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This converts existing ## Sample code samples to {@tool sample}...{@end-tool} form.
Also:
1. Fixed a minor bug in analyze-sample-code.dart
2. Made the snippet tool only insert descriptions if the description is non-empty.
3. Moved the Card diagram to before the code sample.
1720 lines
60 KiB
Dart
1720 lines
60 KiB
Dart
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'dart:math' as math;
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import 'package:flutter/gestures.dart';
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import 'package:flutter/painting.dart';
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import 'package:flutter/physics.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter/scheduler.dart';
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import 'basic.dart';
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import 'framework.dart';
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import 'primary_scroll_controller.dart';
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import 'scroll_activity.dart';
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import 'scroll_context.dart';
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import 'scroll_controller.dart';
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import 'scroll_metrics.dart';
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import 'scroll_physics.dart';
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import 'scroll_position.dart';
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import 'scroll_view.dart';
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import 'sliver.dart';
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import 'ticker_provider.dart';
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import 'viewport.dart';
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// Examples can assume:
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// List<String> _tabs;
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/// Signature used by [NestedScrollView] for building its header.
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///
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/// The `innerBoxIsScrolled` argument is typically used to control the
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/// [SliverAppBar.forceElevated] property to ensure that the app bar shows a
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/// shadow, since it would otherwise not necessarily be aware that it had
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/// content ostensibly below it.
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typedef NestedScrollViewHeaderSliversBuilder = List<Widget> Function(BuildContext context, bool innerBoxIsScrolled);
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/// A scrolling view inside of which can be nested other scrolling views, with
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/// their scroll positions being intrinsically linked.
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///
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/// The most common use case for this widget is a scrollable view with a
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/// flexible [SliverAppBar] containing a [TabBar] in the header (build by
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/// [headerSliverBuilder], and with a [TabBarView] in the [body], such that the
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/// scrollable view's contents vary based on which tab is visible.
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///
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/// ## Motivation
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///
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/// In a normal [ScrollView], there is one set of slivers (the components of the
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/// scrolling view). If one of those slivers hosted a [TabBarView] which scrolls
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/// in the opposite direction (e.g. allowing the user to swipe horizontally
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/// between the pages represented by the tabs, while the list scrolls
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/// vertically), then any list inside that [TabBarView] would not interact with
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/// the outer [ScrollView]. For example, flinging the inner list to scroll to
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/// the top would not cause a collapsed [SliverAppBar] in the outer [ScrollView]
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/// to expand.
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///
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/// [NestedScrollView] solves this problem by providing custom
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/// [ScrollController]s for the outer [ScrollView] and the inner [ScrollView]s
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/// (those inside the [TabBarView], hooking them together so that they appear,
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/// to the user, as one coherent scroll view.
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///
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/// {@tool sample}
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///
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/// This example shows a [NestedScrollView] whose header is the combination of a
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/// [TabBar] in a [SliverAppBar] and whose body is a [TabBarView]. It uses a
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/// [SliverOverlapAbsorber]/[SliverOverlapInjector] pair to make the inner lists
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/// align correctly, and it uses [SafeArea] to avoid any horizontal disturbances
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/// (e.g. the "notch" on iOS when the phone is horizontal). In addition,
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/// [PageStorageKey]s are used to remember the scroll position of each tab's
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/// list.
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///
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/// In the example below, `_tabs` is a list of strings, one for each tab, giving
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/// the tab labels. In a real application, it would be replaced by the actual
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/// data model being represented.
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///
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/// ```dart
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/// DefaultTabController(
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/// length: _tabs.length, // This is the number of tabs.
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/// child: NestedScrollView(
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/// headerSliverBuilder: (BuildContext context, bool innerBoxIsScrolled) {
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/// // These are the slivers that show up in the "outer" scroll view.
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/// return <Widget>[
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/// SliverOverlapAbsorber(
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/// // This widget takes the overlapping behavior of the SliverAppBar,
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/// // and redirects it to the SliverOverlapInjector below. If it is
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/// // missing, then it is possible for the nested "inner" scroll view
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/// // below to end up under the SliverAppBar even when the inner
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/// // scroll view thinks it has not been scrolled.
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/// // This is not necessary if the "headerSliverBuilder" only builds
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/// // widgets that do not overlap the next sliver.
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/// handle: NestedScrollView.sliverOverlapAbsorberHandleFor(context),
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/// child: SliverAppBar(
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/// title: const Text('Books'), // This is the title in the app bar.
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/// pinned: true,
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/// expandedHeight: 150.0,
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/// // The "forceElevated" property causes the SliverAppBar to show
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/// // a shadow. The "innerBoxIsScrolled" parameter is true when the
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/// // inner scroll view is scrolled beyond its "zero" point, i.e.
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/// // when it appears to be scrolled below the SliverAppBar.
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/// // Without this, there are cases where the shadow would appear
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/// // or not appear inappropriately, because the SliverAppBar is
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/// // not actually aware of the precise position of the inner
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/// // scroll views.
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/// forceElevated: innerBoxIsScrolled,
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/// bottom: TabBar(
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/// // These are the widgets to put in each tab in the tab bar.
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/// tabs: _tabs.map((String name) => Tab(text: name)).toList(),
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/// ),
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/// ),
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/// ),
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/// ];
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/// },
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/// body: TabBarView(
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/// // These are the contents of the tab views, below the tabs.
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/// children: _tabs.map((String name) {
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/// return SafeArea(
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/// top: false,
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/// bottom: false,
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/// child: Builder(
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/// // This Builder is needed to provide a BuildContext that is "inside"
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/// // the NestedScrollView, so that sliverOverlapAbsorberHandleFor() can
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/// // find the NestedScrollView.
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/// builder: (BuildContext context) {
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/// return CustomScrollView(
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/// // The "controller" and "primary" members should be left
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/// // unset, so that the NestedScrollView can control this
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/// // inner scroll view.
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/// // If the "controller" property is set, then this scroll
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/// // view will not be associated with the NestedScrollView.
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/// // The PageStorageKey should be unique to this ScrollView;
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/// // it allows the list to remember its scroll position when
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/// // the tab view is not on the screen.
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/// key: PageStorageKey<String>(name),
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/// slivers: <Widget>[
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/// SliverOverlapInjector(
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/// // This is the flip side of the SliverOverlapAbsorber above.
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/// handle: NestedScrollView.sliverOverlapAbsorberHandleFor(context),
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/// ),
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/// SliverPadding(
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/// padding: const EdgeInsets.all(8.0),
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/// // In this example, the inner scroll view has
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/// // fixed-height list items, hence the use of
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/// // SliverFixedExtentList. However, one could use any
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/// // sliver widget here, e.g. SliverList or SliverGrid.
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/// sliver: SliverFixedExtentList(
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/// // The items in this example are fixed to 48 pixels
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/// // high. This matches the Material Design spec for
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/// // ListTile widgets.
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/// itemExtent: 48.0,
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/// delegate: SliverChildBuilderDelegate(
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/// (BuildContext context, int index) {
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/// // This builder is called for each child.
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/// // In this example, we just number each list item.
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/// return ListTile(
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/// title: Text('Item $index'),
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/// );
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/// },
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/// // The childCount of the SliverChildBuilderDelegate
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/// // specifies how many children this inner list
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/// // has. In this example, each tab has a list of
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/// // exactly 30 items, but this is arbitrary.
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/// childCount: 30,
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/// ),
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/// ),
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/// ),
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/// ],
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/// );
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/// },
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/// ),
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/// );
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/// }).toList(),
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/// ),
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/// ),
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/// )
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/// ```
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/// {@end-tool}
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class NestedScrollView extends StatefulWidget {
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/// Creates a nested scroll view.
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///
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/// The [reverse], [headerSliverBuilder], and [body] arguments must not be
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/// null.
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const NestedScrollView({
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Key key,
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this.controller,
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this.scrollDirection = Axis.vertical,
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this.reverse = false,
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this.physics,
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@required this.headerSliverBuilder,
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@required this.body,
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}) : assert(scrollDirection != null),
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assert(reverse != null),
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assert(headerSliverBuilder != null),
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assert(body != null),
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super(key: key);
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/// An object that can be used to control the position to which the outer
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/// scroll view is scrolled.
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final ScrollController controller;
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/// The axis along which the scroll view scrolls.
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///
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/// Defaults to [Axis.vertical].
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final Axis scrollDirection;
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/// Whether the scroll view scrolls in the reading direction.
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///
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/// For example, if the reading direction is left-to-right and
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/// [scrollDirection] is [Axis.horizontal], then the scroll view scrolls from
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/// left to right when [reverse] is false and from right to left when
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/// [reverse] is true.
