Loïc Sharma 5251e0048f Reland "[Windows] Introduce egl::Surface and egl::WindowSurface" (flutter/engine#50148)
# Original pull request description

This introduces the `egl::Surface` and `egl::WindowSurface` types to abstract a raw `EGLSurface`. This also removes some - but not all - EGL surface logic out from `EGLManager`.

Subsequent pull requests will be necessary to:

1. Move ownership of the `egl::WindowSurface` from `egl::Manager` to `FlutterWindowsView`
2. Refactor external texture's off-screen EGL surface to use `egl::Surface`

Part of https://github.com/flutter/flutter/issues/141996

# Reland

https://github.com/flutter/engine/pull/49983 was reverted as it introduced a crash if the render surface fails to be created even though EGL was initialized successfully.

This pull request is split into the following commits:

1. c0b11be79f is the original pull request unchanged
2. 1dc7813845 is the fix: it checks a surface is valid before using it. This also adds several tests to prevent this kind of regression.

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2024-02-01 17:08:15 +00:00
..

Windows Platform Embedder

This code is the glue between the Flutter engine and the Windows platform. It is responsible for:

  1. Launching the Flutter engine.
  2. Providing a view for the Flutter engine to render into.
  3. Dispatching events to the Flutter engine.

For more information on embedders, see the Flutter architectural overview.

Caution

This is a best effort attempt to document the Windows embedder. It is not guaranteed to be up to date or complete. If you find a discrepancy, please send a pull request!

See also:

  1. Flutter tool's Windows logic - Builds and runs Flutter Windows apps on the command line.
  2. Windows app template - The entrypoint for Flutter Windows app. This launches the Windows embedder.
  3. platform-windows GitHub issues label
  4. #hackers-desktop Discord channel

Developing

See:

  1. Setting up the Engine development environment
  2. Compiling for Windows
  3. Debugging Windows builds with Visual Studio

Notable files

Some notable files include:

  1. flutter_windows_engine.h - Connects the Windows embedder to the Flutter engine.
  2. flutter_windows_view.h - The logic for a Flutter view.
  3. flutter_window.h - Integrates a Flutter view with Windows (using a win32 child window).
  4. //shell/platform/embedder/embedder.h - The API boundary between the Windows embedder and the Flutter engine.