flutter_flutter/engine/core/rendering/HitTestLocation.cpp
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

174 lines
5.5 KiB
C++

/*
* Copyright (C) 2006, 2008, 2011 Apple Inc. All rights reserved.
* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "sky/engine/config.h"
#include "sky/engine/core/rendering/HitTestLocation.h"
namespace blink {
HitTestLocation::HitTestLocation()
: m_isRectBased(false)
, m_isRectilinear(true)
{
}
HitTestLocation::HitTestLocation(const LayoutPoint& point)
: m_point(point)
, m_boundingBox(rectForPoint(point, 0, 0, 0, 0))
, m_transformedPoint(point)
, m_transformedRect(m_boundingBox)
, m_isRectBased(false)
, m_isRectilinear(true)
{
}
HitTestLocation::HitTestLocation(const FloatPoint& point)
: m_point(flooredLayoutPoint(point))
, m_boundingBox(rectForPoint(m_point, 0, 0, 0, 0))
, m_transformedPoint(point)
, m_transformedRect(m_boundingBox)
, m_isRectBased(false)
, m_isRectilinear(true)
{
}
HitTestLocation::HitTestLocation(const FloatPoint& point, const FloatQuad& quad)
: m_transformedPoint(point)
, m_transformedRect(quad)
, m_isRectBased(true)
{
m_point = flooredLayoutPoint(point);
m_boundingBox = enclosingIntRect(quad.boundingBox());
m_isRectilinear = quad.isRectilinear();
}
HitTestLocation::HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding)
: m_point(centerPoint)
, m_boundingBox(rectForPoint(centerPoint, topPadding, rightPadding, bottomPadding, leftPadding))
, m_transformedPoint(centerPoint)
, m_isRectBased(topPadding || rightPadding || bottomPadding || leftPadding)
, m_isRectilinear(true)
{
m_transformedRect = FloatQuad(m_boundingBox);
}
HitTestLocation::HitTestLocation(const HitTestLocation& other, const LayoutSize& offset)
: m_point(other.m_point)
, m_boundingBox(other.m_boundingBox)
, m_transformedPoint(other.m_transformedPoint)
, m_transformedRect(other.m_transformedRect)
, m_isRectBased(other.m_isRectBased)
, m_isRectilinear(other.m_isRectilinear)
{
move(offset);
}
HitTestLocation::HitTestLocation(const HitTestLocation& other)
: m_point(other.m_point)
, m_boundingBox(other.m_boundingBox)
, m_transformedPoint(other.m_transformedPoint)
, m_transformedRect(other.m_transformedRect)
, m_isRectBased(other.m_isRectBased)
, m_isRectilinear(other.m_isRectilinear)
{
}
HitTestLocation::~HitTestLocation()
{
}
HitTestLocation& HitTestLocation::operator=(const HitTestLocation& other)
{
m_point = other.m_point;
m_boundingBox = other.m_boundingBox;
m_transformedPoint = other.m_transformedPoint;
m_transformedRect = other.m_transformedRect;
m_isRectBased = other.m_isRectBased;
m_isRectilinear = other.m_isRectilinear;
return *this;
}
void HitTestLocation::move(const LayoutSize& offset)
{
m_point.move(offset);
m_transformedPoint.move(offset);
m_transformedRect.move(offset);
m_boundingBox = enclosingIntRect(m_transformedRect.boundingBox());
}
template<typename RectType>
bool HitTestLocation::intersectsRect(const RectType& rect) const
{
// FIXME: When the hit test is not rect based we should use rect.contains(m_point).
// That does change some corner case tests though.
// First check if rect even intersects our bounding box.
if (!rect.intersects(m_boundingBox))
return false;
// If the transformed rect is rectilinear the bounding box intersection was accurate.
if (m_isRectilinear)
return true;
// If rect fully contains our bounding box, we are also sure of an intersection.
if (rect.contains(m_boundingBox))
return true;
// Otherwise we need to do a slower quad based intersection test.
return m_transformedRect.intersectsRect(rect);
}
bool HitTestLocation::intersects(const LayoutRect& rect) const
{
return intersectsRect(rect);
}
bool HitTestLocation::intersects(const FloatRect& rect) const
{
return intersectsRect(rect);
}
bool HitTestLocation::intersects(const RoundedRect& rect) const
{
return rect.intersectsQuad(m_transformedRect);
}
bool HitTestLocation::containsPoint(const FloatPoint& point) const
{
return m_transformedRect.containsPoint(point);
}
IntRect HitTestLocation::rectForPoint(const LayoutPoint& point, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding)
{
IntPoint actualPoint(flooredIntPoint(point));
actualPoint -= IntSize(leftPadding, topPadding);
IntSize actualPadding(leftPadding + rightPadding, topPadding + bottomPadding);
// As IntRect is left inclusive and right exclusive (seeing IntRect::contains(x, y)), adding "1".
// FIXME: Remove this once non-rect based hit-detection stops using IntRect:intersects.
actualPadding += IntSize(1, 1);
return IntRect(actualPoint, actualPadding);
}
} // namespace blink