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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef TimingInput_h
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#define TimingInput_h
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#include "sky/engine/core/animation/Timing.h"
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namespace blink {
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class Dictionary;
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class TimingInput {
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public:
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static Timing convert(const Dictionary& timingInputDictionary);
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static Timing convert(double duration);
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static void setStartDelay(Timing&, double startDelay);
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static void setEndDelay(Timing&, double endDelay);
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static void setFillMode(Timing&, const String& fillMode);
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static void setIterationStart(Timing&, double iterationStart);
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static void setIterationCount(Timing&, double iterationCount);
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static void setIterationDuration(Timing&, double iterationDuration);
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static void setPlaybackRate(Timing&, double playbackRate);
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static void setPlaybackDirection(Timing&, const String& direction);
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static void setTimingFunction(Timing&, const String& timingFunctionString);
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};
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} // namespace blink
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#endif
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