Hixie 9fee250249 Set and remove the callbacks on the RenderObject when we create and remove it.
...and not when we mount and dismount.

Turns out that when we dismount, it's too late -- we've already set
renderObject to null.

We also mark the mixed viewport as dirty when it is removed from its parent.
Without this, we try to reuse the child nodes in subsequent syncs, which is a disaster.
2015-08-28 15:07:51 -07:00
2015-08-28 13:17:34 -07:00
2015-08-26 14:19:43 -07:00
2015-08-25 13:48:38 -07:00
2015-08-27 20:34:41 -07:00
2015-07-16 10:16:42 -07:00
2015-07-16 10:16:42 -07:00
.gn
2015-07-16 10:16:42 -07:00
2015-07-17 23:34:38 -07:00
2015-07-24 12:24:05 -07:00
2015-08-27 12:11:02 -07:00
2015-07-16 10:16:42 -07:00
2015-08-25 11:32:25 -07:00

Sky

Build Status

Sky is a new way to build high performance, cross platform mobile apps. More specifically, Sky is a rendering engine, a scripting engine, an (optional) framework, and an (optional) set of Material Design widgets. Sky is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

Community

Join us on IRC at #sky on Freenode or join our mailing list, sky-dev@googlegroups.com.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%