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1091 lines
44 KiB
C++
1091 lines
44 KiB
C++
/*
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* (C) 1999 Lars Knoll (knoll@kde.org)
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* (C) 2000 Dirk Mueller (mueller@kde.org)
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* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#include "flutter/sky/engine/core/rendering/InlineTextBox.h"
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#include "flutter/sky/engine/core/editing/CompositionUnderline.h"
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#include "flutter/sky/engine/core/editing/CompositionUnderlineRangeFilter.h"
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#include "flutter/sky/engine/core/rendering/HitTestResult.h"
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#include "flutter/sky/engine/core/rendering/PaintInfo.h"
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#include "flutter/sky/engine/core/rendering/RenderBlock.h"
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#include "flutter/sky/engine/core/rendering/RenderTheme.h"
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#include "flutter/sky/engine/core/rendering/style/ShadowList.h"
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#include "flutter/sky/engine/platform/animation/UnitBezier.h"
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#include "flutter/sky/engine/platform/fonts/FontCache.h"
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#include "flutter/sky/engine/platform/fonts/GlyphBuffer.h"
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#include "flutter/sky/engine/platform/fonts/WidthIterator.h"
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#include "flutter/sky/engine/platform/graphics/GraphicsContextStateSaver.h"
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#include "flutter/sky/engine/wtf/Vector.h"
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#include "flutter/sky/engine/wtf/text/CString.h"
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#include "flutter/sky/engine/wtf/text/StringBuilder.h"
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#include <algorithm>
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namespace blink {
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struct SameSizeAsInlineTextBox : public InlineBox {
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unsigned variables[1];
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unsigned short variables2[2];
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void* pointers[3];
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};
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COMPILE_ASSERT(sizeof(InlineTextBox) == sizeof(SameSizeAsInlineTextBox), InlineTextBox_should_stay_small);
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typedef WTF::HashMap<const InlineTextBox*, LayoutRect> InlineTextBoxOverflowMap;
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static InlineTextBoxOverflowMap* gTextBoxesWithOverflow;
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void InlineTextBox::destroy()
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{
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if (!knownToHaveNoOverflow() && gTextBoxesWithOverflow)
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gTextBoxesWithOverflow->remove(this);
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InlineBox::destroy();
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}
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void InlineTextBox::markDirty()
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{
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m_len = 0;
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m_start = 0;
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InlineBox::markDirty();
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}
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LayoutRect InlineTextBox::logicalOverflowRect() const
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{
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if (knownToHaveNoOverflow() || !gTextBoxesWithOverflow)
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return enclosingIntRect(logicalFrameRect());
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return gTextBoxesWithOverflow->get(this);
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}
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void InlineTextBox::setLogicalOverflowRect(const LayoutRect& rect)
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{
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ASSERT(!knownToHaveNoOverflow());
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if (!gTextBoxesWithOverflow)
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gTextBoxesWithOverflow = new InlineTextBoxOverflowMap;
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gTextBoxesWithOverflow->add(this, rect);
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}
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int InlineTextBox::baselinePosition(FontBaseline baselineType) const
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{
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if (!isText() || !parent())
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return 0;
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if (parent()->renderer() == renderer().parent())
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return parent()->baselinePosition(baselineType);
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return toRenderBoxModelObject(renderer().parent())->baselinePosition(baselineType, isFirstLineStyle(), HorizontalLine, PositionOnContainingLine);
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}
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LayoutUnit InlineTextBox::lineHeight() const
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{
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if (!isText() || !renderer().parent())
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return 0;
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if (parent()->renderer() == renderer().parent())
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return parent()->lineHeight();
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return toRenderBoxModelObject(renderer().parent())->lineHeight(isFirstLineStyle(), HorizontalLine, PositionOnContainingLine);
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}
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LayoutUnit InlineTextBox::selectionTop()
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{
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return root().selectionTop();
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}
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LayoutUnit InlineTextBox::selectionBottom()
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{
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return root().selectionBottom();
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}
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LayoutUnit InlineTextBox::selectionHeight()
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{
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return root().selectionHeight();
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}
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bool InlineTextBox::isSelected(int startPos, int endPos) const
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{
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int sPos = std::max(startPos - m_start, 0);
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// The position after a hard line break is considered to be past its end.
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// See the corresponding code in InlineTextBox::selectionState.
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int ePos = std::min(endPos - m_start, int(m_len) + (isLineBreak() ? 0 : 1));
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return (sPos < ePos);
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}
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RenderObject::SelectionState InlineTextBox::selectionState()
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{
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RenderObject::SelectionState state = renderer().selectionState();
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if (state == RenderObject::SelectionStart || state == RenderObject::SelectionEnd || state == RenderObject::SelectionBoth) {
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int startPos, endPos;
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renderer().selectionStartEnd(startPos, endPos);
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// The position after a hard line break is considered to be past its end.
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// See the corresponding code in InlineTextBox::isSelected.
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int lastSelectable = start() + len() - (isLineBreak() ? 1 : 0);
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// FIXME: Remove -webkit-line-break: LineBreakAfterWhiteSpace.
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int endOfLineAdjustmentForCSSLineBreak = renderer().style()->lineBreak() == LineBreakAfterWhiteSpace ? -1 : 0;
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bool start = (state != RenderObject::SelectionEnd && startPos >= m_start && startPos <= m_start + m_len + endOfLineAdjustmentForCSSLineBreak);
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bool end = (state != RenderObject::SelectionStart && endPos > m_start && endPos <= lastSelectable);
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if (start && end)
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state = RenderObject::SelectionBoth;
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else if (start)
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state = RenderObject::SelectionStart;
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else if (end)
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state = RenderObject::SelectionEnd;
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else if ((state == RenderObject::SelectionEnd || startPos < m_start) &&
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(state == RenderObject::SelectionStart || endPos > lastSelectable))
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state = RenderObject::SelectionInside;
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else if (state == RenderObject::SelectionBoth)
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state = RenderObject::SelectionNone;
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}
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return state;
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}
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LayoutRect InlineTextBox::localSelectionRect(int startPos, int endPos)
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{
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int sPos = std::max(startPos - m_start, 0);
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int ePos = std::min(endPos - m_start, (int)m_len);
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if (sPos > ePos)
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return LayoutRect();
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FontCachePurgePreventer fontCachePurgePreventer;
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LayoutUnit selTop = selectionTop();
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LayoutUnit selHeight = selectionHeight();
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RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
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const Font& font = styleToUse->font();
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StringBuilder charactersWithHyphen;
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bool respectHyphen = ePos == m_len && hasHyphen();
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TextRun textRun = constructTextRun(styleToUse, font, respectHyphen ? &charactersWithHyphen : 0);
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FloatPoint startingPoint = FloatPoint(logicalLeft(), selTop.toFloat());
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LayoutRect r;
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if (sPos || ePos != static_cast<int>(m_len))
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r = enclosingIntRect(font.selectionRectForText(textRun, startingPoint, selHeight, sPos, ePos));
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else // Avoid computing the font width when the entire line box is selected as an optimization.
