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165 lines
8.4 KiB
C++
165 lines
8.4 KiB
C++
/*
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* Copyright (C) 2011 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_RENDERFLEXIBLEBOX_H_
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#define SKY_ENGINE_CORE_RENDERING_RENDERFLEXIBLEBOX_H_
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#include "flutter/sky/engine/core/rendering/OrderIterator.h"
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#include "flutter/sky/engine/core/rendering/RenderBlock.h"
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namespace blink {
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class RenderFlexibleBox : public RenderBlock {
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public:
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RenderFlexibleBox();
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virtual ~RenderFlexibleBox();
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virtual const char* renderName() const override;
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virtual bool isFlexibleBox() const override final { return true; }
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void layout();
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virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override;
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virtual int firstLineBoxBaseline(FontBaselineOrAuto baselineType) const override;
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virtual int inlineBlockBaseline(LineDirectionMode) const override;
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virtual void paintChildren(PaintInfo&, const LayoutPoint&, Vector<RenderBox*>& layers) override final;
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bool isHorizontalFlow() const;
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protected:
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virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const override;
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virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
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virtual void removeChild(RenderObject*) override;
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private:
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enum FlexSign {
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PositiveFlexibility,
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NegativeFlexibility,
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};
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enum PositionedLayoutMode {
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FlipForRowReverse,
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NoFlipForRowReverse,
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};
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typedef HashMap<const RenderBox*, LayoutUnit> InflexibleFlexItemSize;
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typedef Vector<RenderBox*> OrderedFlexItemList;
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struct LineContext;
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struct Violation;
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// Use an inline capacity of 8, since flexbox containers usually have less than 8 children.
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typedef Vector<LayoutRect, 8> ChildFrameRects;
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bool hasOrthogonalFlow(RenderBox* child) const;
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bool isColumnFlow() const;
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bool isLeftToRightFlow() const;
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bool isMultiline() const;
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Length flexBasisForChild(RenderBox* child) const;
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LayoutUnit crossAxisExtentForChild(RenderBox* child) const;
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LayoutUnit crossAxisIntrinsicExtentForChild(RenderBox* child) const;
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LayoutUnit childIntrinsicHeight(RenderBox* child) const;
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LayoutUnit childIntrinsicWidth(RenderBox* child) const;
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LayoutUnit mainAxisExtentForChild(RenderBox* child) const;
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LayoutUnit crossAxisExtent() const;
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LayoutUnit mainAxisExtent() const;
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LayoutUnit crossAxisContentExtent() const;
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LayoutUnit mainAxisContentExtent(LayoutUnit contentLogicalHeight);
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LayoutUnit computeMainAxisExtentForChild(RenderBox* child, SizeType, const Length& size);
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LayoutUnit flowAwareBorderStart() const;
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LayoutUnit flowAwareBorderEnd() const;
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LayoutUnit flowAwareBorderBefore() const;
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LayoutUnit flowAwareBorderAfter() const;
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LayoutUnit flowAwarePaddingStart() const;
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LayoutUnit flowAwarePaddingEnd() const;
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LayoutUnit flowAwarePaddingBefore() const;
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LayoutUnit flowAwarePaddingAfter() const;
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LayoutUnit flowAwareMarginStartForChild(RenderBox* child) const;
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LayoutUnit flowAwareMarginEndForChild(RenderBox* child) const;
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LayoutUnit flowAwareMarginBeforeForChild(RenderBox* child) const;
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LayoutUnit crossAxisMarginExtentForChild(RenderBox* child) const;
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LayoutPoint flowAwareLocationForChild(RenderBox* child) const;
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// FIXME: Supporting layout deltas.
