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https://github.com/flutter/flutter.git
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631 lines
19 KiB
C++
631 lines
19 KiB
C++
/*
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* Copyright (C) 2010, 2011 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "flutter/sky/engine/platform/geometry/Region.h"
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#include <stdio.h>
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// A region class based on the paper "Scanline Coherent Shape Algebra"
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// by Jonathan E. Steinhart from the book "Graphics Gems II".
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//
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// This implementation uses two vectors instead of linked list, and
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// also compresses regions when possible.
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namespace blink {
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Region::Region()
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{
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}
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Region::Region(const IntRect& rect)
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: m_bounds(rect)
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, m_shape(rect)
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{
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}
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Vector<IntRect> Region::rects() const
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{
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Vector<IntRect> rects;
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for (Shape::SpanIterator span = m_shape.spansBegin(), end = m_shape.spansEnd(); span != end && span + 1 != end; ++span) {
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int y = span->y;
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int height = (span + 1)->y - y;
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for (Shape::SegmentIterator segment = m_shape.segmentsBegin(span), end = m_shape.segmentsEnd(span); segment != end && segment + 1 != end; segment += 2) {
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int x = *segment;
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int width = *(segment + 1) - x;
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rects.append(IntRect(x, y, width, height));
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}
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}
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return rects;
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}
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bool Region::contains(const Region& region) const
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{
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if (!m_bounds.contains(region.m_bounds))
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return false;
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return Shape::compareShapes<Shape::CompareContainsOperation>(m_shape, region.m_shape);
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}
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bool Region::contains(const IntPoint& point) const
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{
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if (!m_bounds.contains(point))
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return false;
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for (Shape::SpanIterator span = m_shape.spansBegin(), end = m_shape.spansEnd(); span != end && span + 1 != end; ++span) {
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int y = span->y;
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int maxY = (span + 1)->y;
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if (y > point.y())
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break;
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if (maxY <= point.y())
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continue;
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for (Shape::SegmentIterator segment = m_shape.segmentsBegin(span), end = m_shape.segmentsEnd(span); segment != end && segment + 1 != end; segment += 2) {
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int x = *segment;
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int maxX = *(segment + 1);
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if (x > point.x())
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break;
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if (maxX > point.x())
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return true;
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}
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}
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return false;
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}
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bool Region::intersects(const Region& region) const
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{
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if (!m_bounds.intersects(region.m_bounds))
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return false;
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return Shape::compareShapes<Shape::CompareIntersectsOperation>(m_shape, region.m_shape);
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}
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unsigned Region::totalArea() const
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{
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Vector<IntRect> rects = this->rects();
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size_t size = rects.size();
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unsigned totalArea = 0;
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for (size_t i = 0; i < size; ++i) {
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IntRect rect = rects[i];
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totalArea += (rect.width() * rect.height());
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}
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return totalArea;
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}
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template<typename CompareOperation>
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bool Region::Shape::compareShapes(const Shape& aShape, const Shape& bShape)
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{
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bool result = CompareOperation::defaultResult;
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Shape::SpanIterator aSpan = aShape.spansBegin();
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Shape::SpanIterator aSpanEnd = aShape.spansEnd();
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Shape::SpanIterator bSpan = bShape.spansBegin();
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Shape::SpanIterator bSpanEnd = bShape.spansEnd();
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bool aHadSegmentInPreviousSpan = false;
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bool bHadSegmentInPreviousSpan = false;
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while (aSpan != aSpanEnd && aSpan + 1 != aSpanEnd && bSpan != bSpanEnd && bSpan + 1 != bSpanEnd) {
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int aY = aSpan->y;
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int aMaxY = (aSpan + 1)->y;
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int bY = bSpan->y;
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int bMaxY = (bSpan + 1)->y;
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Shape::SegmentIterator aSegment = aShape.segmentsBegin(aSpan);
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Shape::SegmentIterator aSegmentEnd = aShape.segmentsEnd(aSpan);
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Shape::SegmentIterator bSegment = bShape.segmentsBegin(bSpan);
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Shape::SegmentIterator bSegmentEnd = bShape.segmentsEnd(bSpan);
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// Look for a non-overlapping part of the spans. If B had a segment in its previous span, then we already tested A against B within that span.
