Eric Seidel a09baca0dd Add C++ based support for drawAtlas
This is supposed to make Viktor's game faster, but it's not clear
to me that it actually does.  I've left the code
using the dart version of drawAtlas for now until Viktor can
verify that it looks correct.

I also added a wrapper for SkFilterQuality in the process of
debugging SkCanvas.drawAtlas since all drawAtlas examples
in Skia use FilterQuality.low.  The bug which blocked me for
so long turned out to be that SkCanvas.drawAtlas doesn't
draw anything if antialiasing is turned on.

Issue #138.

R=abarth@google.com
2015-07-23 09:25:10 -07:00
2015-07-23 09:25:10 -07:00
2015-07-20 10:14:17 -07:00
2015-07-20 20:18:33 -07:00
2015-07-16 10:16:42 -07:00
2015-07-16 10:16:42 -07:00
.gn
2015-07-16 10:16:42 -07:00
2015-07-17 23:34:38 -07:00
2015-07-16 15:23:53 -07:00
2015-07-20 22:54:52 -07:00
2015-07-20 09:36:09 -07:00
2015-07-16 10:16:42 -07:00
2015-07-18 12:34:40 -07:00

Sky

Sky is a new way to build high performance, cross platform mobile apps. More specifically, Sky is a rendering engine, a scripting engine, an (optional) framework, and a (optional) set of Material Design widgets. Sky is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input, high frame rates, and we are purely mobile first.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%