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487 lines
22 KiB
C++
487 lines
22 KiB
C++
/*
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* Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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* Copyright (C) 2008-2009 Torch Mobile, Inc.
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_PLATFORM_GRAPHICS_GRAPHICSCONTEXT_H_
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#define SKY_ENGINE_PLATFORM_GRAPHICS_GRAPHICSCONTEXT_H_
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#include "flutter/sky/engine/platform/PlatformExport.h"
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#include "flutter/sky/engine/platform/fonts/Font.h"
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#include "flutter/sky/engine/platform/geometry/FloatRect.h"
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#include "flutter/sky/engine/platform/graphics/DashArray.h"
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#include "flutter/sky/engine/platform/graphics/DrawLooperBuilder.h"
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#include "flutter/sky/engine/platform/graphics/GraphicsContextState.h"
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#include "flutter/sky/engine/platform/graphics/ImageFilter.h"
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#include "flutter/sky/engine/platform/graphics/ImageOrientation.h"
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#include "flutter/sky/engine/platform/graphics/RegionTracker.h"
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#include "flutter/sky/engine/platform/graphics/skia/SkiaUtils.h"
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#include "flutter/sky/engine/wtf/FastAllocBase.h"
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#include "flutter/sky/engine/wtf/Forward.h"
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#include "flutter/sky/engine/wtf/Noncopyable.h"
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#include "flutter/sky/engine/wtf/PassOwnPtr.h"
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class SkBitmap;
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class SkPaint;
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class SkPath;
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class SkRRect;
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class SkTextBlob;
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struct SkRect;
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namespace blink {
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class KURL;
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class PLATFORM_EXPORT GraphicsContext {
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WTF_MAKE_NONCOPYABLE(GraphicsContext); WTF_MAKE_FAST_ALLOCATED;
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public:
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enum AntiAliasingMode {
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NotAntiAliased,
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AntiAliased
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};
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enum AccessMode {
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ReadOnly,
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ReadWrite
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};
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enum DisabledMode {
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NothingDisabled = 0, // Run as normal.
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FullyDisabled = 1 // Do absolutely minimal work to remove the cost of the context from performance tests.
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};
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explicit GraphicsContext(SkCanvas*, DisabledMode = NothingDisabled);
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~GraphicsContext();
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// Returns the canvas used for painting. Must not be called if painting is disabled.
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// Accessing the backing canvas this way flushes all queued save ops,
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// so it should be avoided. Use the corresponding draw/matrix/clip methods instead.
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SkCanvas* canvas()
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{
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// Flush any pending saves.
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realizeCanvasSave();
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return m_canvas;
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}
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const SkCanvas* canvas() const
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{
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return m_canvas;
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}
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void resetCanvas(SkCanvas*);
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bool contextDisabled() const { return m_disabledState; }
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// ---------- State management methods -----------------
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void save();
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void restore();
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unsigned saveCount() { return m_canvasStateStack.size(); }
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#if ENABLE(ASSERT)
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void disableDestructionChecks() { m_disableDestructionChecks = true; }
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#endif
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void saveLayer(const SkRect* bounds, const SkPaint*);
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void restoreLayer();
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bool hasStroke() const { return strokeStyle() != NoStroke && strokeThickness() > 0; }
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float strokeThickness() const { return immutableState()->strokeData().thickness(); }
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void setStrokeThickness(float thickness) { mutableState()->setStrokeThickness(thickness); }
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StrokeStyle strokeStyle() const { return immutableState()->strokeData().style(); }
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void setStrokeStyle(StrokeStyle style) { mutableState()->setStrokeStyle(style); }
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Color strokeColor() const { return immutableState()->strokeData().color(); }
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void setStrokeColor(const Color& color) { mutableState()->setStrokeColor(color); }
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SkColor effectiveStrokeColor() const { return immutableState()->effectiveStrokeColor(); }
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Pattern* strokePattern() const { return immutableState()->strokeData().pattern(); }
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void setStrokePattern(PassRefPtr<Pattern>);
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Gradient* strokeGradient() const { return immutableState()->strokeData().gradient(); }
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void setStrokeGradient(PassRefPtr<Gradient>);
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void setLineCap(LineCap cap) { mutableState()->setLineCap(cap); }
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void setLineDash(const DashArray& dashes, float dashOffset) { mutableState()->setLineDash(dashes, dashOffset); }
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void setLineJoin(LineJoin join) { mutableState()->setLineJoin(join); }
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void setMiterLimit(float limit) { mutableState()->setMiterLimit(limit); }
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WindRule fillRule() const { return immutableState()->fillRule(); }
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void setFillRule(WindRule fillRule) { mutableState()->setFillRule(fillRule); }
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Color fillColor() const { return immutableState()->fillColor(); }
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void setFillColor(const Color& color) { mutableState()->setFillColor(color); }
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SkColor effectiveFillColor() const { return immutableState()->effectiveFillColor(); }
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void setFillPattern(PassRefPtr<Pattern>);
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Pattern* fillPattern() const { return immutableState()->fillPattern(); }
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void setFillGradient(PassRefPtr<Gradient>);
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Gradient* fillGradient() const { return immutableState()->fillGradient(); }
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const sk_sp<SkDrawLooper>& drawLooper() const { return immutableState()->drawLooper(); }
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bool getTransformedClipBounds(FloatRect* bounds) const;
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SkMatrix getTotalMatrix() const;
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void setShouldAntialias(bool antialias) { mutableState()->setShouldAntialias(antialias); }
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bool shouldAntialias() const { return immutableState()->shouldAntialias(); }
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// Disable the anti-aliasing optimization for scales/multiple-of-90-degrees
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// rotations of thin ("hairline") images.
