Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

94 lines
1.6 KiB
C++

// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WebFloatPoint3D_h
#define WebFloatPoint3D_h
#include "sky/engine/public/platform/WebCommon.h"
#if INSIDE_BLINK
#include "sky/engine/platform/geometry/FloatPoint3D.h"
#else
#include "ui/gfx/geometry/point3_f.h"
#endif
namespace blink {
struct WebFloatPoint3D {
float x;
float y;
float z;
WebFloatPoint3D()
: x(0.0f)
, y(0.0f)
, z(0.0f)
{
}
WebFloatPoint3D(float x, float y, float z)
: x(x)
, y(y)
, z(z)
{
}
#if INSIDE_BLINK
WebFloatPoint3D(const FloatPoint3D& p)
: x(p.x())
, y(p.y())
, z(p.z())
{
}
WebFloatPoint3D& operator=(const FloatPoint3D& p)
{
x = p.x();
y = p.y();
z = p.z();
return *this;
}
operator FloatPoint3D() const
{
return FloatPoint3D(x, y, z);
}
#else
WebFloatPoint3D(const gfx::Point3F& p)
: x(p.x())
, y(p.y())
, z(p.z())
{
}
WebFloatPoint3D& operator=(const gfx::Point3F& p)
{
x = p.x();
y = p.y();
return *this;
}
operator gfx::Point3F() const
{
return gfx::Point3F(x, y, z);
}
#endif
};
inline bool operator==(const WebFloatPoint3D& a, const WebFloatPoint3D& b)
{
return a.x == b.x && a.y == b.y && a.z == b.z;
}
inline bool operator!=(const WebFloatPoint3D& a, const WebFloatPoint3D& b)
{
return !(a == b);
}
} // namespace blink
#endif