flutter_flutter/engine/core/css/resolver/ElementResolveContext.h
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

58 lines
1.9 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef ElementResolveContext_h
#define ElementResolveContext_h
#include "sky/engine/core/dom/Element.h"
#include "sky/engine/core/rendering/style/RenderStyleConstants.h"
namespace blink {
class ContainerNode;
class Document;
class Element;
class RenderStyle;
// ElementResolveContext is immutable and serves as an input to the style resolve process.
class ElementResolveContext {
STACK_ALLOCATED();
public:
explicit ElementResolveContext(const Document&);
explicit ElementResolveContext(Element&);
Element* element() const { return m_element; }
const ContainerNode* parentNode() const { return m_parentNode; }
const RenderStyle* rootElementStyle() const { return m_rootElementStyle; }
bool distributedToInsertionPoint() const { return m_distributedToInsertionPoint; }
private:
RawPtr<Element> m_element;
RawPtr<ContainerNode> m_parentNode;
RenderStyle* m_rootElementStyle;
bool m_distributedToInsertionPoint;
};
} // namespace blink
#endif // ElementResolveContext_h