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r = enclosingIntRect(FloatRect(startingPoint, FloatSize(m_logicalWidth, selHeight.toFloat())));
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LayoutUnit logicalWidth = r.width();
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if (r.x() > logicalRight())
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logicalWidth = 0;
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else if (r.maxX() > logicalRight())
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logicalWidth = logicalRight() - r.x();
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LayoutPoint topPoint = LayoutPoint(r.x(), selTop);
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return LayoutRect(topPoint, LayoutSize(logicalWidth, selHeight));
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}
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void InlineTextBox::deleteLine()
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{
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renderer().removeTextBox(this);
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destroy();
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}
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void InlineTextBox::extractLine()
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{
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if (extracted())
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return;
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renderer().extractTextBox(this);
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}
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void InlineTextBox::attachLine()
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{
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if (!extracted())
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return;
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renderer().attachTextBox(this);
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}
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bool InlineTextBox::isLineBreak() const
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{
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return renderer().style()->preserveNewline() && len() == 1 && (*renderer().text().impl())[start()] == '\n';
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}
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bool InlineTextBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit /* lineTop */, LayoutUnit /*lineBottom*/)
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{
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if (isLineBreak())
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return false;
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FloatPoint boxOrigin = locationIncludingFlipping();
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boxOrigin.moveBy(accumulatedOffset);
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FloatRect rect(boxOrigin, size());
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if (m_truncation != cFullTruncation && visibleToHitTestRequest(request) && locationInContainer.intersects(rect)) {
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renderer().updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
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return true;
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}
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return false;
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}
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bool InlineTextBox::getEmphasisMarkPosition(RenderStyle* style, TextEmphasisPosition& emphasisPosition) const
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{
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if (style->textEmphasisMark() == TextEmphasisMarkNone)
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return false;
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// FIXME(sky): remove this function, it was for ruby.
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emphasisPosition = style->textEmphasisPosition();
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return true;
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}
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namespace {
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struct TextPaintingStyle {
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Color fillColor;
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Color strokeColor;
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Color emphasisMarkColor;
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float strokeWidth;
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const ShadowList* shadow;
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bool operator==(const TextPaintingStyle& other)
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{
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return fillColor == other.fillColor
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&& strokeColor == other.strokeColor
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&& emphasisMarkColor == other.emphasisMarkColor
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&& strokeWidth == other.strokeWidth
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&& shadow == other.shadow;
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}
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bool operator!=(const TextPaintingStyle& other) { return !(*this == other); }
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};
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TextPaintingStyle textPaintingStyle(RenderText& renderer, RenderStyle* style)
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{
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TextPaintingStyle textStyle;
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textStyle.fillColor = style->resolveColor(style->textFillColor());
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textStyle.strokeColor = style->resolveColor(style->textStrokeColor());
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textStyle.emphasisMarkColor = style->resolveColor(style->textEmphasisColor());
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textStyle.strokeWidth = style->textStrokeWidth();
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textStyle.shadow = style->textShadow();
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return textStyle;
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}
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TextPaintingStyle selectionPaintingStyle(RenderText& renderer, bool haveSelection, const TextPaintingStyle& textStyle)
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{
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TextPaintingStyle selectionStyle = textStyle;
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if (haveSelection) {
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selectionStyle.fillColor = renderer.selectionForegroundColor();
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selectionStyle.emphasisMarkColor = renderer.selectionEmphasisMarkColor();
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}
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return selectionStyle;
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}
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void updateGraphicsContext(GraphicsContext* context, const TextPaintingStyle& textStyle, GraphicsContextStateSaver& stateSaver)
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{
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TextDrawingModeFlags mode = context->textDrawingMode();
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if (textStyle.strokeWidth > 0) {
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TextDrawingModeFlags newMode = mode | TextModeStroke;
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if (mode != newMode) {
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if (!stateSaver.saved())
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stateSaver.save();
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context->setTextDrawingMode(newMode);
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mode = newMode;
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}
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}
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if (mode & TextModeFill && textStyle.fillColor != context->fillColor())
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context->setFillColor(textStyle.fillColor);
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if (mode & TextModeStroke) {
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if (textStyle.strokeColor != context->strokeColor())
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context->setStrokeColor(textStyle.strokeColor);
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if (textStyle.strokeWidth != context->strokeThickness())
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context->setStrokeThickness(textStyle.strokeWidth);
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}
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if (textStyle.shadow) {
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if (!stateSaver.saved())
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stateSaver.save();
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context->setDrawLooper(textStyle.shadow->createDrawLooper(DrawLooperBuilder::ShadowIgnoresAlpha));
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}
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}
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void paintText(GraphicsContext* context,
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const Font& font, const TextRun& textRun,
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const AtomicString& emphasisMark, int emphasisMarkOffset,
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int startOffset, int endOffset, int truncationPoint,
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const FloatPoint& textOrigin, const FloatRect& boxRect,
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TextBlobPtr* cachedTextBlob = 0)
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{
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TextRunPaintInfo textRunPaintInfo(textRun);
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textRunPaintInfo.bounds = boxRect;
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if (startOffset <= endOffset) {
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textRunPaintInfo.from = startOffset;
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textRunPaintInfo.to = endOffset;
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// FIXME: We should be able to use cachedTextBlob in more cases.
