flutter_flutter/engine/core/html/canvas/WebGLContextAttributes.h
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

103 lines
3.9 KiB
C++

/*
* Copyright (c) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebGLContextAttributes_h
#define WebGLContextAttributes_h
#include "sky/engine/bindings/core/v8/ScriptWrappable.h"
#include "sky/engine/core/html/canvas/CanvasContextAttributes.h"
#include "sky/engine/public/platform/WebGraphicsContext3D.h"
#include "sky/engine/wtf/PassRefPtr.h"
namespace blink {
class Settings;
class WebGLContextAttributes final : public CanvasContextAttributes, public ScriptWrappable {
DECLARE_EMPTY_VIRTUAL_DESTRUCTOR_WILL_BE_REMOVED(WebGLContextAttributes);
DEFINE_WRAPPERTYPEINFO();
public:
// Create a new attributes object
static PassRefPtr<WebGLContextAttributes> create();
// Create a copy of this object.
PassRefPtr<WebGLContextAttributes> clone() const;
// Whether or not the drawing buffer has an alpha channel; default=true
bool alpha() const;
void setAlpha(bool);
// Whether or not the drawing buffer has a depth buffer; default=true
bool depth() const;
void setDepth(bool);
// Whether or not the drawing buffer has a stencil buffer; default=false
bool stencil() const;
void setStencil(bool);
// Whether or not the drawing buffer is antialiased; default=true
bool antialias() const;
void setAntialias(bool);
// Whether or not to treat the values in the drawing buffer as
// though their alpha channel has already been multiplied into the
// color channels; default=true
bool premultipliedAlpha() const;
void setPremultipliedAlpha(bool);
// Whether or not to preserve the drawing buffer after presentation to the
// screen; default=false
bool preserveDrawingBuffer() const;
void setPreserveDrawingBuffer(bool);
// Whether or not to fail context creation if performance will be
// significantly degraded compared to a native GL context; default=false
bool failIfMajorPerformanceCaveat() const;
void setFailIfMajorPerformanceCaveat(bool);
// Set up the attributes that can be used to initialize a WebGraphicsContext3D.
// It's mostly based on WebGLContextAttributes, but would be adjusted based
// on settings.
blink::WebGraphicsContext3D::Attributes attributes(const blink::WebString&, Settings*, unsigned webGLVersion) const;
protected:
WebGLContextAttributes();
WebGLContextAttributes(const WebGLContextAttributes&);
private:
bool m_alpha;
bool m_depth;
bool m_stencil;
bool m_antialias;
bool m_premultipliedAlpha;
bool m_preserveDrawingBuffer;
bool m_failIfMajorPerformanceCaveat;
};
} // namespace blink
#endif // WebGLContextAttributes_h