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This is supposed to make Viktor's game faster, but it's not clear to me that it actually does. I've left the code using the dart version of drawAtlas for now until Viktor can verify that it looks correct. I also added a wrapper for SkFilterQuality in the process of debugging SkCanvas.drawAtlas since all drawAtlas examples in Skia use FilterQuality.low. The bug which blocked me for so long turned out to be that SkCanvas.drawAtlas doesn't draw anything if antialiasing is turned on. Issue #138. R=abarth@google.com
Sky
Sky is a new way to build high performance, cross platform mobile apps. More specifically, Sky is a rendering engine, a scripting engine, an (optional) framework, and a (optional) set of Material Design widgets. Sky is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input, high frame rates, and we are purely mobile first.
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For information about using Sky to build apps, please see Getting started with Sky.
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For information about contributing to Sky, please see CONTRIBUTING.md.
Description
Flutter makes it easy and fast to build beautiful apps for mobile and beyond
androidapp-frameworkcross-platformdartdart-platformdesktopflutterflutter-packagefuchsiaioslinux-desktopmacosmaterial-designmobilemobile-developmentskiawebweb-frameworkwindows
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