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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
/*
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* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
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* (C) 2000 Antti Koivisto (koivisto@kde.org)
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* (C) 2000 Dirk Mueller (mueller@kde.org)
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* Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
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* Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef RotateTransformOperation_h
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#define RotateTransformOperation_h
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#include "sky/engine/platform/transforms/TransformOperation.h"
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namespace blink {
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class PLATFORM_EXPORT RotateTransformOperation : public TransformOperation {
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public:
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static PassRefPtr<RotateTransformOperation> create(double angle, OperationType type)
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{
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return adoptRef(new RotateTransformOperation(0, 0, 1, angle, type));
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}
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static PassRefPtr<RotateTransformOperation> create(double x, double y, double z, double angle, OperationType type)
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{
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return adoptRef(new RotateTransformOperation(x, y, z, angle, type));
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}
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double x() const { return m_x; }
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double y() const { return m_y; }
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double z() const { return m_z; }
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double angle() const { return m_angle; }
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FloatPoint3D axis() const;
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static bool shareSameAxis(const RotateTransformOperation* fromRotation, const RotateTransformOperation* toRotation, FloatPoint3D* axis, double* fromAngle, double* toAngle);
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virtual bool canBlendWith(const TransformOperation& other) const;
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virtual OperationType type() const override { return m_type; }
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private:
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virtual bool isIdentity() const override { return !m_angle; }
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virtual bool operator==(const TransformOperation& o) const override
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{
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if (!isSameType(o))
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return false;
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const RotateTransformOperation* r = static_cast<const RotateTransformOperation*>(&o);
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return m_x == r->m_x && m_y == r->m_y && m_z == r->m_z && m_angle == r->m_angle;
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}
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virtual void apply(TransformationMatrix& transform, const FloatSize& /*borderBoxSize*/) const override
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{
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transform.rotate3d(m_x, m_y, m_z, m_angle);
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}
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virtual PassRefPtr<TransformOperation> blend(const TransformOperation* from, double progress, bool blendToIdentity = false) override;
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RotateTransformOperation(double x, double y, double z, double angle, OperationType type)
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: m_x(x)
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, m_y(y)
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, m_z(z)
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, m_angle(angle)
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, m_type(type)
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{
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ASSERT(type == RotateX || type == RotateY || type == RotateZ || type == Rotate3D);
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}
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double m_x;
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double m_y;
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double m_z;
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double m_angle;
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OperationType m_type;
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};
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} // namespace blink
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#endif // RotateTransformOperation_h
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