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bool aHasSegmentInSpan = aSegment != aSegmentEnd;
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bool bHasSegmentInSpan = bSegment != bSegmentEnd;
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if (aY < bY && !bHadSegmentInPreviousSpan && aHasSegmentInSpan && CompareOperation::aOutsideB(result))
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return result;
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if (bY < aY && !aHadSegmentInPreviousSpan && bHasSegmentInSpan && CompareOperation::bOutsideA(result))
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return result;
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aHadSegmentInPreviousSpan = aHasSegmentInSpan;
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bHadSegmentInPreviousSpan = bHasSegmentInSpan;
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bool spansOverlap = bMaxY > aY && bY < aMaxY;
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if (spansOverlap) {
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while (aSegment != aSegmentEnd && bSegment != bSegmentEnd) {
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int aX = *aSegment;
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int aMaxX = *(aSegment + 1);
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int bX = *bSegment;
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int bMaxX = *(bSegment + 1);
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bool segmentsOverlap = bMaxX > aX && bX < aMaxX;
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if (segmentsOverlap && CompareOperation::aOverlapsB(result))
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return result;
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if (aX < bX && CompareOperation::aOutsideB(result))
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return result;
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if (bX < aX && CompareOperation::bOutsideA(result))
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return result;
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if (aMaxX < bMaxX) {
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aSegment += 2;
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} else if (bMaxX < aMaxX) {
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bSegment += 2;
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} else {
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aSegment += 2;
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bSegment += 2;
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}
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}
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if (aSegment != aSegmentEnd && CompareOperation::aOutsideB(result))
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return result;
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if (bSegment != bSegmentEnd && CompareOperation::bOutsideA(result))
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return result;
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}
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if (aMaxY < bMaxY) {
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aSpan += 1;
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} else if (bMaxY < aMaxY) {
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bSpan += 1;
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} else {
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aSpan += 1;
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bSpan += 1;
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}
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}
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if (aSpan != aSpanEnd && aSpan + 1 != aSpanEnd && CompareOperation::aOutsideB(result))
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return result;
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if (bSpan != bSpanEnd && bSpan + 1 != bSpanEnd && CompareOperation::bOutsideA(result))
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return result;
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return result;
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}
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void Region::Shape::trimCapacities()
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{
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m_segments.shrinkToReasonableCapacity();
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m_spans.shrinkToReasonableCapacity();
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}
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struct Region::Shape::CompareContainsOperation {
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const static bool defaultResult = true;
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inline static bool aOutsideB(bool& /* result */) { return false; }
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inline static bool bOutsideA(bool& result) { result = false; return true; }
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inline static bool aOverlapsB(bool& /* result */) { return false; }
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};
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struct Region::Shape::CompareIntersectsOperation {
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const static bool defaultResult = false;
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inline static bool aOutsideB(bool& /* result */) { return false; }
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inline static bool bOutsideA(bool& /* result */) { return false; }
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inline static bool aOverlapsB(bool& result) { result = true; return true; }
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};
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Region::Shape::Shape()
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{
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}
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Region::Shape::Shape(const IntRect& rect)
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{
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appendSpan(rect.y());
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appendSegment(rect.x());
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appendSegment(rect.maxX());
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appendSpan(rect.maxY());
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}
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Region::Shape::Shape(size_t segmentsCapacity, size_t spansCapacity)
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{
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m_segments.reserveCapacity(segmentsCapacity);
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m_spans.reserveCapacity(spansCapacity);
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}
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void Region::Shape::appendSpan(int y)
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{
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m_spans.append(Span(y, m_segments.size()));
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}
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bool Region::Shape::canCoalesce(SegmentIterator begin, SegmentIterator end)
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{
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if (m_spans.isEmpty())
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return false;
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SegmentIterator lastSpanBegin = m_segments.data() + m_spans.last().segmentIndex;
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SegmentIterator lastSpanEnd = m_segments.data() + m_segments.size();
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// Check if both spans have an equal number of segments.