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///
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/// Similarly, if [scrollDirection] is [Axis.vertical], then the scroll view
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/// scrolls from top to bottom when [reverse] is false and from bottom to top
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/// when [reverse] is true.
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///
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/// Defaults to false.
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final bool reverse;
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/// How the scroll view should respond to user input.
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///
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/// For example, determines how the scroll view continues to animate after the
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/// user stops dragging the scroll view (providing a custom implementation of
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/// [ScrollPhysics.createBallisticSimulation] allows this particular aspect of
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/// the physics to be overridden).
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///
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/// Defaults to matching platform conventions.
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///
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/// The [ScrollPhysics.applyBoundaryConditions] implementation of the provided
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/// object should not allow scrolling outside the scroll extent range
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/// described by the [ScrollMetrics.minScrollExtent] and
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/// [ScrollMetrics.maxScrollExtent] properties passed to that method. If that
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/// invariant is not maintained, the nested scroll view may respond to user
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/// scrolling erratically.
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final ScrollPhysics physics;
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/// A builder for any widgets that are to precede the inner scroll views (as
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/// given by [body]).
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///
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/// Typically this is used to create a [SliverAppBar] with a [TabBar].
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final NestedScrollViewHeaderSliversBuilder headerSliverBuilder;
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/// The widget to show inside the [NestedScrollView].
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///
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/// Typically this will be [TabBarView].
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///
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/// The [body] is built in a context that provides a [PrimaryScrollController]
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/// that interacts with the [NestedScrollView]'s scroll controller. Any
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/// [ListView] or other [Scrollable]-based widget inside the [body] that is
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/// intended to scroll with the [NestedScrollView] should therefore not be
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/// given an explicit [ScrollController], instead allowing it to default to
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/// the [PrimaryScrollController] provided by the [NestedScrollView].
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final Widget body;
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/// Returns the [SliverOverlapAbsorberHandle] of the nearest ancestor
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/// [NestedScrollView].
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///
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/// This is necessary to configure the [SliverOverlapAbsorber] and
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/// [SliverOverlapInjector] widgets.
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///
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/// For sample code showing how to use this method, see the [NestedScrollView]
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/// documentation.
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static SliverOverlapAbsorberHandle sliverOverlapAbsorberHandleFor(BuildContext context) {
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final _InheritedNestedScrollView target = context.inheritFromWidgetOfExactType(_InheritedNestedScrollView);
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assert(target != null, 'NestedScrollView.sliverOverlapAbsorberHandleFor must be called with a context that contains a NestedScrollView.');
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return target.state._absorberHandle;
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}
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List<Widget> _buildSlivers(BuildContext context, ScrollController innerController, bool bodyIsScrolled) {
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final List<Widget> slivers = <Widget>[];
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slivers.addAll(headerSliverBuilder(context, bodyIsScrolled));
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slivers.add(SliverFillRemaining(
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child: PrimaryScrollController(
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controller: innerController,
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child: body,
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),
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));
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return slivers;
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}
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@override
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_NestedScrollViewState createState() => _NestedScrollViewState();
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}
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class _NestedScrollViewState extends State<NestedScrollView> {
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final SliverOverlapAbsorberHandle _absorberHandle = SliverOverlapAbsorberHandle();
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_NestedScrollCoordinator _coordinator;
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@override
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void initState() {
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super.initState();
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_coordinator = _NestedScrollCoordinator(this, widget.controller, _handleHasScrolledBodyChanged);
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}
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@override
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void didChangeDependencies() {
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super.didChangeDependencies();
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_coordinator.setParent(widget.controller);
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}
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@override
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void didUpdateWidget(NestedScrollView oldWidget) {
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super.didUpdateWidget(oldWidget);
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if (oldWidget.controller != widget.controller)
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_coordinator.setParent(widget.controller);
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}
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@override
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void dispose() {
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_coordinator.dispose();
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_coordinator = null;
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super.dispose();
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}
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bool _lastHasScrolledBody;
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void _handleHasScrolledBodyChanged() {
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if (!mounted)
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return;
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final bool newHasScrolledBody = _coordinator.hasScrolledBody;
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if (_lastHasScrolledBody != newHasScrolledBody) {
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setState(() {
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// _coordinator.hasScrolledBody changed (we use it in the build method)
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// (We record _lastHasScrolledBody in the build() method, rather than in
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// this setState call, because the build() method may be called more
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// often than just from here, and we want to only call setState when the
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// new value is different than the last built value.)
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});
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}
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}
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@override
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Widget build(BuildContext context) {
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return _InheritedNestedScrollView(
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state: this,
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child: Builder(
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builder: (BuildContext context) {
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_lastHasScrolledBody = _coordinator.hasScrolledBody;
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return _NestedScrollViewCustomScrollView(
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scrollDirection: widget.scrollDirection,
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reverse: widget.reverse,
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physics: widget.physics != null
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? widget.physics.applyTo(const ClampingScrollPhysics())
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: const ClampingScrollPhysics(),
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controller: _coordinator._outerController,
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slivers: widget._buildSlivers(
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context,
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_coordinator._innerController,
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_lastHasScrolledBody,
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),
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handle: _absorberHandle,
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);
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},
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),
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);
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}
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}
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class _NestedScrollViewCustomScrollView extends CustomScrollView {
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const _NestedScrollViewCustomScrollView({
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@required Axis scrollDirection,
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@required bool reverse,
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@required ScrollPhysics physics,
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@required ScrollController controller,
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@required List<Widget> slivers,
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@required this.handle,
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}) : super(
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scrollDirection: scrollDirection,
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reverse: reverse,
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physics: physics,
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controller: controller,
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slivers: slivers,
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);
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final SliverOverlapAbsorberHandle handle;
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@override
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Widget buildViewport(
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BuildContext context,
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ViewportOffset offset,
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AxisDirection axisDirection,
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List<Widget> slivers,
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) {
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assert(!shrinkWrap);
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return NestedScrollViewViewport(
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axisDirection: axisDirection,
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offset: offset,
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slivers: slivers,
