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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
300 lines
9.7 KiB
C++
300 lines
9.7 KiB
C++
/*
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* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
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*
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* Portions are Copyright (C) 1998 Netscape Communications Corporation.
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*
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* Other contributors:
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* Robert O'Callahan <roc+@cs.cmu.edu>
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* David Baron <dbaron@fas.harvard.edu>
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* Christian Biesinger <cbiesinger@web.de>
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* Randall Jesup <rjesup@wgate.com>
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* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
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* Josh Soref <timeless@mac.com>
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* Boris Zbarsky <bzbarsky@mit.edu>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Alternatively, the contents of this file may be used under the terms
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* of either the Mozilla Public License Version 1.1, found at
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* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
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* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
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* (the "GPL"), in which case the provisions of the MPL or the GPL are
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* applicable instead of those above. If you wish to allow use of your
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* version of this file only under the terms of one of those two
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* licenses (the MPL or the GPL) and not to allow others to use your
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* version of this file under the LGPL, indicate your decision by
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* deletingthe provisions above and replace them with the notice and
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* other provisions required by the MPL or the GPL, as the case may be.
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* If you do not delete the provisions above, a recipient may use your
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* version of this file under any of the LGPL, the MPL or the GPL.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/rendering/RenderLayerStackingNode.h"
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#include "sky/engine/core/rendering/RenderLayer.h"
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#include "sky/engine/core/rendering/RenderView.h"
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#include "sky/engine/core/rendering/compositing/RenderLayerCompositor.h"
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#include "sky/engine/public/platform/Platform.h"
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namespace blink {
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// FIXME: This should not require RenderLayer. There is currently a cycle where
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// in order to determine if we shoulBeNormalFlowOnly() we have to ask the render
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// layer about some of its state.
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RenderLayerStackingNode::RenderLayerStackingNode(RenderLayer* layer)
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: m_layer(layer)
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, m_normalFlowListDirty(true)
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#if ENABLE(ASSERT)
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, m_layerListMutationAllowed(true)
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, m_stackingParent(0)
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#endif
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{
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m_isNormalFlowOnly = shouldBeNormalFlowOnly();
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// Non-stacking contexts should have empty z-order lists. As this is already the case,
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// there is no need to dirty / recompute these lists.
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m_zOrderListsDirty = isStackingContext();
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}
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RenderLayerStackingNode::~RenderLayerStackingNode()
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{
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#if ENABLE(ASSERT)
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if (!renderer()->documentBeingDestroyed()) {
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ASSERT(!isInStackingParentZOrderLists());
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ASSERT(!isInStackingParentNormalFlowList());
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updateStackingParentForZOrderLists(0);
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updateStackingParentForNormalFlowList(0);
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}
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#endif
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}
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// Helper for the sorting of layers by z-index.
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static inline bool compareZIndex(RenderLayerStackingNode* first, RenderLayerStackingNode* second)
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{
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return first->zIndex() < second->zIndex();
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}
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RenderLayerCompositor* RenderLayerStackingNode::compositor() const
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{
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ASSERT(renderer()->view());
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return renderer()->view()->compositor();
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}
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void RenderLayerStackingNode::dirtyZOrderLists()
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{
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ASSERT(m_layerListMutationAllowed);
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ASSERT(isStackingContext());
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#if ENABLE(ASSERT)
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updateStackingParentForZOrderLists(0);
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#endif
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if (m_posZOrderList)
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m_posZOrderList->clear();
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if (m_negZOrderList)
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m_negZOrderList->clear();
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m_zOrderListsDirty = true;
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if (!renderer()->documentBeingDestroyed())
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compositor()->setNeedsCompositingUpdate(CompositingUpdateRebuildTree);
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}
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void RenderLayerStackingNode::dirtyStackingContextZOrderLists()
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{
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if (RenderLayerStackingNode* stackingNode = ancestorStackingContextNode())
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stackingNode->dirtyZOrderLists();
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}
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void RenderLayerStackingNode::dirtyNormalFlowList()
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{
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ASSERT(m_layerListMutationAllowed);
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#if ENABLE(ASSERT)
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updateStackingParentForNormalFlowList(0);
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#endif
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if (m_normalFlowList)
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m_normalFlowList->clear();
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m_normalFlowListDirty = true;
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if (!renderer()->documentBeingDestroyed())
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compositor()->setNeedsCompositingUpdate(CompositingUpdateRebuildTree);
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}
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void RenderLayerStackingNode::rebuildZOrderLists()
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{
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ASSERT(m_layerListMutationAllowed);
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ASSERT(isDirtyStackingContext());
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for (RenderLayer* child = layer()->firstChild(); child; child = child->nextSibling())
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child->stackingNode()->collectLayers(m_posZOrderList, m_negZOrderList);
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// Sort the two lists.