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textRunPaintInfo.cachedTextBlob = cachedTextBlob;
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if (emphasisMark.isEmpty())
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context->drawText(font, textRunPaintInfo, textOrigin);
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else
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context->drawEmphasisMarks(font, textRunPaintInfo, emphasisMark, textOrigin + IntSize(0, emphasisMarkOffset));
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} else {
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if (endOffset > 0) {
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textRunPaintInfo.from = 0;
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textRunPaintInfo.to = endOffset;
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if (emphasisMark.isEmpty())
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context->drawText(font, textRunPaintInfo, textOrigin);
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else
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context->drawEmphasisMarks(font, textRunPaintInfo, emphasisMark, textOrigin + IntSize(0, emphasisMarkOffset));
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}
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if (startOffset < truncationPoint) {
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textRunPaintInfo.from = startOffset;
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textRunPaintInfo.to = truncationPoint;
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if (emphasisMark.isEmpty())
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context->drawText(font, textRunPaintInfo, textOrigin);
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else
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context->drawEmphasisMarks(font, textRunPaintInfo, emphasisMark, textOrigin + IntSize(0, emphasisMarkOffset));
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}
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}
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}
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inline void paintEmphasisMark(GraphicsContext* context,
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const AtomicString& emphasisMark, int emphasisMarkOffset,
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int startOffset, int endOffset, int paintRunLength,
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const Font& font, const TextRun& textRun,
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const FloatPoint& textOrigin, const FloatRect& boxRect)
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{
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ASSERT(!emphasisMark.isEmpty());
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paintText(context, font, textRun, emphasisMark, emphasisMarkOffset, startOffset, endOffset, paintRunLength, textOrigin, boxRect);
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}
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void paintTextWithEmphasisMark(
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GraphicsContext* context, const Font& font, const TextPaintingStyle& textStyle, const TextRun& textRun,
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const AtomicString& emphasisMark, int emphasisMarkOffset, int startOffset, int endOffset, int length,
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const FloatPoint& textOrigin, const FloatRect& boxRect, TextBlobPtr* cachedTextBlob = 0)
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{
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GraphicsContextStateSaver stateSaver(*context, false);
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updateGraphicsContext(context, textStyle, stateSaver);
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paintText(context, font, textRun, nullAtom, 0, startOffset, endOffset, length, textOrigin, boxRect, cachedTextBlob);
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if (!emphasisMark.isEmpty()) {
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if (textStyle.emphasisMarkColor != textStyle.fillColor)
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context->setFillColor(textStyle.emphasisMarkColor);
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paintEmphasisMark(context, emphasisMark, emphasisMarkOffset, startOffset, endOffset, length, font, textRun, textOrigin, boxRect);
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}
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}
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} // namespace
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void InlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit /*lineTop*/, LayoutUnit /*lineBottom*/, Vector<RenderBox*>& layers)
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{
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if (isLineBreak() || m_truncation == cFullTruncation || !m_len)
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return;
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LayoutRect logicalVisualOverflow = logicalOverflowRect();
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LayoutUnit logicalStart = logicalVisualOverflow.x() + paintOffset.x();
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LayoutUnit logicalExtent = logicalVisualOverflow.width();
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LayoutUnit paintEnd = paintInfo.rect.maxX();
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LayoutUnit paintStart = paintInfo.rect.x();
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// When subpixel font scaling is enabled text runs are positioned at
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// subpixel boundaries on the x-axis and thus there is no reason to
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// snap the x value. We still round the y-axis to ensure consistent
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// line heights.
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LayoutPoint adjustedPaintOffset = LayoutPoint(paintOffset.x(), paintOffset.y().round());
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if (logicalStart >= paintEnd || logicalStart + logicalExtent <= paintStart)
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return;
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if (m_truncation != cNoTruncation) {
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if (renderer().containingBlock()->style()->isLeftToRightDirection() != isLeftToRightDirection()) {
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// Make the visible fragment of text hug the edge closest to the rest of the run by moving the origin
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// at which we start drawing text.
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// e.g. In the case of LTR text truncated in an RTL Context, the correct behavior is:
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// |Hello|CBA| -> |...He|CBA|
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// In order to draw the fragment "He" aligned to the right edge of it's box, we need to start drawing
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// farther to the right.
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// NOTE: WebKit's behavior differs from that of IE which appears to just overlay the ellipsis on top of the
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// truncated string i.e. |Hello|CBA| -> |...lo|CBA|
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LayoutUnit widthOfVisibleText = renderer().width(m_start, m_truncation, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
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LayoutUnit widthOfHiddenText = m_logicalWidth - widthOfVisibleText;
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// FIXME: The hit testing logic also needs to take this translation into account.
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LayoutSize truncationOffset(isLeftToRightDirection() ? widthOfHiddenText : -widthOfHiddenText, 0);
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adjustedPaintOffset.move(truncationOffset);
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}
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}
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GraphicsContext* context = paintInfo.context;
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RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
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FloatPoint boxOrigin = locationIncludingFlipping();
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boxOrigin.move(adjustedPaintOffset.x().toFloat(), adjustedPaintOffset.y().toFloat());
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FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), logicalHeight()));
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bool haveSelection = selectionState() != RenderObject::SelectionNone;
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// Determine text colors.
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TextPaintingStyle textStyle = textPaintingStyle(renderer(), styleToUse);
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TextPaintingStyle selectionStyle = selectionPaintingStyle(renderer(), haveSelection, textStyle);
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bool paintSelectedTextSeparately = textStyle != selectionStyle;
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// Set our font.
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const Font& font = styleToUse->font();
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FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());
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// 1. Paint backgrounds behind text if needed. Examples of such backgrounds include selection.
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if (haveSelection)
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paintSelection(context, boxOrigin, styleToUse, font, selectionStyle.fillColor);
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// 2. Now paint the foreground, including text and decorations like underline/overline (in quirks mode only).
