Adam Barth e5d7e69346 Pass the sky::LayerTree to the GPU thread for drawing
Instead of squashing the layers down into a single SkPicture, we now pass the
tree to the GPU thread, which draws everything separately.
2015-09-03 19:20:32 -07:00

18 lines
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C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/compositor/layer_tree.h"
#include "sky/compositor/layer.h"
namespace sky {
LayerTree::LayerTree() {
}
LayerTree::~LayerTree() {
}
} // namespace sky