mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
648 lines
23 KiB
C++
648 lines
23 KiB
C++
/*
|
|
* Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
|
|
* Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#include "sky/engine/platform/graphics/BitmapImage.h"
|
|
|
|
#include "sky/engine/platform/Timer.h"
|
|
#include "sky/engine/platform/TraceEvent.h"
|
|
#include "sky/engine/platform/geometry/FloatRect.h"
|
|
#include "sky/engine/platform/graphics/GraphicsContextStateSaver.h"
|
|
#include "sky/engine/platform/graphics/ImageObserver.h"
|
|
#include "sky/engine/platform/graphics/skia/NativeImageSkia.h"
|
|
#include "sky/engine/platform/graphics/skia/SkiaUtils.h"
|
|
#include "sky/engine/wtf/CurrentTime.h"
|
|
#include "sky/engine/wtf/PassRefPtr.h"
|
|
#include "sky/engine/wtf/text/WTFString.h"
|
|
|
|
namespace blink {
|
|
|
|
BitmapImage::BitmapImage(ImageObserver* observer)
|
|
: Image(observer)
|
|
, m_currentFrame(0)
|
|
, m_frames()
|
|
, m_frameTimer(0)
|
|
, m_repetitionCount(cAnimationNone)
|
|
, m_repetitionCountStatus(Unknown)
|
|
, m_repetitionsComplete(0)
|
|
, m_desiredFrameStartTime(0)
|
|
, m_frameCount(0)
|
|
, m_isSolidColor(false)
|
|
, m_checkedForSolidColor(false)
|
|
, m_animationFinished(false)
|
|
, m_allDataReceived(false)
|
|
, m_haveSize(false)
|
|
, m_sizeAvailable(false)
|
|
, m_hasUniformFrameSize(true)
|
|
, m_haveFrameCount(false)
|
|
{
|
|
}
|
|
|
|
BitmapImage::BitmapImage(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer)
|
|
: Image(observer)
|
|
, m_size(nativeImage->bitmap().width(), nativeImage->bitmap().height())
|
|
, m_currentFrame(0)
|
|
, m_frames(0)
|
|
, m_frameTimer(0)
|
|
, m_repetitionCount(cAnimationNone)
|
|
, m_repetitionCountStatus(Unknown)
|
|
, m_repetitionsComplete(0)
|
|
, m_frameCount(1)
|
|
, m_isSolidColor(false)
|
|
, m_checkedForSolidColor(false)
|
|
, m_animationFinished(true)
|
|
, m_allDataReceived(true)
|
|
, m_haveSize(true)
|
|
, m_sizeAvailable(true)
|
|
, m_haveFrameCount(true)
|
|
{
|
|
// Since we don't have a decoder, we can't figure out the image orientation.
|
|
// Set m_sizeRespectingOrientation to be the same as m_size so it's not 0x0.
|
|
m_sizeRespectingOrientation = m_size;
|
|
|
|
m_frames.grow(1);
|
|
m_frames[0].m_hasAlpha = !nativeImage->bitmap().isOpaque();
|
|
m_frames[0].m_frame = nativeImage;
|
|
m_frames[0].m_haveMetadata = true;
|
|
|
|
checkForSolidColor();
|
|
}
|
|
|
|
BitmapImage::~BitmapImage()
|
|
{
|
|
stopAnimation();
|
|
}
|
|
|
|
bool BitmapImage::isBitmapImage() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void BitmapImage::destroyDecodedData(bool destroyAll)
|
|
{
|
|
for (size_t i = 0; i < m_frames.size(); ++i) {
|
|
// The underlying frame isn't actually changing (we're just trying to
|
|
// save the memory for the framebuffer data), so we don't need to clear
|
|
// the metadata.
|
|
m_frames[i].clear(false);
|
|
}
|
|
|
|
destroyMetadataAndNotify(m_source.clearCacheExceptFrame(destroyAll ? kNotFound : m_currentFrame));
|
|
}
|
|
|
|
void BitmapImage::destroyDecodedDataIfNecessary()
|
|
{
|
|
// Animated images >5MB are considered large enough that we'll only hang on
|
|
// to one frame at a time.