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int length = m_len;
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int maximumLength;
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StringView string = renderer().text().createView();
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if (static_cast<unsigned>(length) != string.length() || m_start)
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string.narrow(m_start, length);
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maximumLength = renderer().textLength() - m_start;
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StringBuilder charactersWithHyphen;
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TextRun textRun = constructTextRun(styleToUse, font, string, maximumLength, hasHyphen() ? &charactersWithHyphen : 0);
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if (hasHyphen())
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length = textRun.length();
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int sPos = 0;
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int ePos = 0;
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if (paintSelectedTextSeparately)
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selectionStartEnd(sPos, ePos);
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bool respectHyphen = ePos == m_len && hasHyphen();
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if (respectHyphen)
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ePos = textRun.length();
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if (m_truncation != cNoTruncation) {
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sPos = std::min<int>(sPos, m_truncation);
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ePos = std::min<int>(ePos, m_truncation);
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length = m_truncation;
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}
|
|
|
|
int emphasisMarkOffset = 0;
|
|
TextEmphasisPosition emphasisMarkPosition;
|
|
bool hasTextEmphasis = getEmphasisMarkPosition(styleToUse, emphasisMarkPosition);
|
|
const AtomicString& emphasisMark = hasTextEmphasis ? styleToUse->textEmphasisMarkString() : nullAtom;
|
|
if (!emphasisMark.isEmpty())
|
|
emphasisMarkOffset = emphasisMarkPosition == TextEmphasisPositionOver ? -font.fontMetrics().ascent() - font.emphasisMarkDescent(emphasisMark) : font.fontMetrics().descent() + font.emphasisMarkAscent(emphasisMark);
|
|
|
|
// FIXME: Truncate right-to-left text correctly.
|
|
int startOffset = 0;
|
|
int endOffset = length;
|
|
if (paintSelectedTextSeparately && ePos > sPos) {
|
|
startOffset = ePos;
|
|
endOffset = sPos;
|
|
}
|
|
// FIXME: This cache should probably ultimately be held somewhere else.
|
|
// A hashmap is convenient to avoid a memory hit when the
|
|
// RuntimeEnabledFeature is off.
|
|
bool textBlobIsCacheable = startOffset == 0 && endOffset == length;
|
|
TextBlobPtr* cachedTextBlob = textBlobIsCacheable ? &m_cachedTextBlob : nullptr;
|
|
paintTextWithEmphasisMark(context, font, textStyle, textRun, emphasisMark, emphasisMarkOffset, startOffset, endOffset, length, textOrigin, boxRect, cachedTextBlob);
|
|
|
|
if (paintSelectedTextSeparately && sPos < ePos) {
|
|
// paint only the text that is selected
|
|
bool textBlobIsCacheable = sPos == 0 && ePos == length;
|
|
TextBlobPtr* cachedTextBlob = textBlobIsCacheable ? &m_cachedTextBlob : nullptr;
|
|
paintTextWithEmphasisMark(context, font, selectionStyle, textRun, emphasisMark, emphasisMarkOffset, sPos, ePos, length, textOrigin, boxRect, cachedTextBlob);
|
|
}
|
|
|
|
// Paint decorations
|
|
TextDecoration textDecorations = styleToUse->textDecorationsInEffect();
|
|
if (textDecorations != TextDecorationNone) {
|
|
GraphicsContextStateSaver stateSaver(*context, false);
|
|
updateGraphicsContext(context, textStyle, stateSaver);
|
|
paintDecoration(context, boxOrigin, textDecorations);
|
|
}
|
|
}
|
|
|
|
void InlineTextBox::selectionStartEnd(int& sPos, int& ePos)
|
|
{
|
|
int startPos, endPos;
|
|
if (renderer().selectionState() == RenderObject::SelectionInside) {
|
|
startPos = 0;
|
|
endPos = renderer().textLength();
|
|
} else {
|
|
renderer().selectionStartEnd(startPos, endPos);
|
|
if (renderer().selectionState() == RenderObject::SelectionStart)
|
|
endPos = renderer().textLength();
|
|
else if (renderer().selectionState() == RenderObject::SelectionEnd)
|
|
startPos = 0;
|
|
}
|
|
|
|
sPos = std::max(startPos - m_start, 0);
|
|
ePos = std::min(endPos - m_start, (int)m_len);
|
|
}
|
|
|
|
void InlineTextBox::paintSelection(GraphicsContext* context, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, Color textColor)
|
|
{
|
|
// See if we have a selection to paint at all.
|
|
int sPos, ePos;
|
|
selectionStartEnd(sPos, ePos);
|
|
if (sPos >= ePos)
|
|
return;
|
|
|
|
Color c = renderer().selectionBackgroundColor();
|
|
if (!c.alpha())
|
|
return;
|
|
|
|
// If the text color ends up being the same as the selection background, invert the selection
|
|
// background.
|
|
if (textColor == c)
|
|
c = Color(0xff - c.red(), 0xff - c.green(), 0xff - c.blue());
|
|
|
|
// If the text is truncated, let the thing being painted in the truncation
|
|
// draw its own highlight.
|
|
int length = m_truncation != cNoTruncation ? m_truncation : m_len;
|
|
StringView string = renderer().text().createView();
|
|
|
|
if (string.length() != static_cast<unsigned>(length) || m_start)
|
|
string.narrow(m_start, length);
|
|
|
|
StringBuilder charactersWithHyphen;
|
|
bool respectHyphen = ePos == length && hasHyphen();
|
|
TextRun textRun = constructTextRun(style, font, string, renderer().textLength() - m_start, respectHyphen ? &charactersWithHyphen : 0);
|
|
if (respectHyphen)
|
|
ePos = textRun.length();
|
|
|
|
LayoutUnit selectionBottom = root().selectionBottom();
|
|
LayoutUnit selectionTop = root().selectionTopAdjustedForPrecedingBlock();
|
|
|
|
int deltaY = roundToInt(logicalTop() - selectionTop);
|
|
int selHeight = std::max(0, roundToInt(selectionBottom - selectionTop));
|
|
|
|
FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY);
|
|
FloatRect clipRect(localOrigin, FloatSize(m_logicalWidth, selHeight));
|
|
|
|
GraphicsContextStateSaver stateSaver(*context);
|
|
context->clip(clipRect);
|
|
context->drawHighlightForText(font, textRun, localOrigin, selHeight, c, sPos, ePos);
|
|
}
|
|
|
|
unsigned InlineTextBox::underlinePaintStart(const CompositionUnderline& underline)
|
|
{
|
|
return std::max(static_cast<unsigned>(m_start), underline.startOffset);
|
|
}
|
|
|
|
unsigned InlineTextBox::underlinePaintEnd(const CompositionUnderline& underline)
|
|
{
|
|
unsigned paintEnd = std::min(end() + 1, underline.endOffset); // end() points at the last char, not past it.