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handle: handle,
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);
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}
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}
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class _InheritedNestedScrollView extends InheritedWidget {
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const _InheritedNestedScrollView({
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Key key,
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@required this.state,
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@required Widget child,
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}) : assert(state != null),
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assert(child != null),
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super(key: key, child: child);
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final _NestedScrollViewState state;
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@override
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bool updateShouldNotify(_InheritedNestedScrollView old) => state != old.state;
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}
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class _NestedScrollMetrics extends FixedScrollMetrics {
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_NestedScrollMetrics({
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@required double minScrollExtent,
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@required double maxScrollExtent,
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@required double pixels,
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@required double viewportDimension,
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@required AxisDirection axisDirection,
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@required this.minRange,
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@required this.maxRange,
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@required this.correctionOffset,
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}) : super(
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minScrollExtent: minScrollExtent,
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maxScrollExtent: maxScrollExtent,
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pixels: pixels,
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viewportDimension: viewportDimension,
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axisDirection: axisDirection,
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);
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@override
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_NestedScrollMetrics copyWith({
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double minScrollExtent,
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double maxScrollExtent,
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double pixels,
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double viewportDimension,
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AxisDirection axisDirection,
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double minRange,
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double maxRange,
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double correctionOffset,
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}) {
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return _NestedScrollMetrics(
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minScrollExtent: minScrollExtent ?? this.minScrollExtent,
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maxScrollExtent: maxScrollExtent ?? this.maxScrollExtent,
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pixels: pixels ?? this.pixels,
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viewportDimension: viewportDimension ?? this.viewportDimension,
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axisDirection: axisDirection ?? this.axisDirection,
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minRange: minRange ?? this.minRange,
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maxRange: maxRange ?? this.maxRange,
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correctionOffset: correctionOffset ?? this.correctionOffset,
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);
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}
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final double minRange;
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final double maxRange;
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final double correctionOffset;
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}
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typedef _NestedScrollActivityGetter = ScrollActivity Function(_NestedScrollPosition position);
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class _NestedScrollCoordinator implements ScrollActivityDelegate, ScrollHoldController {
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_NestedScrollCoordinator(this._state, this._parent, this._onHasScrolledBodyChanged) {
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final double initialScrollOffset = _parent?.initialScrollOffset ?? 0.0;
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_outerController = _NestedScrollController(this, initialScrollOffset: initialScrollOffset, debugLabel: 'outer');
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_innerController = _NestedScrollController(this, initialScrollOffset: 0.0, debugLabel: 'inner');
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}
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final _NestedScrollViewState _state;
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ScrollController _parent;
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final VoidCallback _onHasScrolledBodyChanged;
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_NestedScrollController _outerController;
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_NestedScrollController _innerController;
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_NestedScrollPosition get _outerPosition {
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if (!_outerController.hasClients)
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return null;
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return _outerController.nestedPositions.single;
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}
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Iterable<_NestedScrollPosition> get _innerPositions {
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return _innerController.nestedPositions;
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}
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bool get canScrollBody {
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final _NestedScrollPosition outer = _outerPosition;
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if (outer == null)
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return true;
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return outer.haveDimensions && outer.extentAfter == 0.0;
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}
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bool get hasScrolledBody {
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for (_NestedScrollPosition position in _innerPositions) {
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if (position.pixels > position.minScrollExtent)
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return true;
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}
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return false;
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}
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|
|
void updateShadow() {
|
|
if (_onHasScrolledBodyChanged != null)
|
|
_onHasScrolledBodyChanged();
|
|
}
|
|
|
|
ScrollDirection get userScrollDirection => _userScrollDirection;
|
|
ScrollDirection _userScrollDirection = ScrollDirection.idle;
|
|
|
|
void updateUserScrollDirection(ScrollDirection value) {
|
|
assert(value != null);
|
|
if (userScrollDirection == value)
|
|
return;
|
|
_userScrollDirection = value;
|
|
_outerPosition.didUpdateScrollDirection(value);
|
|
for (_NestedScrollPosition position in _innerPositions)
|
|
position.didUpdateScrollDirection(value);
|
|
}
|
|
|
|
ScrollDragController _currentDrag;
|
|
|
|
void beginActivity(ScrollActivity newOuterActivity, _NestedScrollActivityGetter innerActivityGetter) {
|
|
_outerPosition.beginActivity(newOuterActivity);
|
|
bool scrolling = newOuterActivity.isScrolling;
|
|
for (_NestedScrollPosition position in _innerPositions) {
|
|
final ScrollActivity newInnerActivity = innerActivityGetter(position);
|
|
position.beginActivity(newInnerActivity);
|
|
scrolling = scrolling && newInnerActivity.isScrolling;
|
|
}
|
|
_currentDrag?.dispose();
|
|
_currentDrag = null;
|
|
if (!scrolling)
|
|
updateUserScrollDirection(ScrollDirection.idle);
|
|
}
|
|
|
|
@override
|
|
AxisDirection get axisDirection => _outerPosition.axisDirection;
|
|
|
|
static IdleScrollActivity _createIdleScrollActivity(_NestedScrollPosition position) {
|
|
return IdleScrollActivity(position);
|
|
}
|
|
|
|
@override
|
|
void goIdle() {
|
|
beginActivity(_createIdleScrollActivity(_outerPosition), _createIdleScrollActivity);
|
|
}
|
|
|
|
@override
|
|
void goBallistic(double velocity) {
|
|
beginActivity(
|
|
createOuterBallisticScrollActivity(velocity),
|
|
(_NestedScrollPosition position) => createInnerBallisticScrollActivity(position, velocity),
|
|
);
|
|
}
|
|
|
|
ScrollActivity createOuterBallisticScrollActivity(double velocity) {
|
|
// This function creates a ballistic scroll for the outer scrollable.
|
|
//
|
|
// It assumes that the outer scrollable can't be overscrolled, and sets up a
|
|
// ballistic scroll over the combined space of the innerPositions and the
|
|
// outerPosition.
|
|
|
|
// First we must pick a representative inner position that we will care
|
|
// about. This is somewhat arbitrary. Ideally we'd pick the one that is "in
|
|
// the center" but there isn't currently a good way to do that so we
|
|
// arbitrarily pick the one that is the furthest away from the infinity we
|
|
// are heading towards.
|
|
_NestedScrollPosition innerPosition;
|
|
if (velocity != 0.0) {
|
|
for (_NestedScrollPosition position in _innerPositions) {
|
|
if (innerPosition != null) {
|
|
if (velocity > 0.0) {
|
|
if (innerPosition.pixels < position.pixels)
|
|
continue;
|
|
} else {
|
|
assert(velocity < 0.0);
|
|
if (innerPosition.pixels > position.pixels)
|
|
continue;
|
|
}
|
|
}
|
|
innerPosition = position;
|
|
}
|
|
}
|
|
|
|
if (innerPosition == null) {
|
|
// It's either just us or a velocity=0 situation.
|
|
return _outerPosition.createBallisticScrollActivity(
|
|
_outerPosition.physics.createBallisticSimulation(_outerPosition, velocity),
|
|
mode: _NestedBallisticScrollActivityMode.independent,
|
|
);
|
|
}
|
|
|
|
final _NestedScrollMetrics metrics = _getMetrics(innerPosition, velocity);
|
|
|
|
return _outerPosition.createBallisticScrollActivity(
|
|
_outerPosition.physics.createBallisticSimulation(metrics, velocity),
|
|
mode: _NestedBallisticScrollActivityMode.outer,
|
|
metrics: metrics,
|
|
);
|
|
}
|
|
|
|
@protected
|
|
ScrollActivity createInnerBallisticScrollActivity(_NestedScrollPosition position, double velocity) {
|
|
return position.createBallisticScrollActivity(
|
|
position.physics.createBallisticSimulation(
|
|
velocity == 0 ? position : _getMetrics(position, velocity),
|
|
velocity,
|
|
),
|
|
mode: _NestedBallisticScrollActivityMode.inner,
|
|
);
|
|
}
|
|
|
|
_NestedScrollMetrics _getMetrics(_NestedScrollPosition innerPosition, double velocity) {
|
|
assert(innerPosition != null);
|
|
double pixels, minRange, maxRange, correctionOffset, extra;
|
|
if (innerPosition.pixels == innerPosition.minScrollExtent) {
|
|
pixels = _outerPosition.pixels.clamp(_outerPosition.minScrollExtent, _outerPosition.maxScrollExtent); // TODO(ianh): gracefully handle out-of-range outer positions
|
|
minRange = _outerPosition.minScrollExtent;
|
|
maxRange = _outerPosition.maxScrollExtent;
|
|
assert(minRange <= maxRange);
|
|
correctionOffset = 0.0;
|
|
extra = 0.0;
|
|
} else {
|
|
assert(innerPosition.pixels != innerPosition.minScrollExtent);
|
|
if (innerPosition.pixels < innerPosition.minScrollExtent) {
|
|
pixels = innerPosition.pixels - innerPosition.minScrollExtent + _outerPosition.minScrollExtent;
|
|
} else {
|
|
assert(innerPosition.pixels > innerPosition.minScrollExtent);
|
|
pixels = innerPosition.pixels - innerPosition.minScrollExtent + _outerPosition.maxScrollExtent;
|
|
}
|
|
if ((velocity > 0.0) && (innerPosition.pixels > innerPosition.minScrollExtent)) {
|
|
// This handles going forward (fling up) and inner list is scrolled past
|
|
// zero. We want to grab the extra pixels immediately to shrink.
|
|
extra = _outerPosition.maxScrollExtent - _outerPosition.pixels;
|
|
assert(extra >= 0.0);
|
|
minRange = pixels;
|
|
maxRange = pixels + extra;
|
|
assert(minRange <= maxRange);
|
|
correctionOffset = _outerPosition.pixels - pixels;
|
|
} else if ((velocity < 0.0) && (innerPosition.pixels < innerPosition.minScrollExtent)) {
|
|
// This handles going backward (fling down) and inner list is
|
|
// underscrolled. We want to grab the extra pixels immediately to grow.
|
|
extra = _outerPosition.pixels - _outerPosition.minScrollExtent;
|
|
assert(extra >= 0.0);
|
|
minRange = pixels - extra;
|
|
maxRange = pixels;
|
|
assert(minRange <= maxRange);
|
|
correctionOffset = _outerPosition.pixels - pixels;
|
|
} else {
|
|
// This handles going forward (fling up) and inner list is
|
|
// underscrolled, OR, going backward (fling down) and inner list is
|
|
// scrolled past zero. We want to skip the pixels we don't need to grow
|
|
// or shrink over.
