flutter_flutter/engine/core/css/resolver/ElementResolveContext.cpp
Elliott Sprehn ca96d732de Remove REM units.
The code to make them dynamically update was already removed when
Document::inheritHtmlAndBodyElementStyles was removed. We might want
to add them back later, but probably in a different way, so lets
remove the code for now to make refactoring the style system easier.

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/788883005
2014-12-15 17:29:04 -08:00

48 lines
1.7 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "sky/engine/config.h"
#include "sky/engine/core/css/resolver/ElementResolveContext.h"
#include "sky/engine/core/dom/Node.h"
#include "sky/engine/core/dom/NodeRenderStyle.h"
#include "sky/engine/core/dom/NodeRenderingTraversal.h"
namespace blink {
ElementResolveContext::ElementResolveContext(const Document& document)
: m_element(nullptr)
, m_parentNode(nullptr)
, m_distributedToInsertionPoint(false)
{
}
ElementResolveContext::ElementResolveContext(Element& element)
: m_element(&element)
, m_distributedToInsertionPoint(false)
{
NodeRenderingTraversal::ParentDetails parentDetails;
m_parentNode = NodeRenderingTraversal::parent(&element, &parentDetails);
m_distributedToInsertionPoint = parentDetails.insertionPoint();
}
} // namespace blink