|
|
if (m_truncation != cNoTruncation)
|
|
paintEnd = std::min(paintEnd, static_cast<unsigned>(m_start + m_truncation));
|
|
return paintEnd;
|
|
}
|
|
|
|
void InlineTextBox::paintSingleCompositionBackgroundRun(GraphicsContext* context, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, Color backgroundColor, int startPos, int endPos)
|
|
{
|
|
int sPos = std::max(startPos - m_start, 0);
|
|
int ePos = std::min(endPos - m_start, static_cast<int>(m_len));
|
|
if (sPos >= ePos)
|
|
return;
|
|
|
|
int deltaY = logicalTop() - selectionTop();
|
|
int selHeight = selectionHeight();
|
|
FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY);
|
|
context->drawHighlightForText(font, constructTextRun(style, font), localOrigin, selHeight, backgroundColor, sPos, ePos);
|
|
}
|
|
|
|
static StrokeStyle textDecorationStyleToStrokeStyle(TextDecorationStyle decorationStyle)
|
|
{
|
|
StrokeStyle strokeStyle = SolidStroke;
|
|
switch (decorationStyle) {
|
|
case TextDecorationStyleSolid:
|
|
strokeStyle = SolidStroke;
|
|
break;
|
|
case TextDecorationStyleDouble:
|
|
strokeStyle = DoubleStroke;
|
|
break;
|
|
case TextDecorationStyleDotted:
|
|
strokeStyle = DottedStroke;
|
|
break;
|
|
case TextDecorationStyleDashed:
|
|
strokeStyle = DashedStroke;
|
|
break;
|
|
case TextDecorationStyleWavy:
|
|
strokeStyle = WavyStroke;
|
|
break;
|
|
}
|
|
|
|
return strokeStyle;
|
|
}
|
|
|
|
static int computeUnderlineOffset(const TextUnderlinePosition underlinePosition, const FontMetrics& fontMetrics, const InlineTextBox* inlineTextBox, const float textDecorationThickness)
|
|
{
|
|
// Compute the gap between the font and the underline. Use at least one
|
|
// pixel gap, if underline is thick then use a bigger gap.
|
|
int gap = 0;
|
|
|
|
// Underline position of zero means draw underline on Baseline Position,
|
|
// in Blink we need at least 1-pixel gap to adding following check.
|
|
// Positive underline Position means underline should be drawn above baselin e
|
|
// and negative value means drawing below baseline, negating the value as in Blink
|
|
// downward Y-increases.
|
|
|
|
if (fontMetrics.underlinePosition())
|
|
gap = -fontMetrics.underlinePosition();
|
|
else
|
|
gap = std::max<int>(1, ceilf(textDecorationThickness / 2.f));
|
|
|
|
// FIXME: We support only horizontal text for now.
|
|
switch (underlinePosition) {
|
|
case TextUnderlinePositionAuto:
|
|
return fontMetrics.ascent() + gap; // Position underline near the alphabetic baseline.
|
|
case TextUnderlinePositionUnder: {
|
|
// Position underline relative to the under edge of the lowest element's content box.
|
|
const float offset = inlineTextBox->root().maxLogicalTop() - inlineTextBox->logicalTop();
|
|
if (offset > 0)
|
|
return inlineTextBox->logicalHeight() + gap + offset;
|
|
return inlineTextBox->logicalHeight() + gap;
|
|
}
|
|
}
|
|
|
|
ASSERT_NOT_REACHED();
|
|
return fontMetrics.ascent() + gap;
|
|
}
|
|
|
|
struct CurveAlongX {
|
|
static inline float x(const FloatPoint& p) { return p.x(); }
|
|
static inline float y(const FloatPoint& p) { return p.y(); }
|
|
static inline FloatPoint p(float x, float y) { return FloatPoint(x, y); }
|
|
static inline void setX(FloatPoint& p, double x) { p.setX(x); }
|
|
};
|
|
|
|
struct CurveAlongY {
|
|
static inline float x(const FloatPoint& p) { return p.y(); }
|
|
static inline float y(const FloatPoint& p) { return p.x(); }
|
|
static inline FloatPoint p(float x, float y) { return FloatPoint(y, x); }
|
|
static inline void setX(FloatPoint& p, double x) { p.setY(x); }
|
|
};
|
|
|
|
/*
|
|
* Draw one cubic Bezier curve and repeat the same pattern along the
|
|
* the decoration's axis. The start point (p1), controlPoint1,
|
|
* controlPoint2 and end point (p2) of the Bezier curve form a diamond
|
|
* shape, as follows (the four points marked +):
|
|
*
|
|
* step
|
|
* |-----------|
|
|
*
|
|
* controlPoint1
|
|
* +
|
|
*
|
|
*
|
|
* . .
|
|
* . .
|
|
* . .
|
|
* (x1, y1) p1 + . + p2 (x2, y2) - <--- Decoration's axis
|
|
* . . |
|
|
* . . |
|
|
* . . | controlPointDistance
|
|
* |
|
|
* |
|
|
* + -
|
|
* controlPoint2
|
|
*
|
|
* |-----------|
|
|
* step
|
|
*
|
|
* strokeWavyTextDecorationInternal() takes two points, p1 and p2.
|
|
* These must be axis-aligned. If they are horizontally-aligned,
|
|
* specialize it with CurveAlongX; if they are vertically aligned,
|
|
* specialize it with CurveAlongY. The function is written as if it
|
|
* was doing everything along the X axis; CurveAlongY just flips the
|
|
* coordinates around.