|
|
if (velocity > 0.0) {
|
|
// shrinking
|
|
extra = _outerPosition.minScrollExtent - _outerPosition.pixels;
|
|
} else {
|
|
assert(velocity < 0.0);
|
|
// growing
|
|
extra = _outerPosition.pixels - (_outerPosition.maxScrollExtent - _outerPosition.minScrollExtent);
|
|
}
|
|
assert(extra <= 0.0);
|
|
minRange = _outerPosition.minScrollExtent;
|
|
maxRange = _outerPosition.maxScrollExtent + extra;
|
|
assert(minRange <= maxRange);
|
|
correctionOffset = 0.0;
|
|
}
|
|
}
|
|
return _NestedScrollMetrics(
|
|
minScrollExtent: _outerPosition.minScrollExtent,
|
|
maxScrollExtent: _outerPosition.maxScrollExtent + innerPosition.maxScrollExtent - innerPosition.minScrollExtent + extra,
|
|
pixels: pixels,
|
|
viewportDimension: _outerPosition.viewportDimension,
|
|
axisDirection: _outerPosition.axisDirection,
|
|
minRange: minRange,
|
|
maxRange: maxRange,
|
|
correctionOffset: correctionOffset,
|
|
);
|
|
}
|
|
|
|
double unnestOffset(double value, _NestedScrollPosition source) {
|
|
if (source == _outerPosition)
|
|
return value.clamp(_outerPosition.minScrollExtent, _outerPosition.maxScrollExtent);
|
|
if (value < source.minScrollExtent)
|
|
return value - source.minScrollExtent + _outerPosition.minScrollExtent;
|
|
return value - source.minScrollExtent + _outerPosition.maxScrollExtent;
|
|
}
|
|
|
|
double nestOffset(double value, _NestedScrollPosition target) {
|
|
if (target == _outerPosition)
|
|
return value.clamp(_outerPosition.minScrollExtent, _outerPosition.maxScrollExtent);
|
|
if (value < _outerPosition.minScrollExtent)
|
|
return value - _outerPosition.minScrollExtent + target.minScrollExtent;
|
|
if (value > _outerPosition.maxScrollExtent)
|
|
return value - _outerPosition.maxScrollExtent + target.minScrollExtent;
|
|
return target.minScrollExtent;
|
|
}
|
|
|
|
void updateCanDrag() {
|
|
if (!_outerPosition.haveDimensions)
|
|
return;
|
|
double maxInnerExtent = 0.0;
|
|
for (_NestedScrollPosition position in _innerPositions) {
|
|
if (!position.haveDimensions)
|
|
return;
|
|
maxInnerExtent = math.max(maxInnerExtent, position.maxScrollExtent - position.minScrollExtent);
|
|
}
|
|
_outerPosition.updateCanDrag(maxInnerExtent);
|
|
}
|
|
|
|
Future<void> animateTo(double to, {
|
|
@required Duration duration,
|
|
@required Curve curve,
|
|
}) async {
|
|
final DrivenScrollActivity outerActivity = _outerPosition.createDrivenScrollActivity(
|
|
nestOffset(to, _outerPosition),
|
|
duration,
|
|
curve,
|
|
);
|
|
final List<Future<void>> resultFutures = <Future<void>>[outerActivity.done];
|
|
beginActivity(
|
|
outerActivity,
|
|
(_NestedScrollPosition position) {
|
|
final DrivenScrollActivity innerActivity = position.createDrivenScrollActivity(
|
|
nestOffset(to, position),
|
|
duration,
|
|
curve,
|
|
);
|
|
resultFutures.add(innerActivity.done);
|
|
return innerActivity;
|
|
},
|
|
);
|
|
await Future.wait<void>(resultFutures);
|
|
}
|
|
|
|
void jumpTo(double to) {
|
|
goIdle();
|
|
_outerPosition.localJumpTo(nestOffset(to, _outerPosition));
|
|
for (_NestedScrollPosition position in _innerPositions)
|
|
position.localJumpTo(nestOffset(to, position));
|
|
goBallistic(0.0);
|
|
}
|
|
|
|
@override
|
|
double setPixels(double newPixels) {
|
|
assert(false);
|
|
return 0.0;
|
|
}
|
|
|
|
ScrollHoldController hold(VoidCallback holdCancelCallback) {
|
|
beginActivity(
|
|
HoldScrollActivity(delegate: _outerPosition, onHoldCanceled: holdCancelCallback),
|
|
(_NestedScrollPosition position) => HoldScrollActivity(delegate: position),
|
|
);
|
|
return this;
|
|
}
|
|
|
|
@override
|
|
void cancel() {
|
|
goBallistic(0.0);
|
|
}
|
|
|
|
Drag drag(DragStartDetails details, VoidCallback dragCancelCallback) {
|
|
final ScrollDragController drag = ScrollDragController(
|
|
delegate: this,
|
|
details: details,
|
|
onDragCanceled: dragCancelCallback,
|
|
);
|
|
beginActivity(
|
|
DragScrollActivity(_outerPosition, drag),
|
|
(_NestedScrollPosition position) => DragScrollActivity(position, drag),
|
|
);
|
|
assert(_currentDrag == null);
|
|
_currentDrag = drag;
|
|
return drag;
|
|
}
|
|
|
|
@override
|
|
void applyUserOffset(double delta) {
|
|
updateUserScrollDirection(delta > 0.0 ? ScrollDirection.forward : ScrollDirection.reverse);
|
|
assert(delta != 0.0);
|
|
if (_innerPositions.isEmpty) {
|
|
_outerPosition.applyFullDragUpdate(delta);
|
|
} else if (delta < 0.0) {
|
|
// dragging "up"
|
|
// TODO(ianh): prioritize first getting rid of overscroll, and then the
|
|
// outer view, so that the app bar will scroll out of the way asap.
|
|
// Right now we ignore overscroll. This works fine on Android but looks
|
|
// weird on iOS if you fling down then up. The problem is it's not at all
|
|
// clear what this should do when you have multiple inner positions at
|
|
// different levels of overscroll.
|
|
final double innerDelta = _outerPosition.applyClampedDragUpdate(delta);
|
|
if (innerDelta != 0.0) {
|
|
for (_NestedScrollPosition position in _innerPositions)
|
|
position.applyFullDragUpdate(innerDelta);
|
|
}
|
|
} else {
|
|
// dragging "down" - delta is positive
|
|
// prioritize the inner views, so that the inner content will move before the app bar grows
|
|
double outerDelta = 0.0; // it will go positive if it changes
|
|
final List<double> overscrolls = <double>[];
|
|
final List<_NestedScrollPosition> innerPositions = _innerPositions.toList();
|
|
for (_NestedScrollPosition position in innerPositions) {
|
|
final double overscroll = position.applyClampedDragUpdate(delta);
|
|
outerDelta = math.max(outerDelta, overscroll);
|
|
overscrolls.add(overscroll);
|
|
}
|
|
if (outerDelta != 0.0)
|
|
outerDelta -= _outerPosition.applyClampedDragUpdate(outerDelta);
|
|
// now deal with any overscroll
|
|
for (int i = 0; i < innerPositions.length; ++i) {
|
|
final double remainingDelta = overscrolls[i] - outerDelta;
|
|
if (remainingDelta > 0.0)
|
|
innerPositions[i].applyFullDragUpdate(remainingDelta);
|
|
}
|
|
}
|
|
}
|
|
|
|
void setParent(ScrollController value) {
|
|
_parent = value;
|
|
updateParent();
|
|
}
|
|
|
|
void updateParent() {
|
|
_outerPosition?.setParent(_parent ?? PrimaryScrollController.of(_state.context));
|
|
}
|
|
|
|
@mustCallSuper
|
|
void dispose() {
|
|
_currentDrag?.dispose();
|
|
_currentDrag = null;
|
|
_outerController.dispose();
|
|
_innerController.dispose();
|
|
}
|
|
|
|
@override
|
|
String toString() => '$runtimeType(outer=$_outerController; inner=$_innerController)';
|
|
}
|
|
|
|
class _NestedScrollController extends ScrollController {
|
|
_NestedScrollController(this.coordinator, {
|
|
double initialScrollOffset = 0.0,
|
|
String debugLabel,
|
|
}) : super(initialScrollOffset: initialScrollOffset, debugLabel: debugLabel);
|
|
|
|
final _NestedScrollCoordinator coordinator;
|
|
|
|
@override
|
|
ScrollPosition createScrollPosition(
|
|
ScrollPhysics physics,
|
|
ScrollContext context,
|
|
ScrollPosition oldPosition,
|
|
) {
|
|
return _NestedScrollPosition(
|
|
coordinator: coordinator,
|
|
physics: physics,
|
|
context: context,
|
|
initialPixels: initialScrollOffset,
|
|
oldPosition: oldPosition,
|
|
debugLabel: debugLabel,
|
|
);
|
|
}
|
|
|
|
@override
|
|
void attach(ScrollPosition position) {
|
|
assert(position is _NestedScrollPosition);
|
|
super.attach(position);
|
|
coordinator.updateParent();
|
|
coordinator.updateCanDrag();
|
|
position.addListener(_scheduleUpdateShadow);
|
|
_scheduleUpdateShadow();
|
|
}
|
|
|
|
@override
|
|
void detach(ScrollPosition position) {
|
|
assert(position is _NestedScrollPosition);
|
|
position.removeListener(_scheduleUpdateShadow);
|
|
super.detach(position);
|
|
_scheduleUpdateShadow();
|
|
}
|
|
|
|
void _scheduleUpdateShadow() {
|
|
// We do this asynchronously for attach() so that the new position has had
|
|
// time to be initialized, and we do it asynchronously for detach() and from
|
|
// the position change notifications because those happen synchronously
|
|
// during a frame, at a time where it's too late to call setState. Since the
|
|
// result is usually animated, the lag incurred is no big deal.
