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* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell. * shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing). * GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed. * GPU subcomponent has been updated make it more suitable for Vulkan integration. * The GLFW backend has been resurrected.
126 lines
4.4 KiB
C++
126 lines
4.4 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef SHELL_COMMON_ENGINE_H_
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#define SHELL_COMMON_ENGINE_H_
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#include "flutter/assets/zip_asset_store.h"
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#include "flutter/glue/drain_data_pipe_job.h"
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#include "flutter/runtime/runtime_controller.h"
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#include "flutter/runtime/runtime_delegate.h"
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#include "flutter/services/engine/sky_engine.mojom.h"
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#include "flutter/shell/common/rasterizer.h"
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#include "flutter/shell/common/ui_delegate.h"
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#include "lib/ftl/macros.h"
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#include "lib/ftl/memory/weak_ptr.h"
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#include "mojo/public/cpp/application/service_provider_impl.h"
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#include "mojo/public/cpp/bindings/binding.h"
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#include "mojo/public/cpp/bindings/binding_set.h"
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#include "mojo/public/cpp/system/data_pipe.h"
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#include "mojo/public/cpp/system/handle.h"
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#include "mojo/public/interfaces/application/service_provider.mojom.h"
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#include "mojo/services/asset_bundle/interfaces/asset_bundle.mojom.h"
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#include "third_party/skia/include/core/SkPicture.h"
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namespace shell {
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class Animator;
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class Engine : public UIDelegate,
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public sky::SkyEngine,
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public blink::RuntimeDelegate {
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public:
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explicit Engine(Rasterizer* rasterizer);
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~Engine() override;
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ftl::WeakPtr<Engine> GetWeakPtr();
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static void Init();
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void BeginFrame(ftl::TimePoint frame_time);
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void RunFromSource(const std::string& main,
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const std::string& packages,
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const std::string& bundle);
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Dart_Port GetUIIsolateMainPort();
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std::string GetUIIsolateName();
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private:
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// UIDelegate implementation:
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void ConnectToEngine(mojo::InterfaceRequest<SkyEngine> request) override;
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void OnOutputSurfaceCreated(const ftl::Closure& gpu_continuation) override;
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void OnOutputSurfaceDestroyed(const ftl::Closure& gpu_continuation) override;
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// SkyEngine implementation:
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void SetServices(sky::ServicesDataPtr services) override;
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void OnViewportMetricsChanged(sky::ViewportMetricsPtr metrics) override;
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void OnLocaleChanged(const mojo::String& language_code,
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const mojo::String& country_code) override;
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void OnPointerPacket(pointer::PointerPacketPtr packet) override;
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void RunFromFile(const mojo::String& main,
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const mojo::String& packages,
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const mojo::String& bundle) override;
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void RunFromPrecompiledSnapshot(const mojo::String& bundle_path) override;
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void RunFromBundle(const mojo::String& script_uri,
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const mojo::String& bundle_path) override;
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void RunFromBundleAndSnapshot(const mojo::String& script_uri,
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const mojo::String& bundle_path,
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const mojo::String& snapshot_path) override;
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void PushRoute(const mojo::String& route) override;
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void PopRoute() override;
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void OnAppLifecycleStateChanged(sky::AppLifecycleState state) override;
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// RuntimeDelegate methods:
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void ScheduleFrame() override;
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void Render(std::unique_ptr<flow::LayerTree> layer_tree) override;
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void DidCreateMainIsolate(Dart_Isolate isolate) override;
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void DidCreateSecondaryIsolate(Dart_Isolate isolate) override;
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void BindToServiceProvider(
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mojo::InterfaceRequest<mojo::ServiceProvider> request);
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void RunFromSnapshotStream(const std::string& script_uri,
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mojo::ScopedDataPipeConsumerHandle snapshot);
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void StopAnimator();
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void StartAnimatorIfPossible();
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void ConfigureAssetBundle(const std::string& path);
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void ConfigureRuntime(const std::string& script_uri);
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std::unique_ptr<Animator> animator_;
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sky::ServicesDataPtr services_;
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mojo::ServiceProviderImpl service_provider_impl_;
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mojo::ServiceProviderPtr incoming_services_;
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mojo::BindingSet<mojo::ServiceProvider> service_provider_bindings_;
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mojo::asset_bundle::AssetBundlePtr root_bundle_;
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std::unique_ptr<blink::RuntimeController> runtime_;
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std::unique_ptr<glue::DrainDataPipeJob> snapshot_drainer_;
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std::string initial_route_;
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sky::ViewportMetricsPtr viewport_metrics_;
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std::string language_code_;
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std::string country_code_;
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mojo::Binding<SkyEngine> binding_;
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ftl::RefPtr<blink::ZipAssetStore> asset_store_;
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// TODO(eseidel): This should move into an AnimatorStateMachine.
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bool activity_running_;
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bool have_surface_;
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ftl::WeakPtrFactory<Engine> weak_factory_;
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FTL_DISALLOW_COPY_AND_ASSIGN(Engine);
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};
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} // namespace shell
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#endif // SHELL_COMMON_ENGINE_H_
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