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549 lines
23 KiB
Dart
549 lines
23 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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/// @docImport 'package:flutter/semantics.dart';
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/// @docImport 'package:flutter/widgets.dart';
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/// @docImport 'package:flutter_test/flutter_test.dart';
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library;
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import 'dart:io' show Platform;
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import 'dart:ui' as ui show FlutterView, Scene, SceneBuilder, SemanticsUpdate;
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import 'package:flutter/foundation.dart';
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import 'package:flutter/services.dart';
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import 'binding.dart';
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import 'box.dart';
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import 'debug.dart';
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import 'layer.dart';
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import 'object.dart';
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/// The layout constraints for the root render object.
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@immutable
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class ViewConfiguration {
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/// Creates a view configuration.
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///
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/// By default, the view has [logicalConstraints] and [physicalConstraints]
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/// with all dimensions set to zero (i.e. the view is forced to [Size.zero])
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/// and a [devicePixelRatio] of 1.0.
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///
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/// [ViewConfiguration.fromView] is a more convenient way for deriving a
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/// [ViewConfiguration] from a given [ui.FlutterView].
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const ViewConfiguration({
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this.physicalConstraints = const BoxConstraints(maxWidth: 0, maxHeight: 0),
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this.logicalConstraints = const BoxConstraints(maxWidth: 0, maxHeight: 0),
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this.devicePixelRatio = 1.0,
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});
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/// Creates a view configuration for the provided [ui.FlutterView].
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factory ViewConfiguration.fromView(ui.FlutterView view) {
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final BoxConstraints physicalConstraints = BoxConstraints.fromViewConstraints(view.physicalConstraints);
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final double devicePixelRatio = view.devicePixelRatio;
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return ViewConfiguration(
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physicalConstraints: physicalConstraints,
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logicalConstraints: physicalConstraints / devicePixelRatio,
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devicePixelRatio: devicePixelRatio,
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);
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}
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/// The constraints of the output surface in logical pixel.
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///
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/// The constraints are passed to the child of the root render object.
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final BoxConstraints logicalConstraints;
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/// The constraints of the output surface in physical pixel.
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///
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/// These constraints are enforced in [toPhysicalSize] when translating
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/// the logical size of the root render object back to physical pixels for
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/// the [ui.FlutterView.render] method.
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final BoxConstraints physicalConstraints;
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/// The pixel density of the output surface.
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final double devicePixelRatio;
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/// Creates a transformation matrix that applies the [devicePixelRatio].
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///
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/// The matrix translates points from the local coordinate system of the
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/// app (in logical pixels) to the global coordinate system of the
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/// [ui.FlutterView] (in physical pixels).
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Matrix4 toMatrix() {
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return Matrix4.diagonal3Values(devicePixelRatio, devicePixelRatio, 1.0);
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}
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/// Returns whether [toMatrix] would return a different value for this
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/// configuration than it would for the given `oldConfiguration`.
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bool shouldUpdateMatrix(ViewConfiguration oldConfiguration) {
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if (oldConfiguration.runtimeType != runtimeType) {
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// New configuration could have different logic, so we don't know
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// whether it will need a new transform. Return a conservative result.
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return true;
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}
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// For this class, the only input to toMatrix is the device pixel ratio,
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// so we return true if they differ and false otherwise.
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return oldConfiguration.devicePixelRatio != devicePixelRatio;
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}
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/// Transforms the provided [Size] in logical pixels to physical pixels.
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///
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/// The [ui.FlutterView.render] method accepts only sizes in physical pixels, but
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/// the framework operates in logical pixels. This method is used to transform
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/// the logical size calculated for a [RenderView] back to a physical size
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/// suitable to be passed to [ui.FlutterView.render].
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///
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/// By default, this method just multiplies the provided [Size] with the
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/// [devicePixelRatio] and constraints the results to the
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/// [physicalConstraints].
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Size toPhysicalSize(Size logicalSize) {
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return physicalConstraints.constrain(logicalSize * devicePixelRatio);
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}
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@override
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bool operator ==(Object other) {
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if (other.runtimeType != runtimeType) {
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return false;
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}
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return other is ViewConfiguration
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&& other.logicalConstraints == logicalConstraints
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&& other.physicalConstraints == physicalConstraints
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&& other.devicePixelRatio == devicePixelRatio;
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}
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@override
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int get hashCode => Object.hash(logicalConstraints, physicalConstraints, devicePixelRatio);
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@override
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String toString() => '$logicalConstraints at ${debugFormatDouble(devicePixelRatio)}x';
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}
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/// The root of the render tree.
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///
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/// The view represents the total output surface of the render tree and handles
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/// bootstrapping the rendering pipeline. The view has a unique child
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/// [RenderBox], which is required to fill the entire output surface.