|
|
SchedulerBinding.instance.addPostFrameCallback(
|
|
(Duration timeStamp) {
|
|
coordinator.updateShadow();
|
|
}
|
|
);
|
|
}
|
|
|
|
Iterable<_NestedScrollPosition> get nestedPositions sync* {
|
|
// TODO(vegorov): use instance method version of castFrom when it is available.
|
|
yield* Iterable.castFrom<ScrollPosition, _NestedScrollPosition>(positions);
|
|
}
|
|
}
|
|
|
|
// The _NestedScrollPosition is used by both the inner and outer viewports of a
|
|
// NestedScrollView. It tracks the offset to use for those viewports, and knows
|
|
// about the _NestedScrollCoordinator, so that when activities are triggered on
|
|
// this class, they can defer, or be influenced by, the coordinator.
|
|
class _NestedScrollPosition extends ScrollPosition implements ScrollActivityDelegate {
|
|
_NestedScrollPosition({
|
|
@required ScrollPhysics physics,
|
|
@required ScrollContext context,
|
|
double initialPixels = 0.0,
|
|
ScrollPosition oldPosition,
|
|
String debugLabel,
|
|
@required this.coordinator,
|
|
}) : super(
|
|
physics: physics,
|
|
context: context,
|
|
oldPosition: oldPosition,
|
|
debugLabel: debugLabel,
|
|
) {
|
|
if (pixels == null && initialPixels != null)
|
|
correctPixels(initialPixels);
|
|
if (activity == null)
|
|
goIdle();
|
|
assert(activity != null);
|
|
saveScrollOffset(); // in case we didn't restore but could, so that we don't restore it later
|
|
}
|
|
|
|
final _NestedScrollCoordinator coordinator;
|
|
|
|
TickerProvider get vsync => context.vsync;
|
|
|
|
ScrollController _parent;
|
|
|
|
void setParent(ScrollController value) {
|
|
_parent?.detach(this);
|
|
_parent = value;
|
|
_parent?.attach(this);
|
|
}
|
|
|
|
@override
|
|
AxisDirection get axisDirection => context.axisDirection;
|
|
|
|
@override
|
|
void absorb(ScrollPosition other) {
|
|
super.absorb(other);
|
|
activity.updateDelegate(this);
|
|
}
|
|
|
|
@override
|
|
void restoreScrollOffset() {
|
|
if (coordinator.canScrollBody)
|
|
super.restoreScrollOffset();
|
|
}
|
|
|
|
// Returns the amount of delta that was not used.
|
|
//
|
|
// Positive delta means going down (exposing stuff above), negative delta
|
|
// going up (exposing stuff below).
|
|
double applyClampedDragUpdate(double delta) {
|
|
assert(delta != 0.0);
|
|
// If we are going towards the maxScrollExtent (negative scroll offset),
|
|
// then the furthest we can be in the minScrollExtent direction is negative
|
|
// infinity. For example, if we are already overscrolled, then scrolling to
|
|
// reduce the overscroll should not disallow the overscroll.
|
|
//
|
|
// If we are going towards the minScrollExtent (positive scroll offset),
|
|
// then the furthest we can be in the minScrollExtent direction is wherever
|
|
// we are now, if we are already overscrolled (in which case pixels is less
|
|
// than the minScrollExtent), or the minScrollExtent if we are not.
|
|
//
|
|
// In other words, we cannot, via applyClampedDragUpdate, _enter_ an
|
|
// overscroll situation.
|
|
//
|
|
// An overscroll situation might be nonetheless entered via several means.
|
|
// One is if the physics allow it, via applyFullDragUpdate (see below). An
|
|
// overscroll situation can also be forced, e.g. if the scroll position is
|
|
// artificially set using the scroll controller.
|
|
final double min = delta < 0.0 ? -double.infinity : math.min(minScrollExtent, pixels);
|
|
// The logic for max is equivalent but on the other side.
|
|
final double max = delta > 0.0 ? double.infinity : math.max(maxScrollExtent, pixels);
|
|
final double oldPixels = pixels;
|
|
final double newPixels = (pixels - delta).clamp(min, max);
|
|
final double clampedDelta = newPixels - pixels;
|
|
if (clampedDelta == 0.0)
|
|
return delta;
|
|
final double overscroll = physics.applyBoundaryConditions(this, newPixels);
|
|
final double actualNewPixels = newPixels - overscroll;
|
|
final double offset = actualNewPixels - oldPixels;
|
|
if (offset != 0.0) {
|
|
forcePixels(actualNewPixels);
|
|
didUpdateScrollPositionBy(offset);
|
|
}
|
|
return delta + offset;
|
|
}
|
|
|
|
// Returns the overscroll.
|
|
double applyFullDragUpdate(double delta) {
|
|
assert(delta != 0.0);
|
|
final double oldPixels = pixels;
|
|
// Apply friction:
|
|
final double newPixels = pixels - physics.applyPhysicsToUserOffset(this, delta);
|
|
if (oldPixels == newPixels)
|
|
return 0.0; // delta must have been so small we dropped it during floating point addition
|
|
// Check for overscroll:
|
|
final double overscroll = physics.applyBoundaryConditions(this, newPixels);
|
|
final double actualNewPixels = newPixels - overscroll;
|
|
if (actualNewPixels != oldPixels) {
|
|
forcePixels(actualNewPixels);
|
|
didUpdateScrollPositionBy(actualNewPixels - oldPixels);
|
|
}
|
|
if (overscroll != 0.0) {
|
|
didOverscrollBy(overscroll);
|
|
return overscroll;
|
|
}
|
|
return 0.0;
|
|
}
|
|
|
|
@override
|
|
ScrollDirection get userScrollDirection => coordinator.userScrollDirection;
|
|
|
|
DrivenScrollActivity createDrivenScrollActivity(double to, Duration duration, Curve curve) {
|
|
return DrivenScrollActivity(
|
|
this,
|
|
from: pixels,
|
|
to: to,
|
|
duration: duration,
|
|
curve: curve,
|
|
vsync: vsync,
|
|
);
|
|
}
|
|
|
|
@override
|
|
double applyUserOffset(double delta) {
|
|
assert(false);
|
|
return 0.0;
|
|
}
|
|
|
|
// This is called by activities when they finish their work.
|
|
@override
|
|
void goIdle() {
|
|
beginActivity(IdleScrollActivity(this));
|
|
}
|
|
|
|
// This is called by activities when they finish their work and want to go ballistic.