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if (lastSpanEnd - lastSpanBegin != end - begin)
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return false;
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// Check if both spans are equal.
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if (!std::equal(begin, end, lastSpanBegin))
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return false;
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// Since the segments are equal the second segment can just be ignored.
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return true;
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}
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void Region::Shape::appendSpan(int y, SegmentIterator begin, SegmentIterator end)
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{
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if (canCoalesce(begin, end))
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return;
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appendSpan(y);
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m_segments.appendRange(begin, end);
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}
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void Region::Shape::appendSpans(const Shape& shape, SpanIterator begin, SpanIterator end)
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{
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for (SpanIterator it = begin; it != end; ++it)
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appendSpan(it->y, shape.segmentsBegin(it), shape.segmentsEnd(it));
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}
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void Region::Shape::appendSegment(int x)
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{
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m_segments.append(x);
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}
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Region::Shape::SpanIterator Region::Shape::spansBegin() const
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{
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return m_spans.data();
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}
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Region::Shape::SpanIterator Region::Shape::spansEnd() const
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{
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return m_spans.data() + m_spans.size();
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}
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Region::Shape::SegmentIterator Region::Shape::segmentsBegin(SpanIterator it) const
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{
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ASSERT(it >= m_spans.data());
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ASSERT(it < m_spans.data() + m_spans.size());
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// Check if this span has any segments.
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if (it->segmentIndex == m_segments.size())
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return 0;
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return &m_segments[it->segmentIndex];
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}
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Region::Shape::SegmentIterator Region::Shape::segmentsEnd(SpanIterator it) const
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{
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ASSERT(it >= m_spans.data());
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ASSERT(it < m_spans.data() + m_spans.size());
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// Check if this span has any segments.
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if (it->segmentIndex == m_segments.size())
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return 0;
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ASSERT(it + 1 < m_spans.data() + m_spans.size());
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size_t segmentIndex = (it + 1)->segmentIndex;
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ASSERT_WITH_SECURITY_IMPLICATION(segmentIndex <= m_segments.size());
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return m_segments.data() + segmentIndex;
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}
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#ifndef NDEBUG
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void Region::Shape::dump() const
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{
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for (Shape::SpanIterator span = spansBegin(), end = spansEnd(); span != end; ++span) {
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printf("%6d: (", span->y);
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for (Shape::SegmentIterator segment = segmentsBegin(span), end = segmentsEnd(span); segment != end; ++segment)
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printf("%d ", *segment);
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printf(")\n");
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}
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printf("\n");
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}
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#endif
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IntRect Region::Shape::bounds() const
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{
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if (isEmpty())
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return IntRect();
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SpanIterator span = spansBegin();
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int minY = span->y;
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SpanIterator lastSpan = spansEnd() - 1;
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int maxY = lastSpan->y;
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int minX = std::numeric_limits<int>::max();
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int maxX = std::numeric_limits<int>::min();
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while (span != lastSpan) {
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SegmentIterator firstSegment = segmentsBegin(span);
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SegmentIterator lastSegment = segmentsEnd(span) - 1;
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if (firstSegment && lastSegment) {
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ASSERT(firstSegment != lastSegment);
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if (*firstSegment < minX)
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minX = *firstSegment;
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if (*lastSegment > maxX)
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maxX = *lastSegment;
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}
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++span;
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}
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ASSERT(minX <= maxX);
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ASSERT(minY <= maxY);
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return IntRect(minX, minY, maxX - minX, maxY - minY);