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///
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/// This object must be bootstrapped in a specific order:
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///
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/// 1. First, set the [configuration] (either in the constructor or after
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/// construction).
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/// 2. Second, [attach] the object to a [PipelineOwner].
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/// 3. Third, use [prepareInitialFrame] to bootstrap the layout and paint logic.
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///
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/// After the bootstrapping is complete, the [compositeFrame] method may be used
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/// to obtain the rendered output.
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class RenderView extends RenderObject with RenderObjectWithChildMixin<RenderBox> {
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/// Creates the root of the render tree.
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///
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/// Typically created by the binding (e.g., [RendererBinding]).
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///
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/// Providing a [configuration] is optional, but a configuration must be set
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/// before calling [prepareInitialFrame]. This decouples creating the
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/// [RenderView] object from configuring it. Typically, the object is created
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/// by the [View] widget and configured by the [RendererBinding] when the
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/// [RenderView] is registered with it by the [View] widget.
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RenderView({
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RenderBox? child,
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ViewConfiguration? configuration,
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required ui.FlutterView view,
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}) : _view = view {
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if (configuration != null) {
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this.configuration = configuration;
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}
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this.child = child;
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}
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/// The current layout size of the view.
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Size get size => _size;
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Size _size = Size.zero;
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/// The constraints used for the root layout.
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///
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/// Typically, this configuration is set by the [RendererBinding], when the
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/// [RenderView] is registered with it. It will also update the configuration
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/// if necessary. Therefore, if used in conjunction with the [RendererBinding]
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/// this property must not be set manually as the [RendererBinding] will just
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/// override it.
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///
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/// For tests that want to change the size of the view, set
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/// [TestFlutterView.physicalSize] on the appropriate [TestFlutterView]
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/// (typically [WidgetTester.view]) instead of setting a configuration
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/// directly on the [RenderView].
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///
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/// A [configuration] must be set (either directly or by passing one to the
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/// constructor) before calling [prepareInitialFrame].
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ViewConfiguration get configuration => _configuration!;
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ViewConfiguration? _configuration;
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set configuration(ViewConfiguration value) {
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if (_configuration == value) {
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return;
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}
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final ViewConfiguration? oldConfiguration = _configuration;
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_configuration = value;
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if (_rootTransform == null) {
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// [prepareInitialFrame] has not been called yet, nothing more to do for now.
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return;
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}
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if (oldConfiguration == null || configuration.shouldUpdateMatrix(oldConfiguration)) {
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replaceRootLayer(_updateMatricesAndCreateNewRootLayer());
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}
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assert(_rootTransform != null);
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markNeedsLayout();
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}
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/// Whether a [configuration] has been set.
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///
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/// This must be true before calling [prepareInitialFrame].
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bool get hasConfiguration => _configuration != null;
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@override
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BoxConstraints get constraints {
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if (!hasConfiguration) {
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throw StateError('Constraints are not available because RenderView has not been given a configuration yet.');
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}
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return configuration.logicalConstraints;
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}
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/// The [ui.FlutterView] into which this [RenderView] will render.
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ui.FlutterView get flutterView => _view;
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final ui.FlutterView _view;
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/// Whether Flutter should automatically compute the desired system UI.
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///
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/// When this setting is enabled, Flutter will hit-test the layer tree at the
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/// top and bottom of the screen on each frame looking for an
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/// [AnnotatedRegionLayer] with an instance of a [SystemUiOverlayStyle]. The
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/// hit-test result from the top of the screen provides the status bar settings
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/// and the hit-test result from the bottom of the screen provides the system
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/// nav bar settings.
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///
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/// If there is no [AnnotatedRegionLayer] on the bottom, the hit-test result
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/// from the top provides the system nav bar settings. If there is no
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/// [AnnotatedRegionLayer] on the top, the hit-test result from the bottom
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/// provides the system status bar settings.
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///
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/// Setting this to false does not cause previous automatic adjustments to be
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/// reset, nor does setting it to true cause the app to update immediately.
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///
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/// If you want to imperatively set the system ui style instead, it is
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/// recommended that [automaticSystemUiAdjustment] is set to false.
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///
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/// See also:
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///
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/// * [AnnotatedRegion], for placing [SystemUiOverlayStyle] in the layer tree.
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/// * [SystemChrome.setSystemUIOverlayStyle], for imperatively setting the system ui style.
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bool automaticSystemUiAdjustment = true;
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/// Bootstrap the rendering pipeline by preparing the first frame.
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///
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/// This should only be called once. It is typically called immediately after
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/// setting the [configuration] the first time (whether by passing one to the
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/// constructor, or setting it directly). The [configuration] must have been
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/// set before calling this method, and the [RenderView] must have been
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/// attached to a [PipelineOwner] using [attach].