|
|
@override
|
|
void goBallistic(double velocity) {
|
|
Simulation simulation;
|
|
if (velocity != 0.0 || outOfRange)
|
|
simulation = physics.createBallisticSimulation(this, velocity);
|
|
beginActivity(createBallisticScrollActivity(
|
|
simulation,
|
|
mode: _NestedBallisticScrollActivityMode.independent,
|
|
));
|
|
}
|
|
|
|
ScrollActivity createBallisticScrollActivity(Simulation simulation, {
|
|
@required _NestedBallisticScrollActivityMode mode,
|
|
_NestedScrollMetrics metrics,
|
|
}) {
|
|
if (simulation == null)
|
|
return IdleScrollActivity(this);
|
|
assert(mode != null);
|
|
switch (mode) {
|
|
case _NestedBallisticScrollActivityMode.outer:
|
|
assert(metrics != null);
|
|
if (metrics.minRange == metrics.maxRange)
|
|
return IdleScrollActivity(this);
|
|
return _NestedOuterBallisticScrollActivity(coordinator, this, metrics, simulation, context.vsync);
|
|
case _NestedBallisticScrollActivityMode.inner:
|
|
return _NestedInnerBallisticScrollActivity(coordinator, this, simulation, context.vsync);
|
|
case _NestedBallisticScrollActivityMode.independent:
|
|
return BallisticScrollActivity(this, simulation, context.vsync);
|
|
}
|
|
return null;
|
|
}
|
|
|
|
@override
|
|
Future<void> animateTo(double to, {
|
|
@required Duration duration,
|
|
@required Curve curve,
|
|
}) {
|
|
return coordinator.animateTo(coordinator.unnestOffset(to, this), duration: duration, curve: curve);
|
|
}
|
|
|
|
@override
|
|
void jumpTo(double value) {
|
|
return coordinator.jumpTo(coordinator.unnestOffset(value, this));
|
|
}
|
|
|
|
@override
|
|
void jumpToWithoutSettling(double value) {
|
|
assert(false);
|
|
}
|
|
|
|
void localJumpTo(double value) {
|
|
if (pixels != value) {
|
|
final double oldPixels = pixels;
|
|
forcePixels(value);
|
|
didStartScroll();
|
|
didUpdateScrollPositionBy(pixels - oldPixels);
|
|
didEndScroll();
|
|
}
|
|
}
|
|
|
|
@override
|
|
void applyNewDimensions() {
|
|
super.applyNewDimensions();
|
|
coordinator.updateCanDrag();
|
|
}
|
|
|
|
void updateCanDrag(double totalExtent) {
|
|
context.setCanDrag(totalExtent > (viewportDimension - maxScrollExtent) || minScrollExtent != maxScrollExtent);
|
|
}
|
|
|
|
@override
|
|
ScrollHoldController hold(VoidCallback holdCancelCallback) {
|
|
return coordinator.hold(holdCancelCallback);
|
|
}
|
|
|
|
@override
|
|
Drag drag(DragStartDetails details, VoidCallback dragCancelCallback) {
|
|
return coordinator.drag(details, dragCancelCallback);
|
|
}
|
|
|
|
@override
|
|
void dispose() {
|
|
_parent?.detach(this);
|
|
super.dispose();
|
|
}
|
|
}
|
|
|
|
enum _NestedBallisticScrollActivityMode { outer, inner, independent }
|
|
|
|
class _NestedInnerBallisticScrollActivity extends BallisticScrollActivity {
|
|
_NestedInnerBallisticScrollActivity(
|
|
this.coordinator,
|
|
_NestedScrollPosition position,
|
|
Simulation simulation,
|
|
TickerProvider vsync,
|
|
) : super(position, simulation, vsync);
|
|
|
|
final _NestedScrollCoordinator coordinator;
|
|
|
|
@override
|
|
_NestedScrollPosition get delegate => super.delegate;
|
|
|
|
@override
|
|
void resetActivity() {
|
|
delegate.beginActivity(coordinator.createInnerBallisticScrollActivity(delegate, velocity));
|
|
}
|
|
|
|
@override
|
|
void applyNewDimensions() {
|
|
delegate.beginActivity(coordinator.createInnerBallisticScrollActivity(delegate, velocity));
|
|
}
|
|
|
|
@override
|
|
bool applyMoveTo(double value) {
|
|
return super.applyMoveTo(coordinator.nestOffset(value, delegate));
|
|
}
|
|
}
|
|
|
|
class _NestedOuterBallisticScrollActivity extends BallisticScrollActivity {
|
|
_NestedOuterBallisticScrollActivity(
|
|
this.coordinator,
|
|
_NestedScrollPosition position,
|
|
this.metrics,
|
|
Simulation simulation,
|
|
TickerProvider vsync,
|
|
) : assert(metrics.minRange != metrics.maxRange),
|
|
assert(metrics.maxRange > metrics.minRange),
|
|
super(position, simulation, vsync);
|
|
|
|
final _NestedScrollCoordinator coordinator;
|
|
final _NestedScrollMetrics metrics;
|
|
|
|
@override
|
|
_NestedScrollPosition get delegate => super.delegate;
|
|
|
|
@override
|
|
void resetActivity() {
|
|
delegate.beginActivity(coordinator.createOuterBallisticScrollActivity(velocity));
|
|
}
|
|
|
|
@override
|
|
void applyNewDimensions() {
|
|
delegate.beginActivity(coordinator.createOuterBallisticScrollActivity(velocity));
|
|
}
|
|
|
|
@override
|
|
bool applyMoveTo(double value) {
|
|
bool done = false;
|
|
if (velocity > 0.0) {
|
|
if (value < metrics.minRange)
|
|
return true;
|
|
if (value > metrics.maxRange) {
|
|
value = metrics.maxRange;
|
|
done = true;
|
|
}
|
|
} else if (velocity < 0.0) {
|
|
if (value > metrics.maxRange)
|
|
return true;
|
|
if (value < metrics.minRange) {
|
|
value = metrics.minRange;
|
|
done = true;
|
|
}
|
|
} else {
|
|
value = value.clamp(metrics.minRange, metrics.maxRange);
|
|
done = true;
|
|
}
|
|
final bool result = super.applyMoveTo(value + metrics.correctionOffset);
|
|
assert(result); // since we tried to pass an in-range value, it shouldn't ever overflow
|
|
return !done;
|
|
}
|
|
|
|
@override
|
|
String toString() {
|
|
return '$runtimeType(${metrics.minRange} .. ${metrics.maxRange}; correcting by ${metrics.correctionOffset})';
|
|
}
|
|
}
|
|
|
|
/// Handle to provide to a [SliverOverlapAbsorber], a [SliverOverlapInjector],
|
|
/// and an [NestedScrollViewViewport], to shift overlap in a [NestedScrollView].
|
|
///
|
|
/// A particular [SliverOverlapAbsorberHandle] can only be assigned to a single
|
|
/// [SliverOverlapAbsorber] at a time. It can also be (and normally is) assigned
|
|
/// to one or more [SliverOverlapInjector]s, which must be later descendants of
|
|
/// the same [NestedScrollViewViewport] as the [SliverOverlapAbsorber]. The
|
|
/// [SliverOverlapAbsorber] must be a direct descendant of the
|
|
/// [NestedScrollViewViewport], taking part in the same sliver layout. (The
|
|
/// [SliverOverlapInjector] can be a descendant that takes part in a nested
|
|
/// scroll view's sliver layout.)
|
|
///
|
|
/// Whenever the [NestedScrollViewViewport] is marked dirty for layout, it will
|
|
/// cause its assigned [SliverOverlapAbsorberHandle] to fire notifications. It
|
|
/// is the responsibility of the [SliverOverlapInjector]s (and any other
|
|
/// clients) to mark themselves dirty when this happens, in case the geometry
|
|
/// subsequently changes during layout.
|
|
///
|
|
/// See also:
|
|
///
|
|
/// * [NestedScrollView], which uses a [NestedScrollViewViewport] and a
|
|
/// [SliverOverlapAbsorber] to align its children, and which shows sample
|
|
/// usage for this class.
|
|
class SliverOverlapAbsorberHandle extends ChangeNotifier {
|
|
// Incremented when a RenderSliverOverlapAbsorber takes ownership of this
|
|
// object, decremented when it releases it. This allows us to find cases where
|
|
// the same handle is being passed to two render objects.
|
|
int _writers = 0;
|
|
|
|
/// The current amount of overlap being absorbed by the
|
|
/// [SliverOverlapAbsorber].
|
|
///
|
|
/// This corresponds to the [SliverGeometry.layoutExtent] of the child of the
|
|
/// [SliverOverlapAbsorber].
|
|
///
|
|
/// This is updated during the layout of the [SliverOverlapAbsorber]. It
|
|
/// should not change at any other time. No notifications are sent when it
|
|
/// changes; clients (e.g. [SliverOverlapInjector]s) are responsible for
|
|
/// marking themselves dirty whenever this object sends notifications, which
|
|
/// happens any time the [SliverOverlapAbsorber] might subsequently change the
|
|
/// value during that layout.
|
|
double get layoutExtent => _layoutExtent;
|
|
double _layoutExtent;
|
|
|
|
/// The total scroll extent of the gap being absorbed by the
|
|
/// [SliverOverlapAbsorber].
|
|
///
|
|
/// This corresponds to the [SliverGeometry.scrollExtent] of the child of the
|
|
/// [SliverOverlapAbsorber].
|
|
///
|
|
/// This is updated during the layout of the [SliverOverlapAbsorber]. It
|
|
/// should not change at any other time. No notifications are sent when it
|
|
/// changes; clients (e.g. [SliverOverlapInjector]s) are responsible for
|
|
/// marking themselves dirty whenever this object sends notifications, which
|
|
/// happens any time the [SliverOverlapAbsorber] might subsequently change the
|
|
/// value during that layout.
|
|
double get scrollExtent => _scrollExtent;
|
|
double _scrollExtent;
|
|
|
|
void _setExtents(double layoutValue, double scrollValue) {
|
|
assert(_writers == 1, 'Multiple RenderSliverOverlapAbsorbers have been provided the same SliverOverlapAbsorberHandle.');
|
|
_layoutExtent = layoutValue;
|
|
_scrollExtent = scrollValue;
|
|
}
|
|
|
|
void _markNeedsLayout() => notifyListeners();
|
|
|
|
@override
|
|
String toString() {
|
|
String extra;
|
|
switch (_writers) {
|
|
case 0:
|
|
extra = ', orphan';
|
|
break;
|
|
case 1:
|
|
// normal case
|
|
break;
|
|
default:
|
|
extra = ', $_writers WRITERS ASSIGNED';
|
|
break;
|
|
}
|
|
return '$runtimeType($layoutExtent$extra)';
|
|
}
|
|
}
|
|
|
|
/// A sliver that wraps another, forcing its layout extent to be treated as
|
|
/// overlap.
