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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
287 lines
10 KiB
C++
287 lines
10 KiB
C++
/*
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* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the following
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* disclaimer.
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
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* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef BasicShapes_h
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#define BasicShapes_h
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#include "sky/engine/core/rendering/style/RenderStyleConstants.h"
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#include "sky/engine/platform/Length.h"
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#include "sky/engine/platform/LengthSize.h"
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#include "sky/engine/platform/graphics/GraphicsTypes.h"
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#include "sky/engine/wtf/RefCounted.h"
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#include "sky/engine/wtf/RefPtr.h"
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#include "sky/engine/wtf/Vector.h"
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namespace blink {
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class FloatRect;
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class FloatSize;
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class Path;
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class BasicShape : public RefCounted<BasicShape> {
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public:
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virtual ~BasicShape() { }
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enum Type {
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BasicShapeEllipseType,
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BasicShapePolygonType,
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BasicShapeCircleType,
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BasicShapeInsetType
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};
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bool canBlend(const BasicShape*) const;
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bool isSameType(const BasicShape& other) const { return type() == other.type(); }
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virtual void path(Path&, const FloatRect&) = 0;
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virtual WindRule windRule() const { return RULE_NONZERO; }
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virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const = 0;
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virtual bool operator==(const BasicShape&) const = 0;
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virtual Type type() const = 0;
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protected:
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BasicShape()
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{
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}
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};
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#define DEFINE_BASICSHAPE_TYPE_CASTS(thisType) \
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DEFINE_TYPE_CASTS(thisType, BasicShape, value, value->type() == BasicShape::thisType##Type, value.type() == BasicShape::thisType##Type)
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class BasicShapeCenterCoordinate {
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public:
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enum Direction {
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TopLeft,
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BottomRight
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};
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BasicShapeCenterCoordinate(Direction direction = TopLeft, const Length& length = Length(0, Fixed))
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: m_direction(direction)
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, m_length(length)
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, m_computedLength(direction == TopLeft ? length : length.subtractFromOneHundredPercent())
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{
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}
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BasicShapeCenterCoordinate(const BasicShapeCenterCoordinate& other)
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: m_direction(other.direction())
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, m_length(other.length())
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, m_computedLength(other.m_computedLength)
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{
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}
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bool operator==(const BasicShapeCenterCoordinate& other) const { return m_direction == other.m_direction && m_length == other.m_length && m_computedLength == other.m_computedLength; }
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Direction direction() const { return m_direction; }
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const Length& length() const { return m_length; }
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const Length& computedLength() const { return m_computedLength; }
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BasicShapeCenterCoordinate blend(const BasicShapeCenterCoordinate& other, double progress) const
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{
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return BasicShapeCenterCoordinate(TopLeft, m_computedLength.blend(other.m_computedLength, progress, ValueRangeAll));
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}
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private:
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Direction m_direction;
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Length m_length;
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Length m_computedLength;
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};
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class BasicShapeRadius {
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public:
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enum Type {
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Value,
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ClosestSide,
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FarthestSide
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};
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BasicShapeRadius() : m_type(ClosestSide) { }
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explicit BasicShapeRadius(const Length& v) : m_value(v), m_type(Value) { }
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explicit BasicShapeRadius(Type t) : m_type(t) { }
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BasicShapeRadius(const BasicShapeRadius& other) : m_value(other.value()), m_type(other.type()) { }
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bool operator==(const BasicShapeRadius& other) const { return m_type == other.m_type && m_value == other.m_value; }
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const Length& value() const { return m_value; }
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Type type() const { return m_type; }
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bool canBlend(const BasicShapeRadius& other) const
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{
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// FIXME determine how to interpolate between keywords. See issue 330248.