|
|
*/
|
|
template <class Curve> static void strokeWavyTextDecorationInternal(GraphicsContext* context, FloatPoint p1, FloatPoint p2, float strokeThickness)
|
|
{
|
|
ASSERT(Curve::y(p1) == Curve::y(p2)); // verify that this is indeed axis-aligned
|
|
|
|
context->adjustLineToPixelBoundaries(p1, p2, strokeThickness, context->strokeStyle());
|
|
|
|
Path path;
|
|
path.moveTo(p1);
|
|
|
|
float controlPointDistance = 2 * strokeThickness;
|
|
float step = controlPointDistance;
|
|
|
|
float yAxis = Curve::y(p1);
|
|
float x1;
|
|
float x2;
|
|
|
|
if (Curve::x(p1) < Curve::x(p2)) {
|
|
x1 = Curve::x(p1);
|
|
x2 = Curve::x(p2);
|
|
} else {
|
|
x1 = Curve::x(p2);
|
|
x2 = Curve::x(p1);
|
|
}
|
|
|
|
FloatPoint controlPoint1 = Curve::p(0, yAxis + controlPointDistance);
|
|
FloatPoint controlPoint2 = Curve::p(0, yAxis - controlPointDistance);
|
|
|
|
float x;
|
|
for (x = x1; x + 2 * step <= x2;) {
|
|
Curve::setX(controlPoint1, x + step);
|
|
Curve::setX(controlPoint2, x + step);
|
|
x += 2 * step;
|
|
path.addBezierCurveTo(controlPoint1, controlPoint2, Curve::p(x, yAxis));
|
|
}
|
|
|
|
if (x < x2) {
|
|
Curve::setX(controlPoint1, x + step);
|
|
Curve::setX(controlPoint2, x + step);
|
|
float xScale = 1.0 / (2 * step);
|
|
float yScale = 1.0 / (2 * controlPointDistance);
|
|
OwnPtr<UnitBezier> bezier = adoptPtr(new UnitBezier((Curve::x(controlPoint1) - x) * xScale,
|
|
(Curve::y(controlPoint1) - yAxis) * yScale,
|
|
(Curve::x(controlPoint2) - x) * xScale,
|
|
(Curve::y(controlPoint2) - yAxis) * yScale));
|
|
float t = bezier->solveCurveX((x2 - x) / (2.0 * step), std::numeric_limits<double>::epsilon());
|
|
// following math based on http://stackoverflow.com/a/879213
|
|
float u1 = 1.0 - t;
|
|
float qxb = x * u1 * u1 + Curve::x(controlPoint1) * 2 * t * u1 + Curve::x(controlPoint2) * t * t;
|
|
float qxd = Curve::x(controlPoint1) * u1 * u1 + Curve::x(controlPoint2) * 2 * t * u1 + (x+step) * t * t;
|
|
float qyb = yAxis * u1 * u1 + Curve::y(controlPoint1) * 2 * t * u1 + Curve::y(controlPoint2) * t * t;
|
|
float qyd = Curve::y(controlPoint1) * u1 * u1 + Curve::y(controlPoint2) * 2 * t * u1 + yAxis * t * t;
|
|
float xb = x * u1 + Curve::x(controlPoint1) * t;
|
|
float yb = yAxis * u1 + Curve::y(controlPoint1) * t;
|
|
float xc = qxb;
|
|
float xd = qxb * u1 + qxd * t;
|
|
float yc = qyb;
|
|
float yd = qyb * u1 + qyd * t;
|
|
path.addBezierCurveTo(Curve::p(xb, yb), Curve::p(xc, yc), Curve::p(xd, yd));
|
|
}
|
|
|
|
context->setShouldAntialias(true);
|
|
context->strokePath(path);
|
|
}
|
|
|
|
static void strokeWavyTextDecoration(GraphicsContext* context, FloatPoint p1, FloatPoint p2, float strokeThickness)
|
|
{
|
|
if (p1.y() == p2.y()) // horizontal line
|
|
strokeWavyTextDecorationInternal<CurveAlongX>(context, p1, p2, strokeThickness);
|
|
else // vertical line
|
|
strokeWavyTextDecorationInternal<CurveAlongY>(context, p1, p2, strokeThickness);
|
|
}
|
|
|
|
static bool shouldSetDecorationAntialias(TextDecorationStyle decorationStyle)
|
|
{
|
|
return decorationStyle == TextDecorationStyleDotted || decorationStyle == TextDecorationStyleDashed;
|
|
}
|
|
|
|
static bool shouldSetDecorationAntialias(TextDecorationStyle underline, TextDecorationStyle overline, TextDecorationStyle linethrough)
|
|
{
|
|
return shouldSetDecorationAntialias(underline) || shouldSetDecorationAntialias(overline) || shouldSetDecorationAntialias(linethrough);
|
|
}
|
|
|
|
static void paintAppliedDecoration(GraphicsContext* context, FloatPoint start, float width, float doubleOffset, int wavyOffsetFactor,
|
|
RenderObject::AppliedTextDecoration decoration, float thickness, bool antialiasDecoration)
|
|
{
|
|
context->setStrokeStyle(textDecorationStyleToStrokeStyle(decoration.style));
|
|
context->setStrokeColor(decoration.color);
|
|
|
|
switch (decoration.style) {
|
|
case TextDecorationStyleWavy:
|
|
strokeWavyTextDecoration(context, start + FloatPoint(0, doubleOffset * wavyOffsetFactor), start + FloatPoint(width, doubleOffset * wavyOffsetFactor), thickness);
|
|
break;
|
|
case TextDecorationStyleDotted:
|
|
case TextDecorationStyleDashed:
|
|
context->setShouldAntialias(antialiasDecoration);
|
|
// Fall through
|
|
default:
|
|
context->drawLineForText(start, width);
|
|
|
|
if (decoration.style == TextDecorationStyleDouble)
|
|
context->drawLineForText(start + FloatPoint(0, doubleOffset), width);
|
|
}
|
|
}
|
|
|
|
void InlineTextBox::paintDecoration(GraphicsContext* context, const FloatPoint& boxOrigin, TextDecoration deco)
|
|
{
|
|
GraphicsContextStateSaver stateSaver(*context);
|
|
|
|
if (m_truncation == cFullTruncation)
|
|
return;
|
|
|
|
FloatPoint localOrigin = boxOrigin;
|
|
|
|
float width = m_logicalWidth;
|
|
if (m_truncation != cNoTruncation) {
|
|
width = renderer().width(m_start, m_truncation, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
|
|
if (!isLeftToRightDirection())
|
|
localOrigin.move(m_logicalWidth - width, 0);
|
|
}
|
|
|
|
// Get the text decoration colors.
|
|
RenderObject::AppliedTextDecoration underline, overline, linethrough;
|
|
renderer().getTextDecorations(deco, underline, overline, linethrough, true);
|
|
if (isFirstLineStyle())
|
|
renderer().getTextDecorations(deco, underline, overline, linethrough, true, true);
|
|
|
|
// Use a special function for underlines to get the positioning exactly right.
|
|
|
|
RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
|
|
int baseline = styleToUse->fontMetrics().ascent();
|
|
|
|
// Set the thick of the line to be 10% (or something else ?)of the computed font size and not less than 1px.
|
|
|
|
// Update Underline thickness, in case we have Faulty Font Metrics calculating underline thickness by old method.