|
|
///
|
|
/// The difference between the overlap requested by the [child] sliver and the
|
|
/// overlap reported by this widget, called the _absorbed overlap_, is reported
|
|
/// to the [SliverOverlapAbsorberHandle], which is typically passed to a
|
|
/// [SliverOverlapInjector].
|
|
///
|
|
/// See also:
|
|
///
|
|
/// * [NestedScrollView], whose documentation has sample code showing how to
|
|
/// use this widget.
|
|
class SliverOverlapAbsorber extends SingleChildRenderObjectWidget {
|
|
/// Creates a sliver that absorbs overlap and reports it to a
|
|
/// [SliverOverlapAbsorberHandle].
|
|
///
|
|
/// The [handle] must not be null.
|
|
///
|
|
/// The [child] must be a sliver.
|
|
const SliverOverlapAbsorber({
|
|
Key key,
|
|
@required this.handle,
|
|
Widget child,
|
|
}) : assert(handle != null),
|
|
super(key: key, child: child);
|
|
|
|
/// The object in which the absorbed overlap is recorded.
|
|
///
|
|
/// A particular [SliverOverlapAbsorberHandle] can only be assigned to a
|
|
/// single [SliverOverlapAbsorber] at a time.
|
|
final SliverOverlapAbsorberHandle handle;
|
|
|
|
@override
|
|
RenderSliverOverlapAbsorber createRenderObject(BuildContext context) {
|
|
return RenderSliverOverlapAbsorber(
|
|
handle: handle,
|
|
);
|
|
}
|
|
|
|
@override
|
|
void updateRenderObject(BuildContext context, RenderSliverOverlapAbsorber renderObject) {
|
|
renderObject
|
|
..handle = handle;
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
|
super.debugFillProperties(properties);
|
|
properties.add(DiagnosticsProperty<SliverOverlapAbsorberHandle>('handle', handle));
|
|
}
|
|
}
|
|
|
|
/// A sliver that wraps another, forcing its layout extent to be treated as
|
|
/// overlap.
|
|
///
|
|
/// The difference between the overlap requested by the [child] sliver and the
|
|
/// overlap reported by this widget, called the _absorbed overlap_, is reported
|
|
/// to the [SliverOverlapAbsorberHandle], which is typically passed to a
|
|
/// [RenderSliverOverlapInjector].
|
|
class RenderSliverOverlapAbsorber extends RenderSliver with RenderObjectWithChildMixin<RenderSliver> {
|
|
/// Create a sliver that absorbs overlap and reports it to a
|
|
/// [SliverOverlapAbsorberHandle].
|
|
///
|
|
/// The [handle] must not be null.
|
|
///
|
|
/// The [child] must be a [RenderSliver].
|
|
RenderSliverOverlapAbsorber({
|
|
@required SliverOverlapAbsorberHandle handle,
|
|
RenderSliver child,
|
|
}) : assert(handle != null), _handle = handle {
|
|
this.child = child;
|
|
}
|
|
|
|
/// The object in which the absorbed overlap is recorded.
|
|
///
|
|
/// A particular [SliverOverlapAbsorberHandle] can only be assigned to a
|
|
/// single [RenderSliverOverlapAbsorber] at a time.
|
|
SliverOverlapAbsorberHandle get handle => _handle;
|
|
SliverOverlapAbsorberHandle _handle;
|
|
set handle(SliverOverlapAbsorberHandle value) {
|
|
assert(value != null);
|
|
if (handle == value)
|
|
return;
|
|
if (attached) {
|
|
handle._writers -= 1;
|
|
value._writers += 1;
|
|
value._setExtents(handle.layoutExtent, handle.scrollExtent);
|
|
}
|
|
_handle = value;
|
|
}
|
|
|
|
@override
|
|
void attach(PipelineOwner owner) {
|
|
super.attach(owner);
|
|
handle._writers += 1;
|
|
}
|
|
|
|
@override
|
|
void detach() {
|
|
handle._writers -= 1;
|
|
super.detach();
|
|
}
|
|
|
|
@override
|
|
void performLayout() {
|
|
assert(handle._writers == 1, 'A SliverOverlapAbsorberHandle cannot be passed to multiple RenderSliverOverlapAbsorber objects at the same time.');
|
|
if (child == null) {
|
|
geometry = const SliverGeometry();
|
|
return;
|
|
}
|
|
child.layout(constraints, parentUsesSize: true);
|
|
final SliverGeometry childLayoutGeometry = child.geometry;
|
|
geometry = SliverGeometry(
|
|
scrollExtent: childLayoutGeometry.scrollExtent - childLayoutGeometry.maxScrollObstructionExtent,
|
|
paintExtent: childLayoutGeometry.paintExtent,
|
|
paintOrigin: childLayoutGeometry.paintOrigin,
|
|
layoutExtent: childLayoutGeometry.paintExtent - childLayoutGeometry.maxScrollObstructionExtent,
|
|
maxPaintExtent: childLayoutGeometry.maxPaintExtent,
|
|
maxScrollObstructionExtent: childLayoutGeometry.maxScrollObstructionExtent,
|
|
hitTestExtent: childLayoutGeometry.hitTestExtent,
|
|
visible: childLayoutGeometry.visible,
|
|
hasVisualOverflow: childLayoutGeometry.hasVisualOverflow,
|
|
scrollOffsetCorrection: childLayoutGeometry.scrollOffsetCorrection,
|
|
);
|
|
handle._setExtents(childLayoutGeometry.maxScrollObstructionExtent, childLayoutGeometry.maxScrollObstructionExtent);
|
|
}
|
|
|
|
@override
|
|
void applyPaintTransform(RenderObject child, Matrix4 transform) {
|
|
// child is always at our origin
|
|
}
|
|
|
|
@override
|
|
bool hitTestChildren(HitTestResult result, { @required double mainAxisPosition, @required double crossAxisPosition }) {
|
|
if (child != null)
|
|
return child.hitTest(result, mainAxisPosition: mainAxisPosition, crossAxisPosition: crossAxisPosition);
|
|
return false;
|
|
}
|
|
|
|
@override
|
|
void paint(PaintingContext context, Offset offset) {
|
|
if (child != null)
|
|
context.paintChild(child, offset);
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
|
super.debugFillProperties(properties);
|
|
properties.add(DiagnosticsProperty<SliverOverlapAbsorberHandle>('handle', handle));
|
|
}
|
|
}
|
|
|
|
/// A sliver that has a sliver geometry based on the values stored in a
|
|
/// [SliverOverlapAbsorberHandle].
|
|
///
|
|
/// The [SliverOverlapAbsorber] must be an earlier descendant of a common
|
|
/// ancestor [Viewport], so that it will always be laid out before the
|
|
/// [SliverOverlapInjector] during a particular frame.
|
|
///
|
|
/// See also:
|
|
///
|
|
/// * [NestedScrollView], which uses a [SliverOverlapAbsorber] to align its
|
|
/// children, and which shows sample usage for this class.
|
|
class SliverOverlapInjector extends SingleChildRenderObjectWidget {
|
|
/// Creates a sliver that is as tall as the value of the given [handle]'s
|
|
/// layout extent.
|
|
///
|
|
/// The [handle] must not be null.
|
|
const SliverOverlapInjector({
|
|
Key key,
|
|
@required this.handle,
|
|
Widget child,
|
|
}) : assert(handle != null),
|
|
super(key: key, child: child);
|
|
|
|
/// The handle to the [SliverOverlapAbsorber] that is feeding this injector.
|
|
///
|
|
/// This should be a handle owned by a [SliverOverlapAbsorber] and a
|
|
/// [NestedScrollViewViewport].
|
|
final SliverOverlapAbsorberHandle handle;
|
|
|
|
@override
|
|
RenderSliverOverlapInjector createRenderObject(BuildContext context) {
|
|
return RenderSliverOverlapInjector(
|
|
handle: handle,
|
|
);
|
|
}
|
|
|
|
@override
|
|
void updateRenderObject(BuildContext context, RenderSliverOverlapInjector renderObject) {
|
|
renderObject
|
|
..handle = handle;
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
|
super.debugFillProperties(properties);
|
|
properties.add(DiagnosticsProperty<SliverOverlapAbsorberHandle>('handle', handle));
|
|
}
|
|
}
|
|
|
|
/// A sliver that has a sliver geometry based on the values stored in a
|
|
/// [SliverOverlapAbsorberHandle].
