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This CL plumbs resize notifications from SkyView to Engine. I've taken the opportunity to reorganize how notifications generated by SkyView are plumbed to the GPU and UI threads. This approach should reduce the amount of plumbing needed for new notifications. R=eseidel@chromium.org Review URL: https://codereview.chromium.org/880443003
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "sky/shell/ui/engine.h"
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#include "sky/engine/public/web/Sky.h"
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#include "sky/engine/public/web/WebLocalFrame.h"
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#include "sky/engine/public/web/WebView.h"
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#include "sky/shell/ui/platform_impl.h"
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namespace sky {
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namespace shell {
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Engine::Engine() : web_view_(nullptr), weak_factory_(this) {
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}
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Engine::~Engine() {
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if (web_view_)
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web_view_->close();
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}
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base::WeakPtr<Engine> Engine::GetWeakPtr() {
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return weak_factory_.GetWeakPtr();
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}
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void Engine::Init() {
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platform_impl_.reset(new PlatformImpl);
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blink::initialize(platform_impl_.get());
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web_view_ = blink::WebView::create(this);
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web_view_->setMainFrame(blink::WebLocalFrame::create(this));
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}
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void Engine::OnViewportMetricsChanged(const gfx::Size& size,
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float device_pixel_ratio) {
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blink::WebSize web_size(size.width() / device_pixel_ratio,
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size.height() / device_pixel_ratio);
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web_view_->setDeviceScaleFactor(device_pixel_ratio);
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web_view_->resize(web_size);
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}
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} // namespace shell
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} // namespace sky
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