|
|
float textDecorationThickness = styleToUse->fontMetrics().underlineThickness(); // TODO(ianh): Make this author-controllable
|
|
int fontHeightInt = (int)(styleToUse->fontMetrics().floatHeight() + 0.5);
|
|
if ((textDecorationThickness == 0.f) || (textDecorationThickness >= (fontHeightInt >> 1)))
|
|
textDecorationThickness = std::max(1.f, styleToUse->computedFontSize() / 10.f);
|
|
|
|
context->setStrokeThickness(textDecorationThickness);
|
|
|
|
bool antialiasDecoration = shouldSetDecorationAntialias(overline.style, underline.style, linethrough.style)
|
|
&& RenderBoxModelObject::shouldAntialiasLines(context);
|
|
|
|
// Offset between lines - always non-zero, so lines never cross each other.
|
|
float doubleOffset = textDecorationThickness + 1.f;
|
|
|
|
if (deco & TextDecorationUnderline) {
|
|
const int underlineOffset = computeUnderlineOffset(styleToUse->textUnderlinePosition(), styleToUse->fontMetrics(), this, textDecorationThickness);
|
|
paintAppliedDecoration(context, localOrigin + FloatPoint(0, underlineOffset), width, doubleOffset, 1, underline, textDecorationThickness, antialiasDecoration);
|
|
}
|
|
if (deco & TextDecorationOverline) {
|
|
paintAppliedDecoration(context, localOrigin, width, -doubleOffset, 1, overline, textDecorationThickness, antialiasDecoration);
|
|
}
|
|
if (deco & TextDecorationLineThrough) {
|
|
const float lineThroughOffset = 2 * baseline / 3;
|
|
paintAppliedDecoration(context, localOrigin + FloatPoint(0, lineThroughOffset), width, doubleOffset, 0, linethrough, textDecorationThickness, antialiasDecoration);
|
|
}
|
|
}
|
|
|
|
void InlineTextBox::paintCompositionBackgrounds(GraphicsContext* pt, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font, bool useCustomUnderlines)
|
|
{
|
|
ASSERT_NOT_REACHED(); // TODO(ianh): this is unused right now, but we should probably expose it if it's useful
|
|
if (useCustomUnderlines) {
|
|
// Paint custom background highlights for compositions.
|
|
Vector<CompositionUnderline> underlines; // TODO(ianh): if we expose this function, provide a way to let authors set this
|
|
CompositionUnderlineRangeFilter filter(underlines, start(), end());
|
|
for (CompositionUnderlineRangeFilter::ConstIterator it = filter.begin(); it != filter.end(); ++it) {
|
|
if (it->backgroundColor == Color::transparent)
|
|
continue;
|
|
paintSingleCompositionBackgroundRun(pt, boxOrigin, style, font, it->backgroundColor, underlinePaintStart(*it), underlinePaintEnd(*it));
|
|
}
|
|
|
|
} else {
|
|
unsigned start = 0; // TODO(ianh): if we expose this function, provide a way to let authors set this
|
|
unsigned end = 0; // TODO(ianh): if we expose this function, provide a way to let authors set this
|
|
paintSingleCompositionBackgroundRun(pt, boxOrigin, style, font, RenderTheme::theme().platformDefaultCompositionBackgroundColor(), start, end);
|
|
}
|
|
}
|
|
|
|
void InlineTextBox::paintCompositionUnderline(GraphicsContext* ctx, const FloatPoint& boxOrigin, const CompositionUnderline& underline)
|
|
{
|
|
if (m_truncation == cFullTruncation)
|
|
return;
|
|
|
|
unsigned paintStart = underlinePaintStart(underline);
|
|
unsigned paintEnd = underlinePaintEnd(underline);
|
|
|
|
// start of line to draw, relative to paintOffset.
|
|
float start = paintStart == static_cast<unsigned>(m_start) ? 0 :
|
|
renderer().width(m_start, paintStart - m_start, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
|
|
// how much line to draw
|
|
float width = (paintStart == static_cast<unsigned>(m_start) && paintEnd == static_cast<unsigned>(end()) + 1) ? m_logicalWidth :
|
|
renderer().width(paintStart, paintEnd - paintStart, textPos() + start, isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
|
|
|
|
// Thick marked text underlines are 2px thick as long as there is room for the 2px line under the baseline.
|
|
// All other marked text underlines are 1px thick.
|
|
// If there's not enough space the underline will touch or overlap characters.
|
|
int lineThickness = 1;
|
|
int baseline = renderer().style(isFirstLineStyle())->fontMetrics().ascent();
|
|
if (underline.thick && logicalHeight() - baseline >= 2)
|
|
lineThickness = 2;
|
|
|
|
// We need to have some space between underlines of subsequent clauses, because some input methods do not use different underline styles for those.
|
|
// We make each line shorter, which has a harmless side effect of shortening the first and last clauses, too.
|
|
start += 1;
|
|
width -= 2;
|
|
|
|
ctx->setStrokeColor(underline.color);
|
|
ctx->setStrokeThickness(lineThickness);
|
|
ctx->drawLineForText(FloatPoint(boxOrigin.x() + start, boxOrigin.y() + logicalHeight() - lineThickness), width);
|
|
}
|
|
|
|
int InlineTextBox::caretMinOffset() const
|
|
{
|
|
return m_start;
|
|
}
|
|
|
|
int InlineTextBox::caretMaxOffset() const
|
|
{
|
|
return m_start + m_len;
|
|
}
|
|
|
|
float InlineTextBox::textPos() const
|
|
{
|
|
// When computing the width of a text run, RenderParagraph::computeInlineDirectionPositionsForLine() doesn't include the actual offset
|
|
// from the containing block edge in its measurement. textPos() should be consistent so the text are rendered in the same width.
