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This is the first step of getting rid of RenderLayer. Instead of walking the RenderLayer tree, wall the RenderObject tree and add any layers encountered to a vector to paint later. This patch just consolidates and move the code from RenderLayer to RenderBox and then changes the children painting to iterate over the vector. Therefore we walk the RenderObject tree. We still call out to RenderLayer in a bunch of places. A followup patch will get rid of those. R=esprehn@chromium.org Review URL: https://codereview.chromium.org/899753003
423 lines
16 KiB
C++
423 lines
16 KiB
C++
/*
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* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2009, 2010, 2011 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_INLINEBOX_H_
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#define SKY_ENGINE_CORE_RENDERING_INLINEBOX_H_
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#include "sky/engine/core/rendering/RenderBoxModelObject.h"
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#include "sky/engine/core/rendering/RenderObjectInlines.h"
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#include "sky/engine/platform/text/TextDirection.h"
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namespace blink {
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class HitTestRequest;
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class HitTestResult;
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class RootInlineBox;
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enum MarkLineBoxes { MarkLineBoxesDirty, DontMarkLineBoxes };
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// InlineBox represents a rectangle that occurs on a line. It corresponds to
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// some RenderObject (i.e., it represents a portion of that RenderObject).
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class InlineBox {
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WTF_MAKE_NONCOPYABLE(InlineBox);
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public:
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InlineBox(RenderObject& obj)
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: m_next(0)
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, m_prev(0)
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, m_parent(0)
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, m_renderer(obj)
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, m_logicalWidth(0)
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#if ENABLE(ASSERT)
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, m_hasBadParent(false)
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#endif
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{
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}
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InlineBox(RenderObject& obj, FloatPoint topLeft, float logicalWidth, bool firstLine, bool constructed,
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bool dirty, bool extracted, InlineBox* next, InlineBox* prev, InlineFlowBox* parent)
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: m_next(next)
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, m_prev(prev)
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, m_parent(parent)
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, m_renderer(obj)
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, m_topLeft(topLeft)
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, m_logicalWidth(logicalWidth)
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, m_bitfields(firstLine, constructed, dirty, extracted)
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#if ENABLE(ASSERT)
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, m_hasBadParent(false)
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#endif
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{
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}
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virtual ~InlineBox();
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virtual void destroy() { delete this; }
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virtual void deleteLine();
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virtual void extractLine();
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virtual void attachLine();
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virtual bool isLineBreak() const { return false; }
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virtual void adjustPosition(float dx, float dy);
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void adjustLogicalPosition(float deltaLogicalLeft, float deltaLogicalTop)
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{
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// FIXME(sky): Remove
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adjustPosition(deltaLogicalLeft, deltaLogicalTop);
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}
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void adjustLineDirectionPosition(float delta)
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{
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adjustPosition(delta, 0);
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}
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void adjustBlockDirectionPosition(float delta)
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{
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adjustPosition(0, delta);
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}
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virtual void paint(PaintInfo&, const LayoutPoint&, LayoutUnit lineTop, LayoutUnit lineBottom, Vector<RenderBox*>& layers);
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virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit lineTop, LayoutUnit lineBottom);
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// InlineBoxes are allocated out of the rendering partition.
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void* operator new(size_t);
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void operator delete(void*);
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#ifndef NDEBUG
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void showTreeForThis() const;
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void showLineTreeForThis() const;
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virtual void showBox(int = 0) const;
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virtual void showLineTreeAndMark(const InlineBox* = 0, const char* = 0, const InlineBox* = 0, const char* = 0, const RenderObject* = 0, int = 0) const;
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virtual const char* boxName() const;
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#endif
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bool isText() const { return m_bitfields.isText(); }
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void setIsText(bool isText) { m_bitfields.setIsText(isText); }
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virtual bool isInlineFlowBox() const { return false; }
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virtual bool isInlineTextBox() const { return false; }
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virtual bool isRootInlineBox() const { return false; }
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virtual bool isSVGInlineTextBox() const { return false; }
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virtual bool isSVGInlineFlowBox() const { return false; }
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virtual bool isSVGRootInlineBox() const { return false; }
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bool hasVirtualLogicalHeight() const { return m_bitfields.hasVirtualLogicalHeight(); }
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void setHasVirtualLogicalHeight() { m_bitfields.setHasVirtualLogicalHeight(true); }
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virtual float virtualLogicalHeight() const
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{
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ASSERT_NOT_REACHED();
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return 0;
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}
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virtual FloatRect calculateBoundaries() const
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{
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ASSERT_NOT_REACHED();
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return FloatRect();
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}
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bool isConstructed() { return m_bitfields.constructed(); }
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virtual void setConstructed() { m_bitfields.setConstructed(true); }
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void setExtracted(bool extracted = true) { m_bitfields.setExtracted(extracted); }
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void setFirstLineStyleBit(bool firstLine) { m_bitfields.setFirstLine(firstLine); }
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bool isFirstLineStyle() const { return m_bitfields.firstLine(); }
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void remove(MarkLineBoxes = MarkLineBoxesDirty);
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InlineBox* nextOnLine() const { return m_next; }
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InlineBox* prevOnLine() const { return m_prev; }
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void setNextOnLine(InlineBox* next)
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{
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ASSERT(m_parent || !next);
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m_next = next;
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}
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void setPrevOnLine(InlineBox* prev)
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{
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ASSERT(m_parent || !prev);
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m_prev = prev;
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}
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bool nextOnLineExists() const;
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virtual bool isLeaf() const { return true; }
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InlineBox* nextLeafChild() const;
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InlineBox* prevLeafChild() const;
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// Helper functions for editing and hit-testing code.
