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This CL teaches SkyShell how to initialize GL and draw a green square. R=eseidel@google.com, eseidel@chromium.org Review URL: https://codereview.chromium.org/890803004
60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef SKY_SHELL_SKY_VIEW_H_
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#define SKY_SHELL_SKY_VIEW_H_
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#include "base/android/jni_weak_ref.h"
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#include "base/android/scoped_java_ref.h"
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#include "base/macros.h"
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#include "ui/gfx/native_widget_types.h"
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struct ANativeWindow;
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namespace sky {
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namespace shell {
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class SkyView {
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public:
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static bool Register(JNIEnv* env);
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class Delegate {
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public:
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virtual void OnAcceleratedWidgetAvailable(
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gfx::AcceleratedWidget widget) = 0;
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virtual void OnDestroyed() = 0;
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protected:
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virtual ~Delegate();
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};
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explicit SkyView(Delegate* delegate);
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~SkyView();
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void Init();
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// Called from Java
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void Destroy(JNIEnv* env, jobject obj);
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void SurfaceCreated(JNIEnv* env, jobject obj, jobject jsurface);
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void SurfaceDestroyed(JNIEnv* env, jobject obj);
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void SurfaceSetSize(JNIEnv* env,
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jobject obj,
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jint width,
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jint height,
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jfloat density);
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private:
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void ReleaseWindow();
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Delegate* delegate_;
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ANativeWindow* window_;
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DISALLOW_COPY_AND_ASSIGN(SkyView);
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};
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} // namespace shell
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} // namespace sky
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#endif // SKY_SHELL_SKY_VIEW_H_
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