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return m_type == Value && other.type() == Value;
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}
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BasicShapeRadius blend(const BasicShapeRadius& other, double progress) const
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{
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if (m_type != Value || other.type() != Value)
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return BasicShapeRadius(other);
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return BasicShapeRadius(m_value.blend(other.value(), progress, ValueRangeNonNegative));
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}
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private:
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Length m_value;
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Type m_type;
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};
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class BasicShapeCircle final : public BasicShape {
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public:
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static PassRefPtr<BasicShapeCircle> create() { return adoptRef(new BasicShapeCircle); }
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const BasicShapeCenterCoordinate& centerX() const { return m_centerX; }
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const BasicShapeCenterCoordinate& centerY() const { return m_centerY; }
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const BasicShapeRadius& radius() const { return m_radius; }
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float floatValueForRadiusInBox(FloatSize) const;
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void setCenterX(BasicShapeCenterCoordinate centerX) { m_centerX = centerX; }
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void setCenterY(BasicShapeCenterCoordinate centerY) { m_centerY = centerY; }
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void setRadius(BasicShapeRadius radius) { m_radius = radius; }
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virtual void path(Path&, const FloatRect&) override;
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virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
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virtual bool operator==(const BasicShape&) const override;
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virtual Type type() const override { return BasicShapeCircleType; }
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private:
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BasicShapeCircle() { }
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BasicShapeCenterCoordinate m_centerX;
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BasicShapeCenterCoordinate m_centerY;
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BasicShapeRadius m_radius;
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};
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DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapeCircle);
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class BasicShapeEllipse final : public BasicShape {
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public:
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static PassRefPtr<BasicShapeEllipse> create() { return adoptRef(new BasicShapeEllipse); }
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const BasicShapeCenterCoordinate& centerX() const { return m_centerX; }
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const BasicShapeCenterCoordinate& centerY() const { return m_centerY; }
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const BasicShapeRadius& radiusX() const { return m_radiusX; }
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const BasicShapeRadius& radiusY() const { return m_radiusY; }
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float floatValueForRadiusInBox(const BasicShapeRadius&, float center, float boxWidthOrHeight) const;
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void setCenterX(BasicShapeCenterCoordinate centerX) { m_centerX = centerX; }
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void setCenterY(BasicShapeCenterCoordinate centerY) { m_centerY = centerY; }
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void setRadiusX(BasicShapeRadius radiusX) { m_radiusX = radiusX; }
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void setRadiusY(BasicShapeRadius radiusY) { m_radiusY = radiusY; }
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virtual void path(Path&, const FloatRect&) override;
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virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
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virtual bool operator==(const BasicShape&) const override;
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virtual Type type() const override { return BasicShapeEllipseType; }
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private:
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BasicShapeEllipse() { }
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BasicShapeCenterCoordinate m_centerX;
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BasicShapeCenterCoordinate m_centerY;
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BasicShapeRadius m_radiusX;
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BasicShapeRadius m_radiusY;
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};
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DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapeEllipse);
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class BasicShapePolygon final : public BasicShape {
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public:
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static PassRefPtr<BasicShapePolygon> create() { return adoptRef(new BasicShapePolygon); }
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const Vector<Length>& values() const { return m_values; }
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Length getXAt(unsigned i) const { return m_values.at(2 * i); }
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Length getYAt(unsigned i) const { return m_values.at(2 * i + 1); }
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void setWindRule(WindRule windRule) { m_windRule = windRule; }
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void appendPoint(const Length& x, const Length& y) { m_values.append(x); m_values.append(y); }
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virtual void path(Path&, const FloatRect&) override;
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virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
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virtual bool operator==(const BasicShape&) const override;
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virtual WindRule windRule() const override { return m_windRule; }
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virtual Type type() const override { return BasicShapePolygonType; }
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private:
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BasicShapePolygon()
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: m_windRule(RULE_NONZERO)
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{ }
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WindRule m_windRule;
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Vector<Length> m_values;
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};
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DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapePolygon);
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class BasicShapeInset : public BasicShape {
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public:
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static PassRefPtr<BasicShapeInset> create() { return adoptRef(new BasicShapeInset); }
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const Length& top() const { return m_top; }
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const Length& right() const { return m_right; }
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const Length& bottom() const { return m_bottom; }
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const Length& left() const { return m_left; }
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const LengthSize& topLeftRadius() const { return m_topLeftRadius; }
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const LengthSize& topRightRadius() const { return m_topRightRadius; }
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const LengthSize& bottomRightRadius() const { return m_bottomRightRadius; }
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const LengthSize& bottomLeftRadius() const { return m_bottomLeftRadius; }
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void setTop(const Length& top) { m_top = top; }
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void setRight(const Length& right) { m_right = right; }
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void setBottom(const Length& bottom) { m_bottom = bottom; }
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void setLeft(const Length& left) { m_left = left; }
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void setTopLeftRadius(const LengthSize& radius) { m_topLeftRadius = radius; }
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void setTopRightRadius(const LengthSize& radius) { m_topRightRadius = radius; }
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void setBottomRightRadius(const LengthSize& radius) { m_bottomRightRadius = radius; }
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void setBottomLeftRadius(const LengthSize& radius) { m_bottomLeftRadius = radius; }
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virtual void path(Path&, const FloatRect&) override;
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virtual PassRefPtr<BasicShape> blend(const BasicShape*, double) const override;
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virtual bool operator==(const BasicShape&) const override;
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virtual Type type() const override { return BasicShapeInsetType; }
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private:
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BasicShapeInset() { }
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Length m_right;
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Length m_top;
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Length m_bottom;
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Length m_left;
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LengthSize m_topLeftRadius;
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LengthSize m_topRightRadius;
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LengthSize m_bottomRightRadius;
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LengthSize m_bottomLeftRadius;
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};
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DEFINE_BASICSHAPE_TYPE_CASTS(BasicShapeInset);
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}
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#endif
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