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This patch is largely just a rename since updateLayoutIgnorePendingStylesheets() didn't really do anything except call updateLayout() now as nothing was reading the ignorePendingStyleSheets state, and no callers used the synchronous post layout task option which was meant for plugins (which Sky doesn't have). Placeholder styles were related and just add confusion since things pretend to be display: none while <import>'s are loading. We should expose a real API for avoiding FOUC instead of pumping frames with display: none elements when imports are loading. I had to skip the layout/continuations.sky test since it always crashes now with an ASSERT failure about a bad cast (filed as bug 446739). The bug already existed, this patch just makes that one test hit it. BUG=446739 R=ojan@chromium.org Review URL: https://codereview.chromium.org/834693007
193 lines
5.9 KiB
C++
193 lines
5.9 KiB
C++
/*
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* Copyright (C) 2001 Peter Kelly (pmk@post.com)
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* Copyright (C) 2001 Tobias Anton (anton@stud.fbi.fh-darmstadt.de)
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* Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
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* Copyright (C) 2003, 2005, 2006, 2008 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/events/MouseRelatedEvent.h"
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#include "sky/engine/core/dom/Document.h"
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#include "sky/engine/core/frame/FrameView.h"
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#include "sky/engine/core/frame/LocalDOMWindow.h"
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#include "sky/engine/core/frame/LocalFrame.h"
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#include "sky/engine/core/rendering/RenderLayer.h"
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#include "sky/engine/core/rendering/RenderObject.h"
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namespace blink {
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MouseRelatedEvent::MouseRelatedEvent()
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: m_isSimulated(false)
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, m_hasCachedRelativePosition(false)
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{
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}
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MouseRelatedEvent::MouseRelatedEvent(const AtomicString& eventType, bool canBubble, bool cancelable, PassRefPtr<AbstractView> abstractView,
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int detail, const IntPoint& screenLocation, const IntPoint& windowLocation,
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const IntPoint& movementDelta,
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bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, bool isSimulated)
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: UIEventWithKeyState(eventType, canBubble, cancelable, abstractView, detail, ctrlKey, altKey, shiftKey, metaKey)
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, m_screenLocation(screenLocation)
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, m_movementDelta(movementDelta)
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, m_isSimulated(isSimulated)
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{
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LayoutPoint adjustedPageLocation;
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LocalFrame* frame = view() ? view()->frame() : 0;
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if (frame && !isSimulated) {
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if (FrameView* frameView = frame->view())
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adjustedPageLocation = frameView->windowToContents(windowLocation);
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}
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m_clientLocation = adjustedPageLocation;
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m_pageLocation = adjustedPageLocation;
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initCoordinates();
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}
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void MouseRelatedEvent::initCoordinates()
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{
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// Set up initial values for coordinates.
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// Correct values are computed lazily, see computeRelativePosition.
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m_layerLocation = m_pageLocation;
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m_offsetLocation = m_pageLocation;
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computePageLocation();
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m_hasCachedRelativePosition = false;
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}
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void MouseRelatedEvent::initCoordinates(const LayoutPoint& clientLocation)
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{
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// Set up initial values for coordinates.
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// Correct values are computed lazily, see computeRelativePosition.
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m_clientLocation = clientLocation;
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// FIXME(sky): We don't need this anymore?
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m_pageLocation = clientLocation;
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m_layerLocation = m_pageLocation;
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m_offsetLocation = m_pageLocation;
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computePageLocation();
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m_hasCachedRelativePosition = false;
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}
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void MouseRelatedEvent::computePageLocation()
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{
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setAbsoluteLocation(LayoutPoint(pageX(), pageY()));
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}
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void MouseRelatedEvent::receivedTarget()
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{
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m_hasCachedRelativePosition = false;
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}
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void MouseRelatedEvent::computeRelativePosition()
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{
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Node* targetNode = target() ? target()->toNode() : 0;
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if (!targetNode)
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return;
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// Compute coordinates that are based on the target.
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m_layerLocation = m_pageLocation;
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m_offsetLocation = m_pageLocation;
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// Must have an updated render tree for this math to work correctly.
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targetNode->document().updateLayout();
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// Adjust offsetLocation to be relative to the target's position.
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if (RenderObject* r = targetNode->renderer()) {
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FloatPoint localPos = r->absoluteToLocal(absoluteLocation(), UseTransforms);
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m_offsetLocation = roundedLayoutPoint(localPos);
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}
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// Adjust layerLocation to be relative to the layer.
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// FIXME: event.layerX and event.layerY are poorly defined,
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// and probably don't always correspond to RenderLayer offsets.
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// https://bugs.webkit.org/show_bug.cgi?id=21868
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Node* n = targetNode;
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while (n && !n->renderer())
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n = n->parentNode();
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if (n) {
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// FIXME: This logic is a wrong implementation of convertToLayerCoords.
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for (RenderLayer* layer = n->renderer()->enclosingLayer(); layer; layer = layer->parent())
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m_layerLocation -= toLayoutSize(layer->location());
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}
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m_hasCachedRelativePosition = true;
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}
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int MouseRelatedEvent::layerX()
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{
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if (!m_hasCachedRelativePosition)
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computeRelativePosition();
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return m_layerLocation.x();
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}
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int MouseRelatedEvent::layerY()
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{
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if (!m_hasCachedRelativePosition)
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computeRelativePosition();
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return m_layerLocation.y();
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}
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int MouseRelatedEvent::offsetX()
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{
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if (isSimulated())
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return 0;
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if (!m_hasCachedRelativePosition)
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computeRelativePosition();
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return roundToInt(m_offsetLocation.x());
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}
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int MouseRelatedEvent::offsetY()
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{
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if (isSimulated())
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return 0;
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if (!m_hasCachedRelativePosition)
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computeRelativePosition();
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return roundToInt(m_offsetLocation.y());
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}
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int MouseRelatedEvent::pageX() const
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{
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return m_pageLocation.x();
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}
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int MouseRelatedEvent::pageY() const
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{
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return m_pageLocation.y();
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}
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int MouseRelatedEvent::x() const
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{
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// FIXME: This is not correct.
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// See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events.html>.
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return m_clientLocation.x();
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}
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int MouseRelatedEvent::y() const
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{
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// FIXME: This is not correct.
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// See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events.html>.
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return m_clientLocation.y();
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}
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} // namespace blink
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