flutter_flutter/shell/gpu/gpu_rasterizer.cc
Chinmay Garde 9eb446e0d5 Move shell to //flutter and split shell/BUILD.gn into smaller pieces for each subcomponent. (#3053)
* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell.
* shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing).
* GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed.
* GPU subcomponent has been updated make it more suitable for Vulkan integration.
* The GLFW backend has been resurrected.
2016-09-23 15:33:25 -07:00

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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu_rasterizer.h"
#include <string>
#include <utility>
#include "flutter/common/threads.h"
#include "flutter/glue/trace_event.h"
#include "flutter/shell/common/platform_view.h"
#include "flutter/shell/common/shell.h"
#include "flutter/shell/common/picture_serializer.h"
#include "mojo/public/cpp/system/data_pipe.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkPicture.h"
namespace shell {
GPURasterizer::GPURasterizer() : platform_view_(nullptr), weak_factory_(this) {
auto weak_ptr = weak_factory_.GetWeakPtr();
blink::Threads::Gpu()->PostTask(
[weak_ptr]() { Shell::Shared().AddRasterizer(weak_ptr); });
}
GPURasterizer::~GPURasterizer() {
weak_factory_.InvalidateWeakPtrs();
Shell::Shared().PurgeRasterizers();
}
std::unique_ptr<Rasterizer> Rasterizer::Create() {
return std::unique_ptr<GPURasterizer>(new GPURasterizer());
}
ftl::WeakPtr<Rasterizer> GPURasterizer::GetWeakRasterizerPtr() {
return weak_factory_.GetWeakPtr();
}
void GPURasterizer::Setup(PlatformView* platform_view,
ftl::Closure continuation,
ftl::AutoResetWaitableEvent* setup_completion_event) {
FTL_CHECK(platform_view) << "Must be able to acquire the view.";
// The context needs to be made current before the GrGL interface can be
// setup.
bool success = platform_view->ContextMakeCurrent();
if (success) {
success = ganesh_canvas_.SetupGrGLInterface();
if (!success)
FTL_LOG(ERROR) << "Could not create the GL interface";
} else {
FTL_LOG(ERROR) << "Could not make the context current for initial GL setup";
}
if (success) {
platform_view_ = platform_view;
} else {
FTL_LOG(ERROR)
<< "WARNING: Flutter will be unable to render to the display";
}
continuation();
setup_completion_event->Signal();
}
void GPURasterizer::Clear(SkColor color) {
SkCanvas* canvas = ganesh_canvas_.GetCanvas(
platform_view_->DefaultFramebuffer(), platform_view_->GetSize());
canvas->clear(color);
canvas->flush();
platform_view_->SwapBuffers();
}
void GPURasterizer::Teardown(
ftl::AutoResetWaitableEvent* teardown_completion_event) {
platform_view_ = nullptr;
last_layer_tree_.reset();
compositor_context_.OnGrContextDestroyed();
teardown_completion_event->Signal();
}
flow::LayerTree* GPURasterizer::GetLastLayerTree() {
return last_layer_tree_.get();
}
void GPURasterizer::Draw(
ftl::RefPtr<flutter::Pipeline<flow::LayerTree>> pipeline) {
TRACE_EVENT0("flutter", "GPURasterizer::Draw");
if (!platform_view_)
return;
flutter::Pipeline<flow::LayerTree>::Consumer consumer =
std::bind(&GPURasterizer::DoDraw, this, std::placeholders::_1);
// Consume as many pipeline items as possible. But yield the event loop
// between successive tries.
switch (pipeline->Consume(consumer)) {
case flutter::PipelineConsumeResult::MoreAvailable: {
auto weak_this = weak_factory_.GetWeakPtr();
blink::Threads::Gpu()->PostTask([weak_this, pipeline]() {
if (weak_this) {
weak_this->Draw(pipeline);
}
});
break;
}
default:
break;
}
}
void GPURasterizer::DoDraw(std::unique_ptr<flow::LayerTree> layer_tree) {
if (!layer_tree) {
return;
}
// There is no way for the compositor to know how long the layer tree
// construction took. Fortunately, the layer tree does. Grab that time
// for instrumentation.
compositor_context_.engine_time().SetLapTime(layer_tree->construction_time());
SkISize size = layer_tree->frame_size();
if (platform_view_->GetSize() != size) {
platform_view_->Resize(size);
}
if (!platform_view_->ContextMakeCurrent() || !layer_tree->root_layer()) {
return;
}
{
SkCanvas* canvas = ganesh_canvas_.GetCanvas(
platform_view_->DefaultFramebuffer(), layer_tree->frame_size());
flow::CompositorContext::ScopedFrame frame =
compositor_context_.AcquireFrame(ganesh_canvas_.gr_context(), *canvas);
canvas->clear(SK_ColorBLACK);
layer_tree->Raster(frame);
{
TRACE_EVENT0("flutter", "SkCanvas::Flush");
canvas->flush();
}
platform_view_->SwapBuffers();
}
// Trace to a file if necessary
static const double kOneFrameDuration = 1e3 / 60.0;
bool frameExceededThreshold = false;
uint32_t thresholdInterval = layer_tree->rasterizer_tracing_threshold();
if (thresholdInterval != 0 &&
compositor_context_.frame_time().LastLap().ToMillisecondsF() >
thresholdInterval * kOneFrameDuration) {
// While rendering the last frame, if we exceeded the tracing threshold
// specified in the layer tree, we force a trace to disk.
frameExceededThreshold = true;
}
const auto& tracingController = Shell::Shared().tracing_controller();
if (frameExceededThreshold || tracingController.picture_tracing_enabled()) {
std::string path = tracingController.PictureTracingPathForCurrentTime();
LOG(INFO) << "Frame threshold exceeded. Capturing SKP to " << path;
SkPictureRecorder recorder;
recorder.beginRecording(SkRect::MakeWH(size.width(), size.height()));
{
auto frame = compositor_context_.AcquireFrame(
nullptr, *recorder.getRecordingCanvas(), false);
layer_tree->Raster(frame, true);
}
sk_sp<SkPicture> picture = recorder.finishRecordingAsPicture();
SerializePicture(path, picture.get());
}
last_layer_tree_ = std::move(layer_tree);
}
} // namespace shell