Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

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2.9 KiB
C++

// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ImageBitmap_h
#define ImageBitmap_h
#include "sky/engine/bindings/core/v8/ScriptWrappable.h"
#include "sky/engine/core/html/HTMLImageElement.h"
#include "sky/engine/core/html/canvas/CanvasImageSource.h"
#include "sky/engine/platform/geometry/IntRect.h"
#include "sky/engine/platform/graphics/Image.h"
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/wtf/PassRefPtr.h"
#include "sky/engine/wtf/RefCounted.h"
namespace blink {
class HTMLCanvasElement;
class ImageData;
class ImageBitmap final : public RefCounted<ImageBitmap>, public ScriptWrappable, public ImageLoaderClient, public CanvasImageSource {
DEFINE_WRAPPERTYPEINFO();
public:
static PassRefPtr<ImageBitmap> create(HTMLImageElement*, const IntRect&);
static PassRefPtr<ImageBitmap> create(HTMLCanvasElement*, const IntRect&);
static PassRefPtr<ImageBitmap> create(ImageData*, const IntRect&);
static PassRefPtr<ImageBitmap> create(ImageBitmap*, const IntRect&);
static PassRefPtr<ImageBitmap> create(Image*, const IntRect&);
PassRefPtr<Image> bitmapImage() const;
PassRefPtr<HTMLImageElement> imageElement() const { return m_imageElement; }
IntRect bitmapRect() const { return m_bitmapRect; }
int width() const { return m_cropRect.width(); }
int height() const { return m_cropRect.height(); }
IntSize size() const { return m_cropRect.size(); }
virtual ~ImageBitmap();
// CanvasImageSource implementation
virtual PassRefPtr<Image> getSourceImageForCanvas(SourceImageMode, SourceImageStatus*) const override;
virtual void adjustDrawRects(FloatRect* srcRect, FloatRect* dstRect) const override;
virtual FloatSize sourceSize() const override;
private:
ImageBitmap(HTMLImageElement*, const IntRect&);
ImageBitmap(HTMLCanvasElement*, const IntRect&);
ImageBitmap(ImageData*, const IntRect&);
ImageBitmap(ImageBitmap*, const IntRect&);
ImageBitmap(Image*, const IntRect&);
// ImageLoaderClient
virtual void notifyImageSourceChanged() override;
virtual bool requestsHighLiveResourceCachePriority() override { return true; }
// ImageBitmaps constructed from HTMLImageElements hold a reference to the HTMLImageElement until
// the image source changes.
RefPtr<HTMLImageElement> m_imageElement;
RefPtr<Image> m_bitmap;
IntRect m_bitmapRect; // The rect where the underlying Image should be placed in reference to the ImageBitmap.
IntRect m_cropRect;
// The offset by which the desired Image is stored internally.
// ImageBitmaps constructed from HTMLImageElements reference the entire ImageResource and may have a non-zero bitmap offset.
// ImageBitmaps not constructed from HTMLImageElements always pre-crop and store the image at (0, 0).
IntPoint m_bitmapOffset;
};
} // namespace blink
#endif // ImageBitmap_h