Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

49 lines
1.5 KiB
C++

// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CSSTimingData_h
#define CSSTimingData_h
#include "sky/engine/platform/animation/TimingFunction.h"
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/wtf/Vector.h"
namespace blink {
struct Timing;
class CSSTimingData {
public:
~CSSTimingData() { }
const Vector<double>& delayList() const { return m_delayList; }
const Vector<double>& durationList() const { return m_durationList; }
const Vector<RefPtr<TimingFunction> >& timingFunctionList() const { return m_timingFunctionList; }
Vector<double>& delayList() { return m_delayList; }
Vector<double>& durationList() { return m_durationList; }
Vector<RefPtr<TimingFunction> >& timingFunctionList() { return m_timingFunctionList; }
static double initialDelay() { return 0; }
static double initialDuration() { return 0; }
static PassRefPtr<TimingFunction> initialTimingFunction() { return CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease); }
template <class T> static const T& getRepeated(const Vector<T>& v, size_t index) { return v[index % v.size()]; }
protected:
CSSTimingData();
explicit CSSTimingData(const CSSTimingData&);
Timing convertToTiming(size_t index) const;
private:
Vector<double> m_delayList;
Vector<double> m_durationList;
Vector<RefPtr<TimingFunction> > m_timingFunctionList;
};
} // namespace blink
#endif // CSSTimingData_h