|
|
if (logicalLeft() == 0)
|
|
return 0;
|
|
return logicalLeft() - root().logicalLeft();
|
|
}
|
|
|
|
int InlineTextBox::offsetForPosition(float lineOffset, bool includePartialGlyphs) const
|
|
{
|
|
if (isLineBreak())
|
|
return 0;
|
|
|
|
if (lineOffset - logicalLeft() > logicalWidth())
|
|
return isLeftToRightDirection() ? len() : 0;
|
|
if (lineOffset - logicalLeft() < 0)
|
|
return isLeftToRightDirection() ? 0 : len();
|
|
|
|
FontCachePurgePreventer fontCachePurgePreventer;
|
|
|
|
RenderText& text = renderer();
|
|
RenderStyle* style = text.style(isFirstLineStyle());
|
|
const Font& font = style->font();
|
|
return font.offsetForPosition(constructTextRun(style, font), lineOffset - logicalLeft(), includePartialGlyphs);
|
|
}
|
|
|
|
float InlineTextBox::positionForOffset(int offset) const
|
|
{
|
|
ASSERT(offset >= m_start);
|
|
ASSERT(offset <= m_start + m_len);
|
|
|
|
if (isLineBreak())
|
|
return logicalLeft();
|
|
|
|
FontCachePurgePreventer fontCachePurgePreventer;
|
|
|
|
RenderText& text = renderer();
|
|
RenderStyle* styleToUse = text.style(isFirstLineStyle());
|
|
ASSERT(styleToUse);
|
|
const Font& font = styleToUse->font();
|
|
int from = !isLeftToRightDirection() ? offset - m_start : 0;
|
|
int to = !isLeftToRightDirection() ? m_len : offset - m_start;
|
|
// FIXME: Do we need to add rightBearing here?
|
|
return font.selectionRectForText(constructTextRun(styleToUse, font), IntPoint(logicalLeft(), 0), 0, from, to).maxX();
|
|
}
|
|
|
|
bool InlineTextBox::containsCaretOffset(int offset) const
|
|
{
|
|
// Offsets before the box are never "in".
|
|
if (offset < m_start)
|
|
return false;
|
|
|
|
int pastEnd = m_start + m_len;
|
|
|
|
// Offsets inside the box (not at either edge) are always "in".
|
|
if (offset < pastEnd)
|
|
return true;
|
|
|
|
// Offsets outside the box are always "out".
|
|
if (offset > pastEnd)
|
|
return false;
|
|
|
|
// Offsets at the end are "out" for line breaks (they are on the next line).
|
|
if (isLineBreak())
|
|
return false;
|
|
|
|
// Offsets at the end are "in" for normal boxes (but the caller has to check affinity).
|
|
return true;
|
|
}
|
|
|
|
void InlineTextBox::characterWidths(Vector<float>& widths) const
|
|
{
|
|
FontCachePurgePreventer fontCachePurgePreventer;
|
|
|
|
RenderStyle* styleToUse = renderer().style(isFirstLineStyle());
|
|
const Font& font = styleToUse->font();
|
|
|
|
TextRun textRun = constructTextRun(styleToUse, font);
|
|
|
|
GlyphBuffer glyphBuffer;
|
|
WidthIterator it(&font, textRun);
|
|
float lastWidth = 0;
|
|
widths.resize(m_len);
|
|
for (unsigned i = 0; i < m_len; i++) {
|
|
it.advance(i + 1, &glyphBuffer);
|
|
widths[i] = it.m_runWidthSoFar - lastWidth;
|
|
lastWidth = it.m_runWidthSoFar;
|
|
}
|
|
}
|
|
|
|
TextRun InlineTextBox::constructTextRun(RenderStyle* style, const Font& font, StringBuilder* charactersWithHyphen) const
|
|
{
|
|
ASSERT(style);
|
|
ASSERT(renderer().text());
|
|
|
|
StringView string = renderer().text().createView();
|
|
unsigned startPos = start();
|
|
unsigned length = len();
|
|
|
|
if (string.length() != length || startPos)
|
|
string.narrow(startPos, length);
|
|
|
|
return constructTextRun(style, font, string, renderer().textLength() - startPos, charactersWithHyphen);
|
|
}
|
|
|
|
TextRun InlineTextBox::constructTextRun(RenderStyle* style, const Font& font, StringView string, int maximumLength, StringBuilder* charactersWithHyphen) const
|
|
{
|
|
ASSERT(style);
|
|
|
|
if (charactersWithHyphen) {
|
|
const AtomicString& hyphenString = style->hyphenString();
|
|
charactersWithHyphen->reserveCapacity(string.length() + hyphenString.length());
|
|
charactersWithHyphen->append(string);
|
|
charactersWithHyphen->append(hyphenString);
|
|
string = charactersWithHyphen->toString().createView();
|
|
maximumLength = string.length();
|
|
}
|
|
|
|
ASSERT(maximumLength >= static_cast<int>(string.length()));
|
|
|
|
TextRun run(string, textPos(), expansion(), expansionBehavior(), direction(), dirOverride() || style->rtlOrdering() == VisualOrder, !renderer().canUseSimpleFontCodePath());
|
|
run.setTabSize(!style->collapseWhiteSpace(), style->tabSize());
|
|
run.setCharacterScanForCodePath(!renderer().canUseSimpleFontCodePath());
|
|
// Propagate the maximum length of the characters buffer to the TextRun, even when we're only processing a substring.
|
|
run.setCharactersLength(maximumLength);
|
|
ASSERT(run.charactersLength() >= run.length());
|
|
return run;
|
|
}
|
|
|
|
TextRun InlineTextBox::constructTextRunForInspector(RenderStyle* style, const Font& font) const
|
|
{
|
|
return InlineTextBox::constructTextRun(style, font);
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
|
|
const char* InlineTextBox::boxName() const
|
|
{
|
|
return "InlineTextBox";
|
|
}
|
|
|
|
void InlineTextBox::showBox(int printedCharacters) const
|
|
{
|
|
const RenderText& obj = renderer();
|
|
String value = obj.text();
|
|
value = value.substring(start(), len());
|
|
value.replaceWithLiteral('\\', "\\\\");
|
|
value.replaceWithLiteral('\n', "\\n");
|
|
printedCharacters += fprintf(stderr, "%s\t%p", boxName(), this);
|
|
for (; printedCharacters < showTreeCharacterOffset; printedCharacters++)
|
|
fputc(' ', stderr);
|
|
printedCharacters = fprintf(stderr, "\t%s %p", obj.renderName(), &obj);
|
|
const int rendererCharacterOffset = 24;
|
|
for (; printedCharacters < rendererCharacterOffset; printedCharacters++)
|
|
fputc(' ', stderr);
|
|
fprintf(stderr, "(%d,%d) \"%s\"\n", start(), start() + len(), value.utf8().data());
|
|
}
|
|
|
|
#endif
|
|
|
|
} // namespace blink
|