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Eventually all of this should be moved out of Sky and instead sit on top of Sky as just a mojo v8 debug service but for now I'm just bringing back what we had in Blink so I can make it work with our new inspector backend and then we can move it out. I also sorted gn lists and fixed two .idl files which were in the wrong sources list in core.gni. R=abarth@chromium.org, yurys@chromium.org Review URL: https://codereview.chromium.org/723773002
90 lines
3.4 KiB
C++
90 lines
3.4 KiB
C++
/*
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* Copyright (c) 2010, Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef JavaScriptCallFrame_h
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#define JavaScriptCallFrame_h
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#include "bindings/core/v8/ScopedPersistent.h"
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#include "bindings/core/v8/ScriptState.h"
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#include "bindings/core/v8/ScriptWrappable.h"
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#include "v8/include/v8.h"
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#include "wtf/RefCounted.h"
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#include "wtf/text/WTFString.h"
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namespace blink {
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class ScriptValue;
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class JavaScriptCallFrame : public RefCounted<JavaScriptCallFrame>, public ScriptWrappable {
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DEFINE_WRAPPERTYPEINFO();
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public:
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static PassRefPtr<JavaScriptCallFrame> create(v8::Handle<v8::Context> debuggerContext, v8::Handle<v8::Object> callFrame)
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{
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return adoptRef(new JavaScriptCallFrame(debuggerContext, callFrame));
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}
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~JavaScriptCallFrame();
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void trace(Visitor*);
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JavaScriptCallFrame* caller();
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int sourceID() const;
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int line() const;
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int column() const;
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String scriptName() const;
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String functionName() const;
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v8::Handle<v8::Value> scopeChain() const;
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int scopeType(int scopeIndex) const;
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v8::Handle<v8::Value> thisObject() const;
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String stepInPositions() const;
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bool isAtReturn() const;
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v8::Handle<v8::Value> returnValue() const;
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v8::Handle<v8::Value> evaluateWithExceptionDetails(const String& expression);
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v8::Handle<v8::Value> restart();
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ScriptValue setVariableValue(ScriptState*, int scopeNumber, const String& variableName, const ScriptValue& newValue);
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static v8::Handle<v8::Object> createExceptionDetails(v8::Handle<v8::Message>, v8::Isolate*);
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private:
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JavaScriptCallFrame(v8::Handle<v8::Context> debuggerContext, v8::Handle<v8::Object> callFrame);
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int callV8FunctionReturnInt(const char* name) const;
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String callV8FunctionReturnString(const char* name) const;
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v8::Isolate* m_isolate;
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RefPtr<JavaScriptCallFrame> m_caller;
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ScopedPersistent<v8::Context> m_debuggerContext;
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ScopedPersistent<v8::Object> m_callFrame;
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};
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} // namespace blink
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#endif // JavaScriptCallFrame_h
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