule = rule; }
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// Shadow. (This will need tweaking if we use draw loopers for other things.)
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const sk_sp<SkDrawLooper>& drawLooper() const { return m_looper; }
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void setDrawLooper(sk_sp<SkDrawLooper>);
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void clearDrawLooper();
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// Text. (See TextModeFill & friends.)
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TextDrawingModeFlags textDrawingMode() const { return m_textDrawingMode; }
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void setTextDrawingMode(TextDrawingModeFlags mode) { m_textDrawingMode = mode; }
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// Common shader state.
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int alpha() const { return m_alpha; }
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void setAlphaAsFloat(float);
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SkColorFilter* colorFilter() const { return m_colorFilter.get(); }
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void setColorFilter(sk_sp<SkColorFilter>);
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// Compositing control, for the CSS and Canvas compositing spec.
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void setCompositeOperation(CompositeOperator, WebBlendMode);
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CompositeOperator compositeOperator() const { return m_compositeOperator; }
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WebBlendMode blendMode() const { return m_blendMode; }
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// Image interpolation control.
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InterpolationQuality interpolationQuality() const { return m_interpolationQuality; }
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void setInterpolationQuality(InterpolationQuality);
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bool shouldAntialias() const { return m_shouldAntialias; }
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void setShouldAntialias(bool);
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bool shouldClampToSourceRect() const { return m_shouldClampToSourceRect; }
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void setShouldClampToSourceRect(bool shouldClampToSourceRect) { m_shouldClampToSourceRect = shouldClampToSourceRect; }
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private:
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GraphicsContextState();
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explicit GraphicsContextState(const GraphicsContextState&);
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GraphicsContextState& operator=(const GraphicsContextState&);
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// Helper function for applying the state's alpha value to the given input
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// color to produce a new output color.
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SkColor applyAlpha(SkColor c) const
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{
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int a = SkAlphaMul(SkColorGetA(c), m_alpha);
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return (c & 0x00FFFFFF) | (a << 24);
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}
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// These are mutbale to enable gradient updates when the paints are fetched for use.
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mutable SkPaint m_strokePaint;
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mutable SkPaint m_fillPaint;
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StrokeData m_strokeData;
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Color m_fillColor;
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WindRule m_fillRule;
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RefPtr<Gradient> m_fillGradient;
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RefPtr<Pattern> m_fillPattern;
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sk_sp<SkDrawLooper> m_looper;
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TextDrawingModeFlags m_textDrawingMode;
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int m_alpha;
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sk_sp<SkColorFilter> m_colorFilter;
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CompositeOperator m_compositeOperator;
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WebBlendMode m_blendMode;
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InterpolationQuality m_interpolationQuality;
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uint16_t m_saveCount;
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bool m_shouldAntialias : 1;
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bool m_shouldClampToSourceRect : 1;
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};
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} // namespace blink
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#endif // SKY_ENGINE_PLATFORM_GRAPHICS_GRAPHICSCONTEXTSTATE_H_
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