Adam Barth dcea536857 Teach stack to size to the max of its non-positioned children
Previously, it would always try to be as big as possible. This CL fixes a
problem with the search bar whereby the text wasn't centered. Now the Stack for
the text sizes its height properly and then becomes centered.

R=ianh@google.com

Review URL: https://codereview.chromium.org/1184483002.
2015-06-11 12:32:43 -07:00

200 lines
6.5 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'box.dart';
import 'object.dart';
class StackParentData extends BoxParentData with ContainerParentDataMixin<RenderBox> {
double top;
double right;
double bottom;
double left;
void merge(StackParentData other) {
if (other.top != null)
top = other.top;
if (other.right != null)
right = other.right;
if (other.bottom != null)
bottom = other.bottom;
if (other.left != null)
left = other.left;
super.merge(other);
}
bool get isPositioned => top != null || right != null || bottom != null || left != null;
String toString() => '${super.toString()}; top=$top; right=$right; bottom=$bottom, left=$left';
}
class RenderStack extends RenderBox with ContainerRenderObjectMixin<RenderBox, StackParentData>,
RenderBoxContainerDefaultsMixin<RenderBox, StackParentData> {
RenderStack({
List<RenderBox> children
}) {
if (children != null)
children.forEach((child) { add(child); });
}
void setParentData(RenderBox child) {
if (child.parentData is! StackParentData)
child.parentData = new StackParentData();
}
double getMinIntrinsicWidth(BoxConstraints constraints) {
double width = constraints.minWidth;
RenderBox child = firstChild;
while (child != null) {
assert(child.parentData is StackParentData);
if (!child.parentData.isPositioned)
width = math.max(width, child.getMinIntrinsicWidth(constraints));
child = child.parentData.nextSibling;
}
assert(width == constraints.constrainWidth(width));
return width;
}
double getMaxIntrinsicWidth(BoxConstraints constraints) {
bool hasNonPositionedChildren = false;
double width = constraints.minWidth;
RenderBox child = firstChild;
while (child != null) {
assert(child.parentData is StackParentData);
if (!child.parentData.isPositioned) {
hasNonPositionedChildren = true;
width = math.max(width, child.getMaxIntrinsicWidth(constraints));
}
child = child.parentData.nextSibling;
}
if (!hasNonPositionedChildren)
return constraints.constrainWidth(double.INFINITY);
assert(width == constraints.constrainWidth(width));
return width;
}
double getMinIntrinsicHeight(BoxConstraints constraints) {
double height = constraints.minHeight;
RenderBox child = firstChild;
while (child != null) {
assert(child.parentData is StackParentData);
if (!child.parentData.isPositioned)
height = math.max(height, child.getMinIntrinsicHeight(constraints));
child = child.parentData.nextSibling;
}
assert(height == constraints.constrainHeight(height));
return height;
}
double getMaxIntrinsicHeight(BoxConstraints constraints) {
bool hasNonPositionedChildren = false;
double height = constraints.minHeight;
RenderBox child = firstChild;
while (child != null) {
assert(child.parentData is StackParentData);
if (!child.parentData.isPositioned) {
hasNonPositionedChildren = true;
height = math.max(height, child.getMaxIntrinsicHeight(constraints));
}
child = child.parentData.nextSibling;
}
if (!hasNonPositionedChildren)
return constraints.constrainHeight(double.INFINITY);
assert(height == constraints.constrainHeight(height));
return height;
}
void performLayout() {
bool hasNonPositionedChildren = false;
double width = 0.0;
double height = 0.0;
RenderBox child = firstChild;
while (child != null) {
assert(child.parentData is StackParentData);
final StackParentData parentData = child.parentData;
if (!parentData.isPositioned) {
hasNonPositionedChildren = true;
child.layout(constraints, parentUsesSize: true);
parentData.position = Point.origin;
final Size childSize = child.size;
width = math.max(width, childSize.width);
height = math.max(height, childSize.height);
}
child = parentData.nextSibling;
}
if (hasNonPositionedChildren)
size = new Size(width, height);
else
size = constraints.constrain(Size.infinite);
assert(size.width < double.INFINITY);
assert(size.height < double.INFINITY);
assert(size.width == constraints.constrainWidth(width));
assert(size.height == constraints.constrainHeight(height));
BoxConstraints innerConstraints = new BoxConstraints.loose(size);
child = firstChild;
while (child != null) {
assert(child.parentData is StackParentData);
final StackParentData parentData = child.parentData;
if (parentData.isPositioned) {
BoxConstraints childConstraints = innerConstraints;
if (parentData.left != null && parentData.right != null)
childConstraints = childConstraints.applyWidth(parentData.right - parentData.left);
else if (parentData.left != null)
childConstraints = childConstraints.applyMaxWidth(size.width - parentData.left);
else if (parentData.right != null)
childConstraints = childConstraints.applyMaxWidth(size.width - parentData.right);
if (parentData.top != null && parentData.bottom != null)
childConstraints = childConstraints.applyHeight(parentData.bottom - parentData.top);
else if (parentData.top != null)
childConstraints = childConstraints.applyMaxHeight(size.height - parentData.top);
else if (parentData.bottom != null)
childConstraints = childConstraints.applyMaxHeight(size.width - parentData.bottom);
child.layout(childConstraints);
double x = 0.0;
if (parentData.left != null)
x = parentData.left;
else if (parentData.right != null)
x = size.width - parentData.right - child.size.width;
assert(x >= 0.0 && x + child.size.width <= size.width);
double y = 0.0;
if (parentData.top != null)
y = parentData.top;
else if (parentData.bottom != null)
y = size.height - parentData.bottom - child.size.height;
assert(y >= 0.0 && y + child.size.height <= size.height);
parentData.position = new Point(x, y);
}
child = parentData.nextSibling;
}
}
void hitTestChildren(HitTestResult result, { Point position }) {
defaultHitTestChildren(result, position: position);
}
void paint(RenderObjectDisplayList canvas) {
defaultPaint(canvas);
}
}