Adam Barth a1807a1b17 Remove weak handle from sky.Paint
This patch converts sky.Paint to be a pure Dart object, which means we don't
need to open a weak handle to sky.Paint. Avoiding the weak handle reduces the
amount of weak handle callbacks we need to process at the end of GC and
therefore reduces jank.
2015-08-11 09:37:20 -07:00
2015-08-11 09:37:20 -07:00
2015-07-16 10:16:42 -07:00
2015-07-16 10:16:42 -07:00
.gn
2015-07-16 10:16:42 -07:00
2015-07-17 23:34:38 -07:00
2015-07-24 12:24:05 -07:00
2015-07-31 10:19:07 -07:00
2015-07-16 10:16:42 -07:00
2015-08-01 10:29:58 -07:00

Sky

Sky is a new way to build high performance, cross platform mobile apps. More specifically, Sky is a rendering engine, a scripting engine, an (optional) framework, and a (optional) set of Material Design widgets. Sky is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input, high frame rates, and we are purely mobile first.

Community

Join us on IRC at #sky on Freenode or join our mailing list, sky-dev@googlegroups.com.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%