|
|
static const size_t cLargeAnimationCutoff = 5242880;
|
|
size_t allFrameBytes = 0;
|
|
for (size_t i = 0; i < m_frames.size(); ++i)
|
|
allFrameBytes += m_frames[i].m_frameBytes;
|
|
|
|
if (allFrameBytes > cLargeAnimationCutoff)
|
|
destroyDecodedData(false);
|
|
}
|
|
|
|
void BitmapImage::destroyMetadataAndNotify(size_t frameBytesCleared)
|
|
{
|
|
m_isSolidColor = false;
|
|
m_checkedForSolidColor = false;
|
|
|
|
if (frameBytesCleared && imageObserver())
|
|
imageObserver()->decodedSizeChanged(this, -safeCast<int>(frameBytesCleared));
|
|
}
|
|
|
|
void BitmapImage::cacheFrame(size_t index)
|
|
{
|
|
size_t numFrames = frameCount();
|
|
if (m_frames.size() < numFrames)
|
|
m_frames.grow(numFrames);
|
|
|
|
m_frames[index].m_frame = m_source.createFrameAtIndex(index);
|
|
if (numFrames == 1 && m_frames[index].m_frame)
|
|
checkForSolidColor();
|
|
|
|
m_frames[index].m_orientation = m_source.orientationAtIndex(index);
|
|
m_frames[index].m_haveMetadata = true;
|
|
m_frames[index].m_isComplete = m_source.frameIsCompleteAtIndex(index);
|
|
if (repetitionCount(false) != cAnimationNone)
|
|
m_frames[index].m_duration = m_source.frameDurationAtIndex(index);
|
|
m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index);
|
|
m_frames[index].m_frameBytes = m_source.frameBytesAtIndex(index);
|
|
|
|
const IntSize frameSize(index ? m_source.frameSizeAtIndex(index) : m_size);
|
|
if (frameSize != m_size)
|
|
m_hasUniformFrameSize = false;
|
|
if (m_frames[index].m_frame) {
|
|
int deltaBytes = safeCast<int>(m_frames[index].m_frameBytes);
|
|
// The fully-decoded frame will subsume the partially decoded data used
|
|
// to determine image properties.
|
|
if (imageObserver())
|
|
imageObserver()->decodedSizeChanged(this, deltaBytes);
|
|
}
|
|
}
|
|
|
|
void BitmapImage::updateSize() const
|
|
{
|
|
if (!m_sizeAvailable || m_haveSize)
|
|
return;
|
|
|
|
m_size = m_source.size();
|
|
m_sizeRespectingOrientation = m_source.size(RespectImageOrientation);
|
|
m_haveSize = true;
|
|
}
|
|
|
|
IntSize BitmapImage::size() const
|
|
{
|
|
updateSize();
|
|
return m_size;
|
|
}
|
|
|
|
IntSize BitmapImage::sizeRespectingOrientation() const
|
|
{
|
|
updateSize();
|
|
return m_sizeRespectingOrientation;
|
|
}
|
|
|
|
IntSize BitmapImage::currentFrameSize() const
|
|
{
|
|
if (!m_currentFrame || m_hasUniformFrameSize)
|
|
return size();
|
|
IntSize frameSize = m_source.frameSizeAtIndex(m_currentFrame);
|
|
return frameSize;
|
|
}
|
|
|
|
bool BitmapImage::getHotSpot(IntPoint& hotSpot) const
|
|
{
|
|
bool result = m_source.getHotSpot(hotSpot);
|
|
return result;
|
|
}
|
|
|
|
bool BitmapImage::dataChanged(bool allDataReceived)
|
|
{
|
|
TRACE_EVENT0("blink", "BitmapImage::dataChanged");
|
|
|
|
// Clear all partially-decoded frames. For most image formats, there is only
|
|
// one frame, but at least GIF and ICO can have more. With GIFs, the frames
|
|
// come in order and we ask to decode them in order, waiting to request a
|
|
// subsequent frame until the prior one is complete. Given that we clear
|
|
// incomplete frames here, this means there is at most one incomplete frame
|
|
// (even if we use destroyDecodedData() -- since it doesn't reset the
|
|
// metadata), and it is after all the complete frames.
|
|
//
|
|
// With ICOs, on the other hand, we may ask for arbitrary frames at
|
|
// different times (e.g. because we're displaying a higher-resolution image
|
|
// in the content area and using a lower-resolution one for the favicon),
|
|
// and the frames aren't even guaranteed to appear in the file in the same
|
|
// order as in the directory, so an arbitrary number of the frames might be
|
|
// incomplete (if we ask for frames for which we've not yet reached the
|
|
// start of the frame data), and any or none of them might be the particular
|
|
// frame affected by appending new data here. Thus we have to clear all the
|
|
// incomplete frames to be safe.