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}
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void Region::Shape::translate(const IntSize& offset)
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{
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for (size_t i = 0; i < m_segments.size(); ++i)
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m_segments[i] += offset.width();
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for (size_t i = 0; i < m_spans.size(); ++i)
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m_spans[i].y += offset.height();
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}
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void Region::Shape::swap(Shape& other)
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{
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m_segments.swap(other.m_segments);
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m_spans.swap(other.m_spans);
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}
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enum {
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Shape1,
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Shape2,
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};
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template<typename Operation>
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Region::Shape Region::Shape::shapeOperation(const Shape& shape1, const Shape& shape2)
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{
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COMPILE_ASSERT(!(!Operation::shouldAddRemainingSegmentsFromSpan1 && Operation::shouldAddRemainingSegmentsFromSpan2), invalid_segment_combination);
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COMPILE_ASSERT(!(!Operation::shouldAddRemainingSpansFromShape1 && Operation::shouldAddRemainingSpansFromShape2), invalid_span_combination);
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size_t segmentsCapacity = shape1.segmentsSize() + shape2.segmentsSize();
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size_t spansCapacity = shape1.spansSize() + shape2.spansSize();
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Shape result(segmentsCapacity, spansCapacity);
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if (Operation::trySimpleOperation(shape1, shape2, result))
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return result;
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SpanIterator spans1 = shape1.spansBegin();
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SpanIterator spans1End = shape1.spansEnd();
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SpanIterator spans2 = shape2.spansBegin();
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SpanIterator spans2End = shape2.spansEnd();
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SegmentIterator segments1 = 0;
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SegmentIterator segments1End = 0;
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SegmentIterator segments2 = 0;
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SegmentIterator segments2End = 0;
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Vector<int, 32> segments;
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segments.reserveCapacity(std::max(shape1.segmentsSize(), shape2.segmentsSize()));
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// Iterate over all spans.
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while (spans1 != spans1End && spans2 != spans2End) {
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int y = 0;
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int test = spans1->y - spans2->y;
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if (test <= 0) {
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y = spans1->y;
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segments1 = shape1.segmentsBegin(spans1);
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segments1End = shape1.segmentsEnd(spans1);
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++spans1;
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}
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if (test >= 0) {
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y = spans2->y;
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segments2 = shape2.segmentsBegin(spans2);
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segments2End = shape2.segmentsEnd(spans2);
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++spans2;
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}
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int flag = 0;
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int oldFlag = 0;
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SegmentIterator s1 = segments1;
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SegmentIterator s2 = segments2;
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// Clear vector without dropping capacity.
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segments.resize(0);
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ASSERT(segments.capacity());
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// Now iterate over the segments in each span and construct a new vector of segments.
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while (s1 != segments1End && s2 != segments2End) {
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int test = *s1 - *s2;
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int x;
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if (test <= 0) {
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x = *s1;
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flag = flag ^ 1;
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++s1;
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}
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if (test >= 0) {
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x = *s2;
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flag = flag ^ 2;
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++s2;
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}
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if (flag == Operation::opCode || oldFlag == Operation::opCode)
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segments.append(x);
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oldFlag = flag;
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}
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// Add any remaining segments.
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if (Operation::shouldAddRemainingSegmentsFromSpan1 && s1 != segments1End)
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segments.appendRange(s1, segments1End);
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else if (Operation::shouldAddRemainingSegmentsFromSpan2 && s2 != segments2End)
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segments.appendRange(s2, segments2End);
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// Add the span.
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if (!segments.isEmpty() || !result.isEmpty())
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result.appendSpan(y, segments.data(), segments.data() + segments.size());
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}
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// Add any remaining spans.