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void setFlowAwareLocationForChild(RenderBox* child, const LayoutPoint&);
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void adjustAlignmentForChild(RenderBox* child, LayoutUnit);
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ItemPosition alignmentForChild(RenderBox* child) const;
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LayoutUnit mainAxisBorderAndPaddingExtentForChild(RenderBox* child) const;
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LayoutUnit preferredMainAxisContentExtentForChild(RenderBox* child, bool hasInfiniteLineLength, bool relayoutChildren = false);
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bool childPreferredMainAxisContentExtentRequiresLayout(RenderBox* child, bool hasInfiniteLineLength) const;
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bool needToStretchChildLogicalHeight(RenderBox* child) const;
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void layoutFlexItems(bool relayoutChildren);
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LayoutUnit autoMarginOffsetInMainAxis(const OrderedFlexItemList&, LayoutUnit& availableFreeSpace);
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void updateAutoMarginsInMainAxis(RenderBox* child, LayoutUnit autoMarginOffset);
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bool hasAutoMarginsInCrossAxis(RenderBox* child) const;
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bool updateAutoMarginsInCrossAxis(RenderBox* child, LayoutUnit availableAlignmentSpace);
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void repositionLogicalHeightDependentFlexItems(Vector<LineContext>&);
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LayoutUnit clientLogicalBottomAfterRepositioning();
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void appendChildFrameRects(ChildFrameRects&);
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LayoutUnit availableAlignmentSpaceForChild(LayoutUnit lineCrossAxisExtent, RenderBox*);
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LayoutUnit availableAlignmentSpaceForChildBeforeStretching(LayoutUnit lineCrossAxisExtent, RenderBox*);
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LayoutUnit marginBoxAscentForChild(RenderBox*);
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LayoutUnit computeChildMarginValue(Length margin);
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void prepareOrderIteratorAndMargins();
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LayoutUnit adjustChildSizeForMinAndMax(RenderBox*, LayoutUnit childSize);
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// The hypothetical main size of an item is the flex base size clamped according to its min and max main size properties
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bool computeNextFlexLine(OrderedFlexItemList& orderedChildren, LayoutUnit& sumFlexBaseSize, double& totalFlexGrow, double& totalWeightedFlexShrink, LayoutUnit& sumHypotheticalMainSize, bool& hasInfiniteLineLength, bool relayoutChildren);
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bool resolveFlexibleLengths(FlexSign, const OrderedFlexItemList&, LayoutUnit& availableFreeSpace, double& totalFlexGrow, double& totalWeightedFlexShrink, InflexibleFlexItemSize&, Vector<LayoutUnit, 16>& childSizes, bool hasInfiniteLineLength);
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void freezeViolations(const Vector<Violation>&, LayoutUnit& availableFreeSpace, double& totalFlexGrow, double& totalWeightedFlexShrink, InflexibleFlexItemSize&, bool hasInfiniteLineLength);
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void resetAutoMarginsAndLogicalTopInCrossAxis(RenderBox*);
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void setLogicalOverrideSize(RenderBox* child, LayoutUnit childPreferredSize);
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size_t numberOfInFlowPositionedChildren(const OrderedFlexItemList&) const;
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void layoutAndPlaceChildren(LayoutUnit& crossAxisOffset, const OrderedFlexItemList&, const Vector<LayoutUnit, 16>& childSizes, LayoutUnit availableFreeSpace, bool relayoutChildren, Vector<LineContext>&, bool hasInfiniteLineLength);
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void layoutColumnReverse(const OrderedFlexItemList&, LayoutUnit crossAxisOffset, LayoutUnit availableFreeSpace);
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void alignFlexLines(Vector<LineContext>&);
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void alignChildren(const Vector<LineContext>&);
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void applyStretchAlignmentToChild(RenderBox*, LayoutUnit lineCrossAxisExtent);
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void flipForRightToLeftColumn();
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void flipForWrapReverse(const Vector<LineContext>&, LayoutUnit crossAxisStartEdge);
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// This is used to cache the preferred size for orthogonal flow children so we don't have to relayout to get it
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HashMap<const RenderObject*, LayoutUnit> m_intrinsicSizeAlongMainAxis;
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mutable OrderIterator m_orderIterator;
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int m_numberOfInFlowChildrenOnFirstLine;
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};
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DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlexibleBox, isFlexibleBox());
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} // namespace blink
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#endif // SKY_ENGINE_CORE_RENDERING_RENDERFLEXIBLEBOX_H_
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