|
|
unsigned frameBytesCleared = 0;
|
|
for (size_t i = 0; i < m_frames.size(); ++i) {
|
|
// NOTE: Don't call frameIsCompleteAtIndex() here, that will try to
|
|
// decode any uncached (i.e. never-decoded or
|
|
// cleared-on-a-previous-pass) frames!
|
|
unsigned frameBytes = m_frames[i].m_frameBytes;
|
|
if (m_frames[i].m_haveMetadata && !m_frames[i].m_isComplete)
|
|
frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0);
|
|
}
|
|
destroyMetadataAndNotify(frameBytesCleared);
|
|
|
|
// Feed all the data we've seen so far to the image decoder.
|
|
m_allDataReceived = allDataReceived;
|
|
ASSERT(data());
|
|
m_source.setData(*data(), allDataReceived);
|
|
|
|
m_haveFrameCount = false;
|
|
m_hasUniformFrameSize = true;
|
|
return isSizeAvailable();
|
|
}
|
|
|
|
bool BitmapImage::hasColorProfile() const
|
|
{
|
|
return m_source.hasColorProfile();
|
|
}
|
|
|
|
String BitmapImage::filenameExtension() const
|
|
{
|
|
return m_source.filenameExtension();
|
|
}
|
|
|
|
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, WebBlendMode blendMode)
|
|
{
|
|
draw(ctxt, dstRect, srcRect, compositeOp, blendMode, DoNotRespectImageOrientation);
|
|
}
|
|
|
|
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, WebBlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation)
|
|
{
|
|
// Spin the animation to the correct frame before we try to draw it, so we
|
|
// don't draw an old frame and then immediately need to draw a newer one,
|
|
// causing flicker and wasting CPU.
|
|
startAnimation();
|
|
|
|
RefPtr<NativeImageSkia> image = nativeImageForCurrentFrame();
|
|
if (!image)
|
|
return; // It's too early and we don't have an image yet.
|
|
|
|
FloatRect normDstRect = adjustForNegativeSize(dstRect);
|
|
FloatRect normSrcRect = adjustForNegativeSize(srcRect);
|
|
normSrcRect.intersect(FloatRect(0, 0, image->bitmap().width(), image->bitmap().height()));
|
|
|
|
if (normSrcRect.isEmpty() || normDstRect.isEmpty())
|
|
return; // Nothing to draw.
|
|
|
|
ImageOrientation orientation = DefaultImageOrientation;
|
|
if (shouldRespectImageOrientation == RespectImageOrientation)
|
|
orientation = frameOrientationAtIndex(m_currentFrame);
|
|
|
|
GraphicsContextStateSaver saveContext(*ctxt, false);
|
|
if (orientation != DefaultImageOrientation) {
|
|
saveContext.save();
|
|
|
|
// ImageOrientation expects the origin to be at (0, 0)
|
|
ctxt->translate(normDstRect.x(), normDstRect.y());
|
|
normDstRect.setLocation(FloatPoint());
|
|
|
|
ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size()));
|
|
|
|
if (orientation.usesWidthAsHeight()) {
|
|
// The destination rect will have it's width and height already reversed for the orientation of
|
|
// the image, as it was needed for page layout, so we need to reverse it back here.
|
|
normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width());
|
|
}
|
|
}
|
|
|
|
image->draw(ctxt, normSrcRect, normDstRect, compositeOp, blendMode);
|
|
|
|
if (ImageObserver* observer = imageObserver())
|
|
observer->didDraw(this);
|
|
}
|
|
|
|
void BitmapImage::resetDecoder()
|
|
{
|
|
ASSERT(isMainThread());
|
|
|
|
m_source.resetDecoder();
|
|
}
|
|
|
|
size_t BitmapImage::frameCount()
|
|
{
|
|
if (!m_haveFrameCount) {
|
|
m_frameCount = m_source.frameCount();
|
|
// If decoder is not initialized yet, m_source.frameCount() returns 0.
