Adam Barth 9b108f1146 SkyShell should be able to draw a green square with GL
This CL teaches SkyShell how to initialize GL and draw a green square.

R=eseidel@google.com, eseidel@chromium.org

Review URL: https://codereview.chromium.org/890803004
2015-01-31 00:44:42 -08:00

42 lines
980 B
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/shell/shell.h"
#include "base/bind.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/thread.h"
#include "sky/shell/sky_view.h"
namespace sky {
namespace shell {
Shell::Shell(scoped_refptr<base::SingleThreadTaskRunner> java_task_runner)
: java_task_runner_(java_task_runner) {
}
Shell::~Shell() {
}
void Shell::Init() {
gpu_thread_.reset(new base::Thread("gpu_thread"));
gpu_thread_->Start();
gpu_driver_.reset(new GPUDriver());
view_.reset(new SkyView(this));
view_->Init();
}
void Shell::OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget) {
gpu_thread_->message_loop()->PostTask(
FROM_HERE,
base::Bind(&GPUDriver::Init, gpu_driver_->GetWeakPtr(), widget));
}
void Shell::OnDestroyed() {
}
} // namespace shell
} // namespace sky