Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

169 lines
8.5 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderInline_h
#define RenderInline_h
#include "sky/engine/core/editing/PositionWithAffinity.h"
#include "sky/engine/core/rendering/InlineFlowBox.h"
#include "sky/engine/core/rendering/RenderBoxModelObject.h"
#include "sky/engine/core/rendering/RenderLineBoxList.h"
namespace blink {
class RenderInline : public RenderBoxModelObject {
public:
explicit RenderInline(Element*);
static RenderInline* createAnonymous(Document*);
RenderObject* firstChild() const { ASSERT(children() == virtualChildren()); return children()->firstChild(); }
RenderObject* lastChild() const { ASSERT(children() == virtualChildren()); return children()->lastChild(); }
// If you have a RenderInline, use firstChild or lastChild instead.
void slowFirstChild() const = delete;
void slowLastChild() const = delete;
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) override;
Element* node() const { return toElement(RenderBoxModelObject::node()); }
virtual LayoutUnit marginLeft() const override final;
virtual LayoutUnit marginRight() const override final;
virtual LayoutUnit marginTop() const override final;
virtual LayoutUnit marginBottom() const override final;
virtual LayoutUnit marginBefore(const RenderStyle* otherStyle = 0) const override final;
virtual LayoutUnit marginAfter(const RenderStyle* otherStyle = 0) const override final;
virtual LayoutUnit marginStart(const RenderStyle* otherStyle = 0) const override final;
virtual LayoutUnit marginEnd(const RenderStyle* otherStyle = 0) const override final;
virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const override final;
virtual void absoluteQuads(Vector<FloatQuad>&) const override;
virtual LayoutSize offsetFromContainer(const RenderObject*, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const override final;
IntRect linesBoundingBox() const;
LayoutRect linesVisualOverflowBoundingBox() const;
InlineFlowBox* createAndAppendInlineFlowBox();
void dirtyLineBoxes(bool fullLayout);
void deleteLineBoxTree();
RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }
InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
InlineBox* firstLineBoxIncludingCulling() const { return alwaysCreateLineBoxes() ? firstLineBox() : culledInlineFirstLineBox(); }
InlineBox* lastLineBoxIncludingCulling() const { return alwaysCreateLineBoxes() ? lastLineBox() : culledInlineLastLineBox(); }
LayoutSize offsetForInFlowPositionedInline(const RenderBox& child) const;
virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) const override final;
void paintOutline(PaintInfo&, const LayoutPoint&);
bool alwaysCreateLineBoxes() const { return alwaysCreateLineBoxesForRenderInline(); }
void setAlwaysCreateLineBoxes(bool alwaysCreateLineBoxes = true) { setAlwaysCreateLineBoxesForRenderInline(alwaysCreateLineBoxes); }
void updateAlwaysCreateLineBoxes(bool fullLayout);
virtual LayoutRect localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine) override final;
bool hitTestCulledInline(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset);
protected:
virtual void willBeDestroyed() override;
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
private:
virtual RenderObjectChildList* virtualChildren() override final { return children(); }
virtual const RenderObjectChildList* virtualChildren() const override final { return children(); }
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
virtual const char* renderName() const override;
virtual bool isRenderInline() const override final { return true; }
LayoutRect culledInlineVisualOverflowBoundingBox() const;
InlineBox* culledInlineFirstLineBox() const;
InlineBox* culledInlineLastLineBox() const;
template<typename GeneratorContext>
void generateLineBoxRects(GeneratorContext& yield) const;
template<typename GeneratorContext>
void generateCulledLineBoxRects(GeneratorContext& yield, const RenderInline* container) const;
virtual void layout() override final { ASSERT_NOT_REACHED(); } // Do nothing for layout()
virtual void paint(PaintInfo&, const LayoutPoint&) override final;
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override final;
virtual LayerType layerTypeRequired() const override { return isRelPositioned() || createsGroup() || hasClipPath() || style()->shouldCompositeForCurrentAnimations() ? NormalLayer : NoLayer; }
virtual LayoutUnit offsetLeft() const override final;
virtual LayoutUnit offsetTop() const override final;
virtual LayoutUnit offsetWidth() const override final { return linesBoundingBox().width(); }
virtual LayoutUnit offsetHeight() const override final { return linesBoundingBox().height(); }
virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const override;
virtual LayoutRect rectWithOutlineForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInvalidationState* = 0) const override final;
virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const override final;
virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, const PaintInvalidationState* = 0) const override;
virtual PositionWithAffinity positionForPoint(const LayoutPoint&) override final;
virtual IntRect borderBoundingBox() const override final
{
IntRect boundingBox = linesBoundingBox();
return IntRect(0, 0, boundingBox.width(), boundingBox.height());
}
virtual InlineFlowBox* createInlineFlowBox(); // Subclassed by SVG and Ruby
virtual void dirtyLinesFromChangedChild(RenderObject* child) override final { m_lineBoxes.dirtyLinesFromChangedChild(this, child); }
virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override final;
virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const override final;
virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&) override final;
virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) override final;
virtual void updateFromStyle() override final;
void paintOutlineForLine(GraphicsContext*, const LayoutPoint&, const LayoutRect& prevLine, const LayoutRect& thisLine,
const LayoutRect& nextLine, const Color);
RenderObjectChildList m_children;
RenderLineBoxList m_lineBoxes; // All of the line boxes created for this inline flow. For example, <i>Hello<br>world.</i> will have two <i> line boxes.
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderInline, isRenderInline());
} // namespace blink
#endif // RenderInline_h