|
|
if (m_frameCount) {
|
|
m_haveFrameCount = true;
|
|
}
|
|
}
|
|
return m_frameCount;
|
|
}
|
|
|
|
bool BitmapImage::isSizeAvailable()
|
|
{
|
|
if (m_sizeAvailable)
|
|
return true;
|
|
|
|
m_sizeAvailable = m_source.isSizeAvailable();
|
|
|
|
return m_sizeAvailable;
|
|
}
|
|
|
|
bool BitmapImage::ensureFrameIsCached(size_t index)
|
|
{
|
|
if (index >= frameCount())
|
|
return false;
|
|
|
|
if (index >= m_frames.size() || !m_frames[index].m_frame)
|
|
cacheFrame(index);
|
|
return true;
|
|
}
|
|
|
|
PassRefPtr<NativeImageSkia> BitmapImage::frameAtIndex(size_t index)
|
|
{
|
|
if (!ensureFrameIsCached(index))
|
|
return nullptr;
|
|
return m_frames[index].m_frame;
|
|
}
|
|
|
|
bool BitmapImage::frameIsCompleteAtIndex(size_t index)
|
|
{
|
|
if (index < m_frames.size() && m_frames[index].m_haveMetadata && m_frames[index].m_isComplete)
|
|
return true;
|
|
return m_source.frameIsCompleteAtIndex(index);
|
|
}
|
|
|
|
float BitmapImage::frameDurationAtIndex(size_t index)
|
|
{
|
|
if (index < m_frames.size() && m_frames[index].m_haveMetadata)
|
|
return m_frames[index].m_duration;
|
|
return m_source.frameDurationAtIndex(index);
|
|
}
|
|
|
|
PassRefPtr<NativeImageSkia> BitmapImage::nativeImageForCurrentFrame()
|
|
{
|
|
return frameAtIndex(currentFrame());
|
|
}
|
|
|
|
PassRefPtr<Image> BitmapImage::imageForDefaultFrame()
|
|
{
|
|
if (isAnimated())
|
|
return BitmapImage::create(frameAtIndex(0));
|
|
|
|
return Image::imageForDefaultFrame();
|
|
}
|
|
|
|
bool BitmapImage::frameHasAlphaAtIndex(size_t index)
|
|
{
|
|
if (m_frames.size() <= index)
|
|
return true;
|
|
|
|
if (m_frames[index].m_haveMetadata)
|
|
return m_frames[index].m_hasAlpha;
|
|
|
|
return m_source.frameHasAlphaAtIndex(index);
|
|
}
|
|
|
|
bool BitmapImage::currentFrameKnownToBeOpaque()
|
|
{
|
|
return !frameHasAlphaAtIndex(currentFrame());
|
|
}
|
|
|
|
ImageOrientation BitmapImage::currentFrameOrientation()
|
|
{
|
|
return frameOrientationAtIndex(currentFrame());
|
|
}
|
|
|
|
ImageOrientation BitmapImage::frameOrientationAtIndex(size_t index)
|
|
{
|
|
if (m_frames.size() <= index)
|
|
return DefaultImageOrientation;
|
|
|
|
if (m_frames[index].m_haveMetadata)
|
|
return m_frames[index].m_orientation;
|
|
|
|
return m_source.orientationAtIndex(index);
|
|
}
|
|
|
|
#if ENABLE(ASSERT)
|
|
bool BitmapImage::notSolidColor()
|
|
{
|
|
return size().width() != 1 || size().height() != 1 || frameCount() > 1;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
int BitmapImage::repetitionCount(bool imageKnownToBeComplete)
|
|
{
|
|
if ((m_repetitionCountStatus == Unknown) || ((m_repetitionCountStatus == Uncertain) && imageKnownToBeComplete)) {
|
|
// Snag the repetition count. If |imageKnownToBeComplete| is false, the
|
|
// repetition count may not be accurate yet for GIFs; in this case the
|
|
// decoder will default to cAnimationLoopOnce, and we'll try and read
|
|
// the count again once the whole image is decoded.
|
|
m_repetitionCount = m_source.repetitionCount();
|
|
m_repetitionCountStatus = (imageKnownToBeComplete || m_repetitionCount == cAnimationNone) ? Certain : Uncertain;
|
|
}
|
|
return m_repetitionCount;
|
|
}
|
|
|
|
bool BitmapImage::shouldAnimate()
|
|
{
|
|
return (repetitionCount(false) != cAnimationNone && !m_animationFinished && imageObserver());
|
|
}
|
|
|
|
void BitmapImage::startAnimation(CatchUpAnimation catchUpIfNecessary)
|
|
{
|
|
if (m_frameTimer || !shouldAnimate() || frameCount() <= 1)
|
|
return;
|
|
|
|
// If we aren't already animating, set now as the animation start time.
|
|
const double time = monotonicallyIncreasingTime();
|
|
if (!m_desiredFrameStartTime)
|
|
m_desiredFrameStartTime = time;
|
|
|
|
// Don't advance the animation to an incomplete frame.