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// Note: This will only be reliable when the device pixel scale/ratio is
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// fixed (e.g. when drawing to context backed by an ImageBuffer).
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void disableAntialiasingOptimizationForHairlineImages() { m_antialiasHairlineImages = true; }
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bool shouldAntialiasHairlineImages() const { return m_antialiasHairlineImages; }
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void setShouldClampToSourceRect(bool clampToSourceRect) { mutableState()->setShouldClampToSourceRect(clampToSourceRect); }
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bool shouldClampToSourceRect() const { return immutableState()->shouldClampToSourceRect(); }
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// FIXME: the setter is only used once, at construction time; convert to a constructor param,
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// and possibly consolidate with other flags (paintDisabled, isPrinting, ...)
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void setShouldSmoothFonts(bool smoothFonts) { m_shouldSmoothFonts = smoothFonts; }
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// Turn off LCD text for the paint if not supported on this context.
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void adjustTextRenderMode(SkPaint*);
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bool couldUseLCDRenderedText() const { return m_isCertainlyOpaque && m_shouldSmoothFonts; }
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void setTextDrawingMode(TextDrawingModeFlags mode) { mutableState()->setTextDrawingMode(mode); }
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TextDrawingModeFlags textDrawingMode() const { return immutableState()->textDrawingMode(); }
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void setAlphaAsFloat(float alpha) { mutableState()->setAlphaAsFloat(alpha);}
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int getNormalizedAlpha() const
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{
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int alpha = immutableState()->alpha();
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return alpha > 255 ? 255 : alpha;
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}
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void setImageInterpolationQuality(InterpolationQuality quality) { mutableState()->setInterpolationQuality(quality); }
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InterpolationQuality imageInterpolationQuality() const { return immutableState()->interpolationQuality(); }
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void setCompositeOperation(CompositeOperator, WebBlendMode = WebBlendModeNormal);
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CompositeOperator compositeOperation() const { return immutableState()->compositeOperator(); }
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WebBlendMode blendModeOperation() const { return immutableState()->blendMode(); }
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// Speicy the device scale factor which may change the way document markers
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// and fonts are rendered.
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void setDeviceScaleFactor(float factor) { m_deviceScaleFactor = factor; }
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float deviceScaleFactor() const { return m_deviceScaleFactor; }
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// If true we are (most likely) rendering to a web page and the
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// canvas has been prepared with an opaque background. If false,
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// the canvas may have transparency (as is the case when rendering
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// to a canvas object).
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void setCertainlyOpaque(bool isOpaque) { m_isCertainlyOpaque = isOpaque; }
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bool isAccelerated() const { return m_accelerated; }
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void setAccelerated(bool accelerated) { m_accelerated = accelerated; }
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// The opaque region is empty until tracking is turned on.
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// It is never clerared by the context.
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enum RegionTrackingMode {
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RegionTrackingDisabled = 0,
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RegionTrackingOpaque,
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RegionTrackingOverwrite
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};
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void setRegionTrackingMode(RegionTrackingMode);
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bool regionTrackingEnabled() { return m_regionTrackingMode != RegionTrackingDisabled; }
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const RegionTracker& opaqueRegion() const { return m_trackedRegion; }
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// The text region is empty until tracking is turned on.
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// It is never clerared by the context.