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if (m_posZOrderList)
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std::stable_sort(m_posZOrderList->begin(), m_posZOrderList->end(), compareZIndex);
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if (m_negZOrderList)
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std::stable_sort(m_negZOrderList->begin(), m_negZOrderList->end(), compareZIndex);
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#if ENABLE(ASSERT)
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updateStackingParentForZOrderLists(this);
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#endif
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m_zOrderListsDirty = false;
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}
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void RenderLayerStackingNode::updateNormalFlowList()
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{
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if (!m_normalFlowListDirty)
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return;
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ASSERT(m_layerListMutationAllowed);
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for (RenderLayer* child = layer()->firstChild(); child; child = child->nextSibling()) {
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if (child->stackingNode()->isNormalFlowOnly()) {
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if (!m_normalFlowList)
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m_normalFlowList = adoptPtr(new Vector<RenderLayerStackingNode*>);
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m_normalFlowList->append(child->stackingNode());
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}
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}
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#if ENABLE(ASSERT)
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updateStackingParentForNormalFlowList(this);
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#endif
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m_normalFlowListDirty = false;
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}
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void RenderLayerStackingNode::collectLayers(OwnPtr<Vector<RenderLayerStackingNode*> >& posBuffer, OwnPtr<Vector<RenderLayerStackingNode*> >& negBuffer)
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{
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if (!isNormalFlowOnly()) {
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OwnPtr<Vector<RenderLayerStackingNode*> >& buffer = (zIndex() >= 0) ? posBuffer : negBuffer;
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if (!buffer)
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buffer = adoptPtr(new Vector<RenderLayerStackingNode*>);
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buffer->append(this);
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}
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if (!isStackingContext()) {
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for (RenderLayer* child = layer()->firstChild(); child; child = child->nextSibling())
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child->stackingNode()->collectLayers(posBuffer, negBuffer);
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}
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}
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#if ENABLE(ASSERT)
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bool RenderLayerStackingNode::isInStackingParentZOrderLists() const
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{
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if (!m_stackingParent || m_stackingParent->zOrderListsDirty())
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return false;
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if (m_stackingParent->posZOrderList() && m_stackingParent->posZOrderList()->find(this) != kNotFound)
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return true;
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if (m_stackingParent->negZOrderList() && m_stackingParent->negZOrderList()->find(this) != kNotFound)
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return true;
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return false;
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}
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bool RenderLayerStackingNode::isInStackingParentNormalFlowList() const
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{
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if (!m_stackingParent || m_stackingParent->normalFlowListDirty())
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return false;
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return (m_stackingParent->normalFlowList() && m_stackingParent->normalFlowList()->find(this) != kNotFound);
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}
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void RenderLayerStackingNode::updateStackingParentForZOrderLists(RenderLayerStackingNode* stackingParent)
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{
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if (m_posZOrderList) {
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for (size_t i = 0; i < m_posZOrderList->size(); ++i)
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m_posZOrderList->at(i)->setStackingParent(stackingParent);
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}
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if (m_negZOrderList) {
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for (size_t i = 0; i < m_negZOrderList->size(); ++i)
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m_negZOrderList->at(i)->setStackingParent(stackingParent);
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}
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}
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void RenderLayerStackingNode::updateStackingParentForNormalFlowList(RenderLayerStackingNode* stackingParent)
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{
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if (m_normalFlowList) {
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for (size_t i = 0; i < m_normalFlowList->size(); ++i)
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m_normalFlowList->at(i)->setStackingParent(stackingParent);
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}
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}
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#endif
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void RenderLayerStackingNode::updateLayerListsIfNeeded()
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{
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updateZOrderLists();
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updateNormalFlowList();
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}
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void RenderLayerStackingNode::updateStackingNodesAfterStyleChange(const RenderStyle* oldStyle)
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{
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bool wasStackingContext = oldStyle ? !oldStyle->hasAutoZIndex() : false;
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int oldZIndex = oldStyle ? oldStyle->zIndex() : 0;
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bool isStackingContext = this->isStackingContext();
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if (isStackingContext == wasStackingContext && oldZIndex == zIndex())
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return;
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dirtyStackingContextZOrderLists();
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if (isStackingContext)
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dirtyZOrderLists();
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else
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clearZOrderLists();
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}
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// FIXME: Rename shouldBeNormalFlowOnly to something more accurate now that CSS
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// 2.1 defines the term "normal flow".
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bool RenderLayerStackingNode::shouldBeNormalFlowOnly() const
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{
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return !isStackingContext() && !renderer()->isPositioned();
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}
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void RenderLayerStackingNode::updateIsNormalFlowOnly()
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{
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bool isNormalFlowOnly = shouldBeNormalFlowOnly();
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if (isNormalFlowOnly == this->isNormalFlowOnly())
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return;
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m_isNormalFlowOnly = isNormalFlowOnly;
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if (RenderLayer* p = layer()->parent())
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p->stackingNode()->dirtyNormalFlowList();
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dirtyStackingContextZOrderLists();
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}
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RenderLayerStackingNode* RenderLayerStackingNode::ancestorStackingContextNode() const
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{
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for (RenderLayer* ancestor = layer()->parent(); ancestor; ancestor = ancestor->parent()) {
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RenderLayerStackingNode* stackingNode = ancestor->stackingNode();
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if (stackingNode->isStackingContext())
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return stackingNode;
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}
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return 0;
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}
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RenderLayerModelObject* RenderLayerStackingNode::renderer() const
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{
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return m_layer->renderer();
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}
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} // namespace blink
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