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// FIXME: These two functions should be moved to RenderedPosition once the code to convert between
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// Position and inline box, offset pair is moved to RenderedPosition.
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InlineBox* nextLeafChildIgnoringLineBreak() const;
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InlineBox* prevLeafChildIgnoringLineBreak() const;
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RenderObject& renderer() const { return m_renderer; }
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InlineFlowBox* parent() const
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{
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ASSERT(!m_hasBadParent);
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return m_parent;
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}
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void setParent(InlineFlowBox* par) { m_parent = par; }
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const RootInlineBox& root() const;
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RootInlineBox& root();
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// x() is the left side of the box in the containing block's coordinate system.
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void setX(float x) { m_topLeft.setX(x); }
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float x() const { return m_topLeft.x(); }
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float left() const { return m_topLeft.x(); }
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// y() is the top side of the box in the containing block's coordinate system.
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void setY(float y) { m_topLeft.setY(y); }
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float y() const { return m_topLeft.y(); }
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float top() const { return m_topLeft.y(); }
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const FloatPoint& topLeft() const { return m_topLeft; }
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float width() const { return logicalWidth(); }
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float height() const { return hasVirtualLogicalHeight() ? virtualLogicalHeight() : logicalHeight(); }
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FloatSize size() const { return FloatSize(width(), height()); }
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float right() const { return left() + width(); }
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float bottom() const { return top() + height(); }
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// The logicalLeft position is the left edge of the line box in a horizontal line and the top edge in a vertical line.
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float logicalLeft() const { return m_topLeft.x(); }
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float logicalRight() const { return logicalLeft() + logicalWidth(); }
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void setLogicalLeft(float left)
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{
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// FIXME(sky): Remove
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setX(left);
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}
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int pixelSnappedLogicalLeft() const { return logicalLeft(); }
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int pixelSnappedLogicalRight() const { return ceilf(logicalRight()); }
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int pixelSnappedLogicalTop() const { return logicalTop(); }
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int pixelSnappedLogicalBottom() const { return ceilf(logicalBottom()); }
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// The logicalTop[ position is the top edge of the line box in a horizontal line and the left edge in a vertical line.
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float logicalTop() const { return m_topLeft.y(); }
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float logicalBottom() const { return logicalTop() + logicalHeight(); }
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void setLogicalTop(float top)
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{
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setY(top);
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}
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// The logical width is our extent in the line's overall inline direction, i.e., width for horizontal text and height for vertical text.
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void setLogicalWidth(float w) { m_logicalWidth = w; }
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float logicalWidth() const { return m_logicalWidth; }
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// The logical height is our extent in the block flow direction, i.e., height for horizontal text and width for vertical text.