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void setTrackTextRegion(bool track) { m_trackTextRegion = track; }
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const SkRect& textRegion() const { return m_textRegion; }
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SkColorFilter* colorFilter() const;
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void setColorFilter(ColorFilterObsolete);
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// ---------- End state management methods -----------------
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// Get the contents of the image buffer
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bool readPixels(const SkImageInfo&, void* pixels, size_t rowBytes, int x, int y);
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// Get the current fill style.
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const SkPaint& fillPaint() const { return immutableState()->fillPaint(); }
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// Get the current stroke style.
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const SkPaint& strokePaint() const { return immutableState()->strokePaint(); }
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// These draw methods will do both stroking and filling.
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// FIXME: ...except drawRect(), which fills properly but always strokes
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// using a 1-pixel stroke inset from the rect borders (of the correct
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// stroke color).
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void drawRect(const IntRect&);
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void drawLine(const IntPoint&, const IntPoint&);
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void drawConvexPolygon(size_t numPoints, const FloatPoint*, bool shouldAntialias = false);
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void fillPath(const Path&);
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void strokePath(const Path&);
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void fillEllipse(const FloatRect&);
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void strokeEllipse(const FloatRect&);
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void fillRect(const FloatRect&);
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void fillRect(const FloatRect&, const Color&);
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void fillRect(const FloatRect&, const Color&, CompositeOperator);
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void fillRoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color&);
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void fillRoundedRect(const RoundedRect&, const Color&);
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void clearRect(const FloatRect&);
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void strokeRect(const FloatRect&);
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void strokeRect(const FloatRect&, float lineWidth);
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void fillBetweenRoundedRects(const IntRect&, const IntSize& outerTopLeft, const IntSize& outerTopRight, const IntSize& outerBottomLeft, const IntSize& outerBottomRight,
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const IntRect&, const IntSize& innerTopLeft, const IntSize& innerTopRight, const IntSize& innerBottomLeft, const IntSize& innerBottomRight, const Color&);
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void fillBetweenRoundedRects(const RoundedRect&, const RoundedRect&, const Color&);
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void drawImage(Image*, const IntPoint&, CompositeOperator = CompositeSourceOver, RespectImageOrientationEnum = DoNotRespectImageOrientation);
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void drawImage(Image*, const IntRect&, CompositeOperator = CompositeSourceOver, RespectImageOrientationEnum = DoNotRespectImageOrientation);
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void drawImage(Image*, const FloatRect& destRect);
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void drawImage(Image*, const FloatRect& destRect, const FloatRect& srcRect, CompositeOperator = CompositeSourceOver, RespectImageOrientationEnum = DoNotRespectImageOrientation);
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void drawImage(Image*, const FloatRect& destRect, const FloatRect& srcRect, CompositeOperator, WebBlendMode, RespectImageOrientationEnum = DoNotRespectImageOrientation);
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void drawTiledImage(Image*, const IntRect& destRect, const IntPoint& srcPoint, const IntSize& tileSize,
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CompositeOperator = CompositeSourceOver, WebBlendMode = WebBlendModeNormal, const IntSize& repeatSpacing = IntSize());
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void drawTiledImage(Image*, const IntRect& destRect, const IntRect& srcRect,
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const FloatSize& tileScaleFactor, Image::TileRule hRule = Image::StretchTile, Image::TileRule vRule = Image::StretchTile,
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CompositeOperator = CompositeSourceOver);
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void drawBitmap(const SkBitmap&, SkScalar, SkScalar, const SkPaint* = 0);
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void drawBitmapRect(const SkBitmap&, const SkRect*, const SkRect&, const SkPaint* = 0);
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void drawOval(const SkRect&, const SkPaint&);
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void drawPath(const SkPath&, const SkPaint&);
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// After drawing directly to the context's canvas, use this function to notify the context so
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// it can track the opaque region.
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// FIXME: this is still needed only because ImageSkia::paintSkBitmap() may need to notify for a
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// smaller rect than the one drawn to, due to its clipping logic.