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if (Operation::shouldAddRemainingSpansFromShape1 && spans1 != spans1End)
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result.appendSpans(shape1, spans1, spans1End);
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else if (Operation::shouldAddRemainingSpansFromShape2 && spans2 != spans2End)
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result.appendSpans(shape2, spans2, spans2End);
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result.trimCapacities();
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return result;
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}
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struct Region::Shape::UnionOperation {
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static bool trySimpleOperation(const Shape& shape1, const Shape& shape2, Shape& result)
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{
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if (shape1.isEmpty()) {
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result = shape2;
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return true;
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}
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return false;
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}
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static const int opCode = 0;
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static const bool shouldAddRemainingSegmentsFromSpan1 = true;
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static const bool shouldAddRemainingSegmentsFromSpan2 = true;
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static const bool shouldAddRemainingSpansFromShape1 = true;
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static const bool shouldAddRemainingSpansFromShape2 = true;
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};
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Region::Shape Region::Shape::unionShapes(const Shape& shape1, const Shape& shape2)
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{
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return shapeOperation<UnionOperation>(shape1, shape2);
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}
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struct Region::Shape::IntersectOperation {
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static bool trySimpleOperation(const Shape&, const Shape&, Shape&)
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{
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return false;
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}
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static const int opCode = 3;
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static const bool shouldAddRemainingSegmentsFromSpan1 = false;
|
|
static const bool shouldAddRemainingSegmentsFromSpan2 = false;
|
|
static const bool shouldAddRemainingSpansFromShape1 = false;
|
|
static const bool shouldAddRemainingSpansFromShape2 = false;
|
|
};
|
|
|
|
Region::Shape Region::Shape::intersectShapes(const Shape& shape1, const Shape& shape2)
|
|
{
|
|
return shapeOperation<IntersectOperation>(shape1, shape2);
|
|
}
|
|
|
|
struct Region::Shape::SubtractOperation {
|
|
static bool trySimpleOperation(const Shape&, const Shape&, Region::Shape&)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static const int opCode = 1;
|
|
|
|
static const bool shouldAddRemainingSegmentsFromSpan1 = true;
|
|
static const bool shouldAddRemainingSegmentsFromSpan2 = false;
|
|
static const bool shouldAddRemainingSpansFromShape1 = true;
|
|
static const bool shouldAddRemainingSpansFromShape2 = false;
|
|
};
|
|
|
|
Region::Shape Region::Shape::subtractShapes(const Shape& shape1, const Shape& shape2)
|
|
{
|
|
return shapeOperation<SubtractOperation>(shape1, shape2);
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
void Region::dump() const
|
|
{
|
|
printf("Bounds: (%d, %d, %d, %d)\n", m_bounds.x(), m_bounds.y(), m_bounds.width(), m_bounds.height());
|
|
m_shape.dump();
|
|
}
|
|
#endif
|
|
|
|
void Region::intersect(const Region& region)
|
|
{
|
|
if (m_bounds.isEmpty())
|
|
return;
|
|
if (!m_bounds.intersects(region.m_bounds)) {
|
|
m_shape = Shape();
|
|
m_bounds = IntRect();
|
|
return;
|
|
}
|
|
|
|
Shape intersectedShape = Shape::intersectShapes(m_shape, region.m_shape);
|
|
|
|
m_shape.swap(intersectedShape);
|
|
m_bounds = m_shape.bounds();
|
|
}
|
|
|
|
void Region::unite(const Region& region)
|
|
{
|
|
if (region.isEmpty())
|
|
return;
|
|
if (isRect() && m_bounds.contains(region.m_bounds))
|
|
return;
|
|
if (region.isRect() && region.m_bounds.contains(m_bounds)) {
|
|
m_shape = region.m_shape;
|
|
m_bounds = region.m_bounds;
|
|
return;
|
|
}
|
|
// FIXME: We may want another way to construct a Region without doing this test when we expect it to be false.
|
|
if (!isRect() && contains(region))
|
|
return;
|
|
|
|
Shape unitedShape = Shape::unionShapes(m_shape, region.m_shape);
|
|
|
|
m_shape.swap(unitedShape);
|
|
m_bounds.unite(region.m_bounds);
|
|
}
|
|
|
|
void Region::subtract(const Region& region)
|
|
{
|
|
if (m_bounds.isEmpty())
|
|
return;
|
|
if (region.isEmpty())
|
|
return;
|
|
if (!m_bounds.intersects(region.m_bounds))
|
|
return;
|
|
|
|
Shape subtractedShape = Shape::subtractShapes(m_shape, region.m_shape);
|
|
|
|
m_shape.swap(subtractedShape);
|
|
m_bounds = m_shape.bounds();
|
|
}
|
|
|
|
void Region::translate(const IntSize& offset)
|
|
{
|
|
m_bounds.move(offset);
|
|
m_shape.translate(offset);
|
|
}
|
|
|
|
} // namespace blink
|