|
|
size_t nextFrame = (m_currentFrame + 1) % frameCount();
|
|
if (!m_allDataReceived && !frameIsCompleteAtIndex(nextFrame))
|
|
return;
|
|
|
|
// Don't advance past the last frame if we haven't decoded the whole image
|
|
// yet and our repetition count is potentially unset. The repetition count
|
|
// in a GIF can potentially come after all the rest of the image data, so
|
|
// wait on it.
|
|
if (!m_allDataReceived && repetitionCount(false) == cAnimationLoopOnce && m_currentFrame >= (frameCount() - 1))
|
|
return;
|
|
|
|
// Determine time for next frame to start. By ignoring paint and timer lag
|
|
// in this calculation, we make the animation appear to run at its desired
|
|
// rate regardless of how fast it's being repainted.
|
|
const double currentDuration = frameDurationAtIndex(m_currentFrame);
|
|
m_desiredFrameStartTime += currentDuration;
|
|
|
|
// When an animated image is more than five minutes out of date, the
|
|
// user probably doesn't care about resyncing and we could burn a lot of
|
|
// time looping through frames below. Just reset the timings.
|
|
const double cAnimationResyncCutoff = 5 * 60;
|
|
if ((time - m_desiredFrameStartTime) > cAnimationResyncCutoff)
|
|
m_desiredFrameStartTime = time + currentDuration;
|
|
|
|
// The image may load more slowly than it's supposed to animate, so that by
|
|
// the time we reach the end of the first repetition, we're well behind.
|
|
// Clamp the desired frame start time in this case, so that we don't skip
|
|
// frames (or whole iterations) trying to "catch up". This is a tradeoff:
|
|
// It guarantees users see the whole animation the second time through and
|
|
// don't miss any repetitions, and is closer to what other browsers do; on
|
|
// the other hand, it makes animations "less accurate" for pages that try to
|
|
// sync an image and some other resource (e.g. audio), especially if users
|
|
// switch tabs (and thus stop drawing the animation, which will pause it)
|
|
// during that initial loop, then switch back later.
|
|
if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time)
|
|
m_desiredFrameStartTime = time;
|
|
|
|
if (catchUpIfNecessary == DoNotCatchUp || time < m_desiredFrameStartTime) {
|
|
// Haven't yet reached time for next frame to start; delay until then.
|
|
m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation);
|
|
m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.), FROM_HERE);
|
|
} else {
|
|
// We've already reached or passed the time for the next frame to start.
|
|
// See if we've also passed the time for frames after that to start, in
|
|
// case we need to skip some frames entirely. Remember not to advance
|
|
// to an incomplete frame.
|
|
for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsCompleteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) {
|
|
// Should we skip the next frame?
|
|
double frameAfterNextStartTime = m_desiredFrameStartTime + frameDurationAtIndex(nextFrame);
|
|
if (time < frameAfterNextStartTime)
|
|
break;
|
|
|
|
// Yes; skip over it without notifying our observers.
|
|
if (!internalAdvanceAnimation(true))
|
|
return;
|
|
m_desiredFrameStartTime = frameAfterNextStartTime;
|
|
nextFrame = frameAfterNext;
|
|
}
|
|
|
|
// Draw the next frame immediately. Note that m_desiredFrameStartTime
|
|
// may be in the past, meaning the next time through this function we'll
|
|
// kick off the next advancement sooner than this frame's duration would
|
|
// suggest.
|
|
if (internalAdvanceAnimation(false)) {
|
|
// The image region has been marked dirty, but once we return to our
|
|
// caller, draw() will clear it, and nothing will cause the
|
|
// animation to advance again. We need to start the timer for the
|
|
// next frame running, or the animation can hang. (Compare this
|
|
// with when advanceAnimation() is called, and the region is dirtied
|
|
// while draw() is not in the callstack, meaning draw() gets called
|
|
// to update the region and thus startAnimation() is reached again.)
|
|
// NOTE: For large images with slow or heavily-loaded systems,
|
|
// throwing away data as we go (see destroyDecodedData()) means we
|
|
// can spend so much time re-decoding data above that by the time we
|
|
// reach here we're behind again. If we let startAnimation() run
|
|
// the catch-up code again, we can get long delays without painting
|
|
// as we race the timer, or even infinite recursion. In this
|
|
// situation the best we can do is to simply change frames as fast
|
|
// as possible, so force startAnimation() to set a zero-delay timer
|
|
// and bail out if we're not caught up.