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void didDrawRect(const SkRect&, const SkPaint&, const SkBitmap* = 0);
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void drawRect(const SkRect&, const SkPaint&);
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void drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkRect& textRect, const SkPaint&);
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void drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkRect& textRect, const SkPaint&);
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void drawTextBlob(const SkTextBlob*, const SkPoint& origin, const SkPaint&);
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void clip(const IntRect& rect) { clipRect(rect); }
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void clip(const FloatRect& rect) { clipRect(rect); }
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void clipRoundedRect(const RoundedRect&, SkRegion::Op = SkRegion::kIntersect_Op);
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void clipOut(const IntRect& rect) { clipRect(rect, NotAntiAliased, SkRegion::kDifference_Op); }
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void clipOutRoundedRect(const RoundedRect&);
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void clipPath(const Path&, WindRule = RULE_EVENODD);
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void clipConvexPolygon(size_t numPoints, const FloatPoint*, bool antialias = true);
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void clipRect(const SkRect&, AntiAliasingMode = NotAntiAliased, SkRegion::Op = SkRegion::kIntersect_Op);
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void drawText(const Font&, const TextRunPaintInfo&, const FloatPoint&);
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void drawEmphasisMarks(const Font&, const TextRunPaintInfo&, const AtomicString& mark, const FloatPoint&);
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void drawBidiText(const Font&, const TextRunPaintInfo&, const FloatPoint&, Font::CustomFontNotReadyAction = Font::DoNotPaintIfFontNotReady);
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void drawHighlightForText(const Font&, const TextRun&, const FloatPoint&, int h, const Color& backgroundColor, int from = 0, int to = -1);
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void drawLineForText(const FloatPoint&, float width);
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enum DocumentMarkerLineStyle {
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DocumentMarkerSpellingLineStyle,
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DocumentMarkerGrammarLineStyle
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};
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void drawLineForDocumentMarker(const FloatPoint&, float width, DocumentMarkerLineStyle);
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void beginTransparencyLayer(float opacity, const FloatRect* = 0);
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void beginLayer(float opacity, CompositeOperator, const FloatRect* = 0, ColorFilterObsolete = ColorFilterNone, SkImageFilter* = 0);
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void endLayer();
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bool hasShadow() const;
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void setShadow(const FloatSize& offset, float blur, const Color&,
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DrawLooperBuilder::ShadowTransformMode = DrawLooperBuilder::ShadowRespectsTransforms,
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DrawLooperBuilder::ShadowAlphaMode = DrawLooperBuilder::ShadowRespectsAlpha);
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void clearShadow() { clearDrawLooper(); }
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// It is assumed that this draw looper is used only for shadows
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// (i.e. a draw looper is set if and only if there is a shadow).
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// The builder passed into this method will be destroyed.
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void setDrawLooper(PassOwnPtr<DrawLooperBuilder>);
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void clearDrawLooper();
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enum Edge {
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NoEdge = 0,
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TopEdge = 1 << 1,
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RightEdge = 1 << 2,
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BottomEdge = 1 << 3,
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LeftEdge = 1 << 4
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};
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typedef unsigned Edges;
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void drawInnerShadow(const RoundedRect&, const Color& shadowColor, const IntSize shadowOffset, int shadowBlur, int shadowSpread, Edges clippedEdges = NoEdge);
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// This clip function is used only by <canvas> code. It allows
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// implementations to handle clipping on the canvas differently since
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// the discipline is different.
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void canvasClip(const Path&, WindRule = RULE_EVENODD);
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void clipOut(const Path&);
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// ---------- Transformation methods -----------------
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// Note that the getCTM method returns only the current transform from Blink's perspective,
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// which is not the final transform used to place content on screen. It cannot be relied upon
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// for testing where a point will appear on screen or how large it will be.
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AffineTransform getCTM() const;
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void concatCTM(const AffineTransform& affine) { concat(affineTransformToSkMatrix(affine)); }
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void setCTM(const AffineTransform& affine) { setMatrix(affineTransformToSkMatrix(affine)); }
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void setMatrix(const SkMatrix&);
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void scale(float x, float y);
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void rotate(float angleInRadians);
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void translate(float x, float y);
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// This function applies the device scale factor to the context, making the context capable of
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// acting as a base-level context for a HiDPI environment.