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float logicalHeight() const;
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FloatRect logicalFrameRect() const { return FloatRect(m_topLeft.x(), m_topLeft.y(), m_logicalWidth, logicalHeight()); }
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virtual int baselinePosition(FontBaseline baselineType) const;
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virtual LayoutUnit lineHeight() const;
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virtual int caretMinOffset() const;
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virtual int caretMaxOffset() const;
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unsigned char bidiLevel() const { return m_bitfields.bidiEmbeddingLevel(); }
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void setBidiLevel(unsigned char level) { m_bitfields.setBidiEmbeddingLevel(level); }
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TextDirection direction() const { return bidiLevel() % 2 ? RTL : LTR; }
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bool isLeftToRightDirection() const { return direction() == LTR; }
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int caretLeftmostOffset() const { return isLeftToRightDirection() ? caretMinOffset() : caretMaxOffset(); }
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int caretRightmostOffset() const { return isLeftToRightDirection() ? caretMaxOffset() : caretMinOffset(); }
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virtual void clearTruncation() { }
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bool isDirty() const { return m_bitfields.dirty(); }
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virtual void markDirty() { m_bitfields.setDirty(true); }
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virtual void dirtyLineBoxes();
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virtual RenderObject::SelectionState selectionState();
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virtual bool canAccommodateEllipsis(bool ltr, int blockEdge, int ellipsisWidth) const;
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// visibleLeftEdge, visibleRightEdge are in the parent's coordinate system.
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virtual float placeEllipsisBox(bool ltr, float visibleLeftEdge, float visibleRightEdge, float ellipsisWidth, float &truncatedWidth, bool&);
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#if ENABLE(ASSERT)
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void setHasBadParent();
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#endif
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int expansion() const { return m_bitfields.expansion(); }
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bool visibleToHitTestRequest(const HitTestRequest& request) const { return renderer().visibleToHitTestRequest(request); }
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EVerticalAlign verticalAlign() const { return renderer().style(m_bitfields.firstLine())->verticalAlign(); }
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// Use with caution! The type is not checked!
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RenderBoxModelObject* boxModelObject() const
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{
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if (!renderer().isText())
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return toRenderBoxModelObject(&renderer());
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return 0;
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}
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FloatPoint locationIncludingFlipping();
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bool knownToHaveNoOverflow() const { return m_bitfields.knownToHaveNoOverflow(); }
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void clearKnownToHaveNoOverflow();
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bool dirOverride() const { return m_bitfields.dirOverride(); }
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void setDirOverride(bool dirOverride) { m_bitfields.setDirOverride(dirOverride); }
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#define ADD_BOOLEAN_BITFIELD(name, Name) \
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private:\
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unsigned m_##name : 1;\
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public:\
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bool name() const { return m_##name; }\
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void set##Name(bool name) { m_##name = name; }\
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class InlineBoxBitfields {
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public:
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InlineBoxBitfields(bool firstLine = false, bool constructed = false, bool dirty = false, bool extracted = false)
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: m_firstLine(firstLine)
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, m_constructed(constructed)
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, m_bidiEmbeddingLevel(0)
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, m_dirty(dirty)
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, m_extracted(extracted)
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, m_hasVirtualLogicalHeight(false)
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, m_endsWithBreak(false)
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, m_hasSelectedChildrenOrCanHaveLeadingExpansion(false)
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, m_knownToHaveNoOverflow(true)
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, m_hasEllipsisBoxOrHyphen(false)
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, m_dirOverride(false)
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, m_isText(false)
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, m_determinedIfNextOnLineExists(false)
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, m_nextOnLineExists(false)
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, m_expansion(0)
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{
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}
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// Some of these bits are actually for subclasses and moved here to compact the structures.
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// for this class
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ADD_BOOLEAN_BITFIELD(firstLine, FirstLine);
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ADD_BOOLEAN_BITFIELD(constructed, Constructed);
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private:
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unsigned m_bidiEmbeddingLevel : 6; // The maximium bidi level is 62: http://unicode.org/reports/tr9/#Explicit_Levels_and_Directions
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public:
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unsigned char bidiEmbeddingLevel() const { return m_bidiEmbeddingLevel; }
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void setBidiEmbeddingLevel(unsigned char bidiEmbeddingLevel) { m_bidiEmbeddingLevel = bidiEmbeddingLevel; }
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ADD_BOOLEAN_BITFIELD(dirty, Dirty);
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ADD_BOOLEAN_BITFIELD(extracted, Extracted);
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ADD_BOOLEAN_BITFIELD(hasVirtualLogicalHeight, HasVirtualLogicalHeight);
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// for RootInlineBox
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ADD_BOOLEAN_BITFIELD(endsWithBreak, EndsWithBreak); // Whether the line ends with a <br>.