|
|
startAnimation(DoNotCatchUp);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BitmapImage::stopAnimation()
|
|
{
|
|
// This timer is used to animate all occurrences of this image. Don't invalidate
|
|
// the timer unless all renderers have stopped drawing.
|
|
delete m_frameTimer;
|
|
m_frameTimer = 0;
|
|
}
|
|
|
|
void BitmapImage::resetAnimation()
|
|
{
|
|
stopAnimation();
|
|
m_currentFrame = 0;
|
|
m_repetitionsComplete = 0;
|
|
m_desiredFrameStartTime = 0;
|
|
m_animationFinished = false;
|
|
|
|
// For extremely large animations, when the animation is reset, we just throw everything away.
|
|
destroyDecodedDataIfNecessary();
|
|
}
|
|
|
|
bool BitmapImage::maybeAnimated()
|
|
{
|
|
if (m_animationFinished)
|
|
return false;
|
|
if (isAnimated())
|
|
return true;
|
|
|
|
return m_source.repetitionCount() != cAnimationNone;
|
|
}
|
|
|
|
bool BitmapImage::isAnimated()
|
|
{
|
|
return frameCount() > 1;
|
|
}
|
|
|
|
void BitmapImage::advanceAnimation(Timer<BitmapImage>*)
|
|
{
|
|
internalAdvanceAnimation(false);
|
|
// At this point the image region has been marked dirty, and if it's
|
|
// onscreen, we'll soon make a call to draw(), which will call
|
|
// startAnimation() again to keep the animation moving.
|
|
}
|
|
|
|
bool BitmapImage::internalAdvanceAnimation(bool skippingFrames)
|
|
{
|
|
// Stop the animation.
|
|
stopAnimation();
|
|
|
|
// See if anyone is still paying attention to this animation. If not, we don't
|
|
// advance and will remain suspended at the current frame until the animation is resumed.
|
|
if (!skippingFrames && imageObserver()->shouldPauseAnimation(this))
|
|
return false;
|
|
|
|
++m_currentFrame;
|
|
bool advancedAnimation = true;
|
|
if (m_currentFrame >= frameCount()) {
|
|
++m_repetitionsComplete;
|
|
|
|
// Get the repetition count again. If we weren't able to get a
|
|
// repetition count before, we should have decoded the whole image by
|
|
// now, so it should now be available.
|
|
// Note that we don't need to special-case cAnimationLoopOnce here
|
|
// because it is 0 (see comments on its declaration in ImageSource.h).
|
|
if (repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsComplete > m_repetitionCount) {
|
|
m_animationFinished = true;
|
|
m_desiredFrameStartTime = 0;
|
|
--m_currentFrame;
|
|
advancedAnimation = false;
|
|
} else
|
|
m_currentFrame = 0;
|
|
}
|
|
destroyDecodedDataIfNecessary();
|
|
|
|
// We need to draw this frame if we advanced to it while not skipping, or if
|
|
// while trying to skip frames we hit the last frame and thus had to stop.
|
|
if (skippingFrames != advancedAnimation)
|
|
imageObserver()->animationAdvanced(this);
|
|
return advancedAnimation;
|
|
}
|
|
|
|
void BitmapImage::checkForSolidColor()
|
|
{
|
|
m_isSolidColor = false;
|
|
m_checkedForSolidColor = true;
|
|
|
|
if (frameCount() > 1)
|
|
return;
|
|
|
|
RefPtr<NativeImageSkia> frame = frameAtIndex(0);
|
|
|
|
if (frame && size().width() == 1 && size().height() == 1) {
|
|
SkAutoLockPixels lock(frame->bitmap());
|
|
if (!frame->bitmap().getPixels())
|
|
return;
|
|
|
|
m_isSolidColor = true;
|
|
m_solidColor = Color(frame->bitmap().getColor(0, 0));
|
|
}
|
|
}
|
|
|
|
bool BitmapImage::mayFillWithSolidColor()
|
|
{
|
|
if (!m_checkedForSolidColor && frameCount() > 0) {
|
|
checkForSolidColor();
|
|
ASSERT(m_checkedForSolidColor);
|
|
}
|
|
return m_isSolidColor && !m_currentFrame;
|
|
}
|
|
|
|
Color BitmapImage::solidColor() const
|
|
{
|
|
return m_solidColor;
|
|
}
|
|
|
|
} // namespace blink
|