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void applyDeviceScaleFactor(float deviceScaleFactor) { scale(deviceScaleFactor, deviceScaleFactor); }
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// ---------- End transformation methods -----------------
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// URL drawing
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void setURLFragmentForRect(const String& name, const IntRect&);
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void addURLTargetAtPoint(const String& name, const IntPoint&);
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static void adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle);
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void preparePaintForDrawRectToRect(
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SkPaint*,
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const SkRect& srcRect,
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const SkRect& destRect,
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CompositeOperator,
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WebBlendMode,
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bool isLazyDecoded = false,
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bool isDataComplete = true) const;
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static int focusRingOutsetExtent(int offset, int width)
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{
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return focusRingOutset(offset) + (focusRingWidth(width) + 1) / 2;
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}
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private:
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const GraphicsContextState* immutableState() const { return m_paintState; }
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GraphicsContextState* mutableState()
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{
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realizePaintSave();
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return m_paintState;
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}
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static void setPathFromConvexPoints(SkPath*, size_t, const FloatPoint*);
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static void setRadii(SkVector*, IntSize, IntSize, IntSize, IntSize);
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static inline int focusRingOutset(int offset) { return 0; }
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static inline int focusRingWidth(int width) { return 1; }
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static SkPMColor lineColors(int);
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static SkPMColor antiColors1(int);
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static SkPMColor antiColors2(int);
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static void draw1xMarker(SkBitmap*, int);
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static void draw2xMarker(SkBitmap*, int);
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// Helpers for drawing a focus ring (drawFocusRing)
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float prepareFocusRingPaint(SkPaint&, const Color&, int width) const;
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void drawFocusRingPath(const SkPath&, const Color&, int width);
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void drawFocusRingRect(const SkRect&, const Color&, int width);
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// SkCanvas wrappers.
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void clipPath(const SkPath&, AntiAliasingMode = NotAntiAliased, SkRegion::Op = SkRegion::kIntersect_Op);
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void clipRRect(const SkRRect&, AntiAliasingMode = NotAntiAliased, SkRegion::Op = SkRegion::kIntersect_Op);
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void concat(const SkMatrix&);
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void drawRRect(const SkRRect&, const SkPaint&);
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// Apply deferred paint state saves
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void realizePaintSave()
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{
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if (contextDisabled())
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return;
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if (m_paintState->saveCount()) {
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m_paintState->decrementSaveCount();
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++m_paintStateIndex;
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if (m_paintStateStack.size() == m_paintStateIndex) {
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m_paintStateStack.append(GraphicsContextState::createAndCopy(*m_paintState));
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m_paintState = m_paintStateStack[m_paintStateIndex].get();
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} else {
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GraphicsContextState* priorPaintState = m_paintState;
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m_paintState = m_paintStateStack[m_paintStateIndex].get();
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|
m_paintState->copy(*priorPaintState);
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|
}
|
|
}
|
|
}
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|
|
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// Apply deferred canvas state saves
|
|
void realizeCanvasSave()
|
|
{
|
|
if (!m_pendingCanvasSave || contextDisabled())
|
|
return;
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|
|
|
m_canvas->save();
|
|
m_pendingCanvasSave = false;
|
|
}
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|
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void didDrawTextInRect(const SkRect& textRect);
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|
|
|
void fillRectWithRoundedHole(const IntRect&, const RoundedRect& roundedHoleRect, const Color&);
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|
|
|
// null indicates painting is contextDisabled. Never delete this object.
|
|
SkCanvas* m_canvas;
|
|
|
|
// Paint states stack. Enables local drawing state change with save()/restore() calls.
|
|
// This state controls the appearance of drawn content.
|
|
// We do not delete from this stack to avoid memory churn.
|
|
Vector<OwnPtr<GraphicsContextState> > m_paintStateStack;
|
|
// Current index on the stack. May not be the last thing on the stack.
|
|
unsigned m_paintStateIndex;
|
|
// Raw pointer to the current state.
|
|
GraphicsContextState* m_paintState;
|
|
|
|
// Currently pending save flags for Skia Canvas state.
|
|
// Canvas state includes the canavs, it's matrix and clips. Think of it as _where_
|
|
// the draw operations will happen.
|
|
struct CanvasSaveState;
|
|
Vector<CanvasSaveState> m_canvasStateStack;
|
|
bool m_pendingCanvasSave;
|
|
|
|
#if ENABLE(ASSERT)
|
|
unsigned m_layerCount;
|
|
bool m_disableDestructionChecks;
|
|
#endif
|
|
// Tracks the region painted opaque via the GraphicsContext.
|
|
RegionTracker m_trackedRegion;
|
|
|
|
// Tracks the region where text is painted via the GraphicsContext.
|
|
SkRect m_textRegion;
|
|
|
|
unsigned m_disabledState;
|
|
|
|
float m_deviceScaleFactor;
|
|
|
|
// Activation for the above region tracking features
|
|
unsigned m_regionTrackingMode : 2;
|
|
bool m_trackTextRegion : 1;
|
|
|
|
bool m_accelerated : 1;
|
|
bool m_isCertainlyOpaque : 1;
|
|
bool m_antialiasHairlineImages : 1;
|
|
bool m_shouldSmoothFonts : 1;
|
|
};
|
|
|
|
} // namespace blink
|
|
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#endif // SKY_ENGINE_PLATFORM_GRAPHICS_GRAPHICSCONTEXT_H_
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