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// shared between RootInlineBox and InlineTextBox
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ADD_BOOLEAN_BITFIELD(hasSelectedChildrenOrCanHaveLeadingExpansion, HasSelectedChildrenOrCanHaveLeadingExpansion);
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ADD_BOOLEAN_BITFIELD(knownToHaveNoOverflow, KnownToHaveNoOverflow);
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ADD_BOOLEAN_BITFIELD(hasEllipsisBoxOrHyphen, HasEllipsisBoxOrHyphen);
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// for InlineTextBox
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ADD_BOOLEAN_BITFIELD(dirOverride, DirOverride);
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ADD_BOOLEAN_BITFIELD(isText, IsText); // Whether or not this object represents text with a non-zero height. Includes non-image list markers, text boxes.
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private:
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mutable unsigned m_determinedIfNextOnLineExists : 1;
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public:
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bool determinedIfNextOnLineExists() const { return m_determinedIfNextOnLineExists; }
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void setDeterminedIfNextOnLineExists(bool determinedIfNextOnLineExists) const { m_determinedIfNextOnLineExists = determinedIfNextOnLineExists; }
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private:
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mutable unsigned m_nextOnLineExists : 1;
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public:
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bool nextOnLineExists() const { return m_nextOnLineExists; }
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void setNextOnLineExists(bool nextOnLineExists) const { m_nextOnLineExists = nextOnLineExists; }
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private:
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signed m_expansion : 12; // for justified text
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public:
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signed expansion() const { return m_expansion; }
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void setExpansion(signed expansion) { m_expansion = expansion; }
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};
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#undef ADD_BOOLEAN_BITFIELD
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private:
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InlineBox* m_next; // The next element on the same line as us.
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InlineBox* m_prev; // The previous element on the same line as us.
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InlineFlowBox* m_parent; // The box that contains us.
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RenderObject& m_renderer;
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protected:
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// For RootInlineBox
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bool endsWithBreak() const { return m_bitfields.endsWithBreak(); }
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void setEndsWithBreak(bool endsWithBreak) { m_bitfields.setEndsWithBreak(endsWithBreak); }
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bool hasEllipsisBox() const { return m_bitfields.hasEllipsisBoxOrHyphen(); }
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bool hasSelectedChildren() const { return m_bitfields.hasSelectedChildrenOrCanHaveLeadingExpansion(); }
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void setHasSelectedChildren(bool hasSelectedChildren) { m_bitfields.setHasSelectedChildrenOrCanHaveLeadingExpansion(hasSelectedChildren); }
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void setHasEllipsisBox(bool hasEllipsisBox) { m_bitfields.setHasEllipsisBoxOrHyphen(hasEllipsisBox); }
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// For InlineTextBox
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bool hasHyphen() const { return m_bitfields.hasEllipsisBoxOrHyphen(); }
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void setHasHyphen(bool hasHyphen) { m_bitfields.setHasEllipsisBoxOrHyphen(hasHyphen); }
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bool canHaveLeadingExpansion() const { return m_bitfields.hasSelectedChildrenOrCanHaveLeadingExpansion(); }
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void setCanHaveLeadingExpansion(bool canHaveLeadingExpansion) { m_bitfields.setHasSelectedChildrenOrCanHaveLeadingExpansion(canHaveLeadingExpansion); }
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signed expansion() { return m_bitfields.expansion(); }
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void setExpansion(signed expansion) { m_bitfields.setExpansion(expansion); }
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// For InlineFlowBox and InlineTextBox
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bool extracted() const { return m_bitfields.extracted(); }
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FloatPoint m_topLeft;
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float m_logicalWidth;
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private:
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InlineBoxBitfields m_bitfields;
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#if ENABLE(ASSERT)
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bool m_hasBadParent;
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#endif
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};
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#if !ENABLE(ASSERT)
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inline InlineBox::~InlineBox()
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{
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}
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#endif
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#if ENABLE(ASSERT)
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inline void InlineBox::setHasBadParent()
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{
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m_hasBadParent = true;
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}
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#endif
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#define DEFINE_INLINE_BOX_TYPE_CASTS(typeName) \
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DEFINE_TYPE_CASTS(typeName, InlineBox, box, box->is##typeName(), box.is##typeName())
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// Allow equality comparisons of InlineBox's by reference or pointer, interchangeably.
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DEFINE_COMPARISON_OPERATORS_WITH_REFERENCES(InlineBox)
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} // namespace blink
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#ifndef NDEBUG
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// Outside the WebCore namespace for ease of invocation from gdb.
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void showTree(const blink::InlineBox*);
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void showLineTree(const blink::InlineBox*);
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#endif
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#endif // SKY_ENGINE_CORE_RENDERING_INLINEBOX_H_
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