|
|
///
|
|
/// The [RenderSliverOverlapAbsorber] must be an earlier descendant of a common
|
|
/// ancestor [RenderViewport] (probably a [RenderNestedScrollViewViewport]), so
|
|
/// that it will always be laid out before the [RenderSliverOverlapInjector]
|
|
/// during a particular frame.
|
|
class RenderSliverOverlapInjector extends RenderSliver {
|
|
/// Creates a sliver that is as tall as the value of the given [handle]'s extent.
|
|
///
|
|
/// The [handle] must not be null.
|
|
RenderSliverOverlapInjector({
|
|
@required SliverOverlapAbsorberHandle handle,
|
|
}) : assert(handle != null), _handle = handle;
|
|
|
|
double _currentLayoutExtent;
|
|
double _currentMaxExtent;
|
|
|
|
/// The object that specifies how wide to make the gap injected by this render
|
|
/// object.
|
|
///
|
|
/// This should be a handle owned by a [RenderSliverOverlapAbsorber] and a
|
|
/// [RenderNestedScrollViewViewport].
|
|
SliverOverlapAbsorberHandle get handle => _handle;
|
|
SliverOverlapAbsorberHandle _handle;
|
|
set handle(SliverOverlapAbsorberHandle value) {
|
|
assert(value != null);
|
|
if (handle == value)
|
|
return;
|
|
if (attached) {
|
|
handle.removeListener(markNeedsLayout);
|
|
}
|
|
_handle = value;
|
|
if (attached) {
|
|
handle.addListener(markNeedsLayout);
|
|
if (handle.layoutExtent != _currentLayoutExtent ||
|
|
handle.scrollExtent != _currentMaxExtent)
|
|
markNeedsLayout();
|
|
}
|
|
}
|
|
|
|
@override
|
|
void attach(PipelineOwner owner) {
|
|
super.attach(owner);
|
|
handle.addListener(markNeedsLayout);
|
|
if (handle.layoutExtent != _currentLayoutExtent ||
|
|
handle.scrollExtent != _currentMaxExtent)
|
|
markNeedsLayout();
|
|
}
|
|
|
|
@override
|
|
void detach() {
|
|
handle.removeListener(markNeedsLayout);
|
|
super.detach();
|
|
}
|
|
|
|
@override
|
|
void performLayout() {
|
|
_currentLayoutExtent = handle.layoutExtent;
|
|
_currentMaxExtent = handle.layoutExtent;
|
|
final double clampedLayoutExtent = math.min(_currentLayoutExtent - constraints.scrollOffset, constraints.remainingPaintExtent);
|
|
geometry = SliverGeometry(
|
|
scrollExtent: _currentLayoutExtent,
|
|
paintExtent: math.max(0.0, clampedLayoutExtent),
|
|
maxPaintExtent: _currentMaxExtent,
|
|
);
|
|
}
|
|
|
|
@override
|
|
void debugPaint(PaintingContext context, Offset offset) {
|
|
assert(() {
|
|
if (debugPaintSizeEnabled) {
|
|
final Paint paint = Paint()
|
|
..color = const Color(0xFFCC9933)
|
|
..strokeWidth = 3.0
|
|
..style = PaintingStyle.stroke;
|
|
Offset start, end, delta;
|
|
switch (constraints.axis) {
|
|
case Axis.vertical:
|
|
final double x = offset.dx + constraints.crossAxisExtent / 2.0;
|
|
start = Offset(x, offset.dy);
|
|
end = Offset(x, offset.dy + geometry.paintExtent);
|
|
delta = Offset(constraints.crossAxisExtent / 5.0, 0.0);
|
|
break;
|
|
case Axis.horizontal:
|
|
final double y = offset.dy + constraints.crossAxisExtent / 2.0;
|
|
start = Offset(offset.dx, y);
|
|
end = Offset(offset.dy + geometry.paintExtent, y);
|
|
delta = Offset(0.0, constraints.crossAxisExtent / 5.0);
|
|
break;
|
|
}
|
|
for (int index = -2; index <= 2; index += 1) {
|
|
paintZigZag(context.canvas, paint, start - delta * index.toDouble(), end - delta * index.toDouble(), 10, 10.0);
|
|
}
|
|
}
|
|
return true;
|
|
}());
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
|
super.debugFillProperties(properties);
|
|
properties.add(DiagnosticsProperty<SliverOverlapAbsorberHandle>('handle', handle));
|
|
}
|
|
}
|
|
|
|
/// The [Viewport] variant used by [NestedScrollView].
|
|
///
|
|
/// This viewport takes a [SliverOverlapAbsorberHandle] and notifies it any time
|
|
/// the viewport needs to recompute its layout (e.g. when it is scrolled).
|
|
class NestedScrollViewViewport extends Viewport {
|
|
/// Creates a variant of [Viewport] that has a [SliverOverlapAbsorberHandle].
|
|
///
|
|
/// The [handle] must not be null.
|
|
NestedScrollViewViewport({
|
|
Key key,
|
|
AxisDirection axisDirection = AxisDirection.down,
|
|
AxisDirection crossAxisDirection,
|
|
double anchor = 0.0,
|
|
@required ViewportOffset offset,
|
|
Key center,
|
|
List<Widget> slivers = const <Widget>[],
|
|
@required this.handle,
|
|
}) : assert(handle != null),
|
|
super(
|
|
key: key,
|
|
axisDirection: axisDirection,
|
|
crossAxisDirection: crossAxisDirection,
|
|
anchor: anchor,
|
|
offset: offset,
|
|
center: center,
|
|
slivers: slivers,
|
|
);
|
|
|
|
/// The handle to the [SliverOverlapAbsorber] that is feeding this injector.
|
|
final SliverOverlapAbsorberHandle handle;
|
|
|
|
@override
|
|
RenderNestedScrollViewViewport createRenderObject(BuildContext context) {
|
|
return RenderNestedScrollViewViewport(
|
|
axisDirection: axisDirection,
|
|
crossAxisDirection: crossAxisDirection ?? Viewport.getDefaultCrossAxisDirection(context, axisDirection),
|
|
anchor: anchor,
|
|
offset: offset,
|
|
handle: handle,
|
|
);
|
|
}
|
|
|
|
@override
|
|
void updateRenderObject(BuildContext context, RenderNestedScrollViewViewport renderObject) {
|
|
renderObject
|
|
..axisDirection = axisDirection
|
|
..crossAxisDirection = crossAxisDirection ?? Viewport.getDefaultCrossAxisDirection(context, axisDirection)
|
|
..anchor = anchor
|
|
..offset = offset
|
|
..handle = handle;
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
|
super.debugFillProperties(properties);
|
|
properties.add(DiagnosticsProperty<SliverOverlapAbsorberHandle>('handle', handle));
|
|
}
|
|
}
|
|
|
|
/// The [RenderViewport] variant used by [NestedScrollView].
|
|
///
|
|
/// This viewport takes a [SliverOverlapAbsorberHandle] and notifies it any time
|
|
/// the viewport needs to recompute its layout (e.g. when it is scrolled).
|
|
class RenderNestedScrollViewViewport extends RenderViewport {
|
|
/// Create a variant of [RenderViewport] that has a [SliverOverlapAbsorberHandle].
|
|
///
|
|
/// The [handle] must not be null.
|
|
RenderNestedScrollViewViewport({
|
|
AxisDirection axisDirection = AxisDirection.down,
|
|
@required AxisDirection crossAxisDirection,
|
|
@required ViewportOffset offset,
|
|
double anchor = 0.0,
|
|
List<RenderSliver> children,
|
|
RenderSliver center,
|
|
@required SliverOverlapAbsorberHandle handle,
|
|
}) : assert(handle != null),
|
|
_handle = handle,
|
|
super(
|
|
axisDirection: axisDirection,
|
|
crossAxisDirection: crossAxisDirection,
|
|
offset: offset,
|
|
anchor: anchor,
|
|
children: children,
|
|
center: center,
|
|
);
|
|
|
|
/// The object to notify when [markNeedsLayout] is called.
|
|
SliverOverlapAbsorberHandle get handle => _handle;
|
|
SliverOverlapAbsorberHandle _handle;
|
|
/// Setting this will trigger notifications on the new object.
|
|
set handle(SliverOverlapAbsorberHandle value) {
|
|
assert(value != null);
|
|
if (handle == value)
|
|
return;
|
|
_handle = value;
|
|
handle._markNeedsLayout();
|
|
}
|
|
|
|
@override
|
|
void markNeedsLayout() {
|
|
handle._markNeedsLayout();
|
|
super.markNeedsLayout();
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
|
super.debugFillProperties(properties);
|
|
properties.add(DiagnosticsProperty<SliverOverlapAbsorberHandle>('handle', handle));
|
|
}
|
|
}
|