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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
160 lines
6.0 KiB
C++
160 lines
6.0 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ElementRuleCollector_h
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#define ElementRuleCollector_h
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#include "sky/engine/core/css/SelectorChecker.h"
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#include "sky/engine/core/css/resolver/ElementResolveContext.h"
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#include "sky/engine/core/css/resolver/MatchRequest.h"
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#include "sky/engine/core/css/resolver/MatchResult.h"
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#include "sky/engine/wtf/RefPtr.h"
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#include "sky/engine/wtf/Vector.h"
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namespace blink {
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class CSSStyleSheet;
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class CSSRuleList;
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class RuleData;
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class RuleSet;
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class ScopedStyleResolver;
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class StaticCSSRuleList;
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typedef unsigned CascadeScope;
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typedef unsigned CascadeOrder;
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const CascadeScope ignoreCascadeScope = 0;
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const CascadeOrder ignoreCascadeOrder = 0;
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class MatchedRule {
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ALLOW_ONLY_INLINE_ALLOCATION();
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public:
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MatchedRule(const RuleData* ruleData, CascadeScope cascadeScope, CascadeOrder cascadeOrder, unsigned styleSheetIndex, const CSSStyleSheet* parentStyleSheet)
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: m_ruleData(ruleData)
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, m_cascadeScope(cascadeScope)
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, m_parentStyleSheet(parentStyleSheet)
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{
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ASSERT(m_ruleData);
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static const unsigned BitsForPositionInRuleData = 18;
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static const unsigned BitsForStyleSheetIndex = 32;
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m_position = ((uint64_t)cascadeOrder << (BitsForStyleSheetIndex + BitsForPositionInRuleData)) + ((uint64_t)styleSheetIndex << BitsForPositionInRuleData)+ m_ruleData->position();
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}
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const RuleData* ruleData() const { return m_ruleData; }
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uint32_t cascadeScope() const { return m_cascadeScope; }
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uint64_t position() const { return m_position; }
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const CSSStyleSheet* parentStyleSheet() const { return m_parentStyleSheet; }
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private:
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// FIXME: Oilpan: RuleData is in the oilpan heap and this pointer
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// really should be traced. However, RuleData objects are
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// allocated inside larger TerminatedArray objects and we cannot
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// trace a raw rule data pointer at this point.
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const RuleData* m_ruleData;
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CascadeScope m_cascadeScope;
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uint64_t m_position;
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RawPtr<const CSSStyleSheet> m_parentStyleSheet;
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};
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} // namespace blink
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WTF_ALLOW_MOVE_AND_INIT_WITH_MEM_FUNCTIONS(blink::MatchedRule);
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namespace blink {
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// FIXME: oilpan: when transition types are gone this class can be replaced with HeapVector.
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class StyleRuleList final : public RefCounted<StyleRuleList> {
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public:
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static PassRefPtr<StyleRuleList> create() { return adoptRef(new StyleRuleList()); }
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Vector<RawPtr<StyleRule> > m_list;
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};
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// ElementRuleCollector is designed to be used as a stack object.
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// Create one, ask what rules the ElementResolveContext matches
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// and then let it go out of scope.
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// FIXME: Currently it modifies the RenderStyle but should not!
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class ElementRuleCollector {
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STACK_ALLOCATED();
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WTF_MAKE_NONCOPYABLE(ElementRuleCollector);
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public:
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ElementRuleCollector(const ElementResolveContext&, RenderStyle* = 0);
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~ElementRuleCollector();
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void setMode(SelectorChecker::Mode mode) { m_mode = mode; }
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void setMatchingUARules(bool matchingUARules) { m_matchingUARules = matchingUARules; }
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bool hasAnyMatchingRules(RuleSet*);
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MatchResult& matchedResult();
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PassRefPtr<StyleRuleList> matchedStyleRuleList();
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PassRefPtr<CSSRuleList> matchedCSSRuleList();
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void collectMatchingRules(const MatchRequest&, RuleRange&, SelectorChecker::ContextFlags = SelectorChecker::DefaultBehavior, CascadeScope = ignoreCascadeScope, CascadeOrder = ignoreCascadeOrder);
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void sortAndTransferMatchedRules();
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void clearMatchedRules();
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void addElementStyleProperties(const StylePropertySet*, bool isCacheable = true);
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private:
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void collectRuleIfMatches(const RuleData&, SelectorChecker::ContextFlags, CascadeScope, CascadeOrder, const MatchRequest&, RuleRange&);
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template<typename RuleDataListType>
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void collectMatchingRulesForList(const RuleDataListType* rules, SelectorChecker::ContextFlags contextFlags, CascadeScope cascadeScope, CascadeOrder cascadeOrder, const MatchRequest& matchRequest, RuleRange& ruleRange)
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{
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if (!rules)
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return;
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for (typename RuleDataListType::const_iterator it = rules->begin(), end = rules->end(); it != end; ++it)
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collectRuleIfMatches(*it, contextFlags, cascadeScope, cascadeOrder, matchRequest, ruleRange);
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}
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bool ruleMatches(const RuleData&, const ContainerNode* scope, SelectorChecker::ContextFlags);
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CSSRuleList* nestedRuleList(CSSRule*);
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template<class CSSRuleCollection>
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CSSRule* findStyleRule(CSSRuleCollection*, StyleRule*);
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void appendCSSOMWrapperForRule(CSSStyleSheet*, StyleRule*);
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void sortMatchedRules();
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void addMatchedRule(const RuleData*, CascadeScope, CascadeOrder, unsigned styleSheetIndex, const CSSStyleSheet* parentStyleSheet);
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StaticCSSRuleList* ensureRuleList();
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StyleRuleList* ensureStyleRuleList();
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private:
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const ElementResolveContext& m_context;
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RefPtr<RenderStyle> m_style; // FIXME: This can be mutated during matching!
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SelectorChecker::Mode m_mode;
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bool m_matchingUARules;
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OwnPtr<Vector<MatchedRule, 32> > m_matchedRules;
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// Output.
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RefPtr<StaticCSSRuleList> m_cssRuleList;
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RefPtr<StyleRuleList> m_styleRuleList;
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MatchResult m_result;
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};
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} // namespace blink
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#endif // ElementRuleCollector_h
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