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129 lines
4.9 KiB
C++
129 lines
4.9 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Provides classes with functionality analogous to (but much more limited than)
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// Chromium's |base::WaitableEvent|, which in turn provides functionality
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// analogous to Windows's Event. (Unlike these two, we have separate types for
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// the manual- and auto-reset versions.)
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#ifndef FLUTTER_FML_SYNCHRONIZATION_WAITABLE_EVENT_H_
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#define FLUTTER_FML_SYNCHRONIZATION_WAITABLE_EVENT_H_
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#include <condition_variable>
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#include <mutex>
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#include "flutter/fml/macros.h"
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#include "flutter/fml/synchronization/thread_annotations.h"
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#include "flutter/fml/time/time_delta.h"
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namespace fml {
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// AutoResetWaitableEvent ------------------------------------------------------
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// An event that can be signaled and waited on. This version automatically
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// returns to the unsignaled state after unblocking one waiter. (This is similar
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// to Windows's auto-reset Event, which is also imitated by Chromium's
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// auto-reset |base::WaitableEvent|. However, there are some limitations -- see
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// |Signal()|.) This class is thread-safe.
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class AutoResetWaitableEvent final {
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public:
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AutoResetWaitableEvent() {}
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~AutoResetWaitableEvent() {}
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// Put the event in the signaled state. Exactly one |Wait()| will be unblocked
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// and the event will be returned to the unsignaled state.
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//
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// Notes (these are arguably bugs, but not worth working around):
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// * That |Wait()| may be one that occurs on the calling thread, *after* the
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// call to |Signal()|.
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// * A |Signal()|, followed by a |Reset()|, may cause *no* waiting thread to
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// be unblocked.
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// * We rely on pthreads's queueing for picking which waiting thread to
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// unblock, rather than enforcing FIFO ordering.
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void Signal();
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// Put the event into the unsignaled state. Generally, this is not recommended
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// on an auto-reset event (see notes above).
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void Reset();
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// Blocks the calling thread until the event is signaled. Upon unblocking, the
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// event is returned to the unsignaled state, so that (unless |Reset()| is
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// called) each |Signal()| unblocks exactly one |Wait()|.
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void Wait();
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// Like |Wait()|, but with a timeout. Also unblocks if |timeout_microseconds|
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// without being signaled in which case it returns true (otherwise, it returns
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// false).
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bool WaitWithTimeout(TimeDelta timeout);
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// Returns whether this event is in a signaled state or not. For use in tests
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// only (in general, this is racy). Note: Unlike
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// |base::WaitableEvent::IsSignaled()|, this doesn't reset the signaled state.
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bool IsSignaledForTest();
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private:
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std::condition_variable cv_;
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std::mutex mutex_;
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// True if this event is in the signaled state.
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bool signaled_ = false;
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FML_DISALLOW_COPY_AND_ASSIGN(AutoResetWaitableEvent);
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};
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// ManualResetWaitableEvent ----------------------------------------------------
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// An event that can be signaled and waited on. This version remains signaled
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// until explicitly reset. (This is similar to Windows's manual-reset Event,
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// which is also imitated by Chromium's manual-reset |base::WaitableEvent|.)
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// This class is thread-safe.
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class ManualResetWaitableEvent final {
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public:
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ManualResetWaitableEvent() {}
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~ManualResetWaitableEvent() {}
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// Put the event into the unsignaled state.
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void Reset();
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// Put the event in the signaled state. If this is a manual-reset event, it
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// wakes all waiting threads (blocked on |Wait()| or |WaitWithTimeout()|).
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// Otherwise, it wakes a single waiting thread (and returns to the unsignaled
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// state), if any; if there are none, it remains signaled.
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void Signal();
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// Blocks the calling thread until the event is signaled.
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void Wait();
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// Like |Wait()|, but with a timeout. Also unblocks if |timeout_microseconds|
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// without being signaled in which case it returns true (otherwise, it returns
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// false).
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bool WaitWithTimeout(TimeDelta timeout);
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// Returns whether this event is in a signaled state or not. For use in tests
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// only (in general, this is racy).
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bool IsSignaledForTest();
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private:
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std::condition_variable cv_;
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std::mutex mutex_;
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// True if this event is in the signaled state.
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bool signaled_ = false;
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// While |std::condition_variable::notify_all()| (|pthread_cond_broadcast()|)
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// will wake all waiting threads, one has to deal with spurious wake-ups.
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// Checking |signaled_| isn't sufficient, since another thread may have been
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// awoken and (manually) reset |signaled_|. This is a counter that is
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// incremented in |Signal()| before calling
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// |std::condition_variable::notify_all()|. A waiting thread knows it was
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// awoken if |signal_id_| is different from when it started waiting.
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unsigned signal_id_ = 0u;
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FML_DISALLOW_COPY_AND_ASSIGN(ManualResetWaitableEvent);
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};
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} // namespace fml
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#endif // FLUTTER_FML_SYNCHRONIZATION_WAITABLE_EVENT_H_
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