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///
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/// This does not actually schedule the first frame. Call
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/// [PipelineOwner.requestVisualUpdate] on the [owner] to do that.
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///
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/// This should be called before using any methods that rely on the [layer]
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/// being initialized, such as [compositeFrame].
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///
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/// This method calls [scheduleInitialLayout] and [scheduleInitialPaint].
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void prepareInitialFrame() {
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assert(owner != null, 'attach the RenderView to a PipelineOwner before calling prepareInitialFrame');
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assert(_rootTransform == null, 'prepareInitialFrame must only be called once'); // set by _updateMatricesAndCreateNewRootLayer
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assert(hasConfiguration, 'set a configuration before calling prepareInitialFrame');
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scheduleInitialLayout();
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scheduleInitialPaint(_updateMatricesAndCreateNewRootLayer());
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assert(_rootTransform != null);
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}
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Matrix4? _rootTransform;
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TransformLayer _updateMatricesAndCreateNewRootLayer() {
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assert(hasConfiguration);
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_rootTransform = configuration.toMatrix();
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final TransformLayer rootLayer = TransformLayer(transform: _rootTransform);
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rootLayer.attach(this);
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assert(_rootTransform != null);
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return rootLayer;
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}
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// We never call layout() on this class, so this should never get
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// checked. (This class is laid out using scheduleInitialLayout().)
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@override
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void debugAssertDoesMeetConstraints() { assert(false); }
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@override
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void performResize() {
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assert(false);
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}
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@override
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void performLayout() {
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assert(_rootTransform != null);
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final bool sizedByChild = !constraints.isTight;
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if (child != null) {
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child!.layout(constraints, parentUsesSize: sizedByChild);
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}
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_size = sizedByChild && child != null ? child!.size : constraints.smallest;
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assert(size.isFinite);
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assert(constraints.isSatisfiedBy(size));
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}
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/// Determines the set of render objects located at the given position.
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///
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/// Returns true if the given point is contained in this render object or one
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/// of its descendants. Adds any render objects that contain the point to the
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/// given hit test result.
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///
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/// The [position] argument is in the coordinate system of the render view,
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/// which is to say, in logical pixels. This is not necessarily the same
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/// coordinate system as that expected by the root [Layer], which will
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/// normally be in physical (device) pixels.
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bool hitTest(HitTestResult result, { required Offset position }) {
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if (child != null) {
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child!.hitTest(BoxHitTestResult.wrap(result), position: position);
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}
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result.add(HitTestEntry(this));
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return true;
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}
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@override
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bool get isRepaintBoundary => true;
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@override
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void paint(PaintingContext context, Offset offset) {
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if (child != null) {
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context.paintChild(child!, offset);
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}
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assert(() {
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final List<DebugPaintCallback> localCallbacks = _debugPaintCallbacks.toList();
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for (final DebugPaintCallback paintCallback in localCallbacks) {
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if (_debugPaintCallbacks.contains(paintCallback)) {
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paintCallback(context, offset, this);
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}
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}
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return true;
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}());
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}
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@override
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void applyPaintTransform(RenderBox child, Matrix4 transform) {
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assert(_rootTransform != null);
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transform.multiply(_rootTransform!);
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super.applyPaintTransform(child, transform);
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}
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/// Uploads the composited layer tree to the engine.
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///
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/// Actually causes the output of the rendering pipeline to appear on screen.
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///
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/// Before calling this method, the [owner] must be set by calling [attach],
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/// the [configuration] must be set to a non-null value, and the
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/// [prepareInitialFrame] method must have been called.
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void compositeFrame() {
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if (!kReleaseMode) {
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FlutterTimeline.startSync('COMPOSITING');
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}
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try {
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assert(hasConfiguration, 'set the RenderView configuration before calling compositeFrame');
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assert(_rootTransform != null, 'call prepareInitialFrame before calling compositeFrame');
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assert(layer != null, 'call prepareInitialFrame before calling compositeFrame');
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final ui.SceneBuilder builder = RendererBinding.instance.createSceneBuilder();
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final ui.Scene scene = layer!.buildScene(builder);
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if (automaticSystemUiAdjustment) {
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_updateSystemChrome();
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}
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assert(configuration.logicalConstraints.isSatisfiedBy(size));
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_view.render(scene, size: configuration.toPhysicalSize(size));
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scene.dispose();
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assert(() {
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if (debugRepaintRainbowEnabled || debugRepaintTextRainbowEnabled) {
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debugCurrentRepaintColor = debugCurrentRepaintColor.withHue((debugCurrentRepaintColor.hue + 2.0) % 360.0);
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}
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return true;
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}());
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} finally {
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if (!kReleaseMode) {
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FlutterTimeline.finishSync();
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}
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}
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}
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/// Sends the provided [ui.SemanticsUpdate] to the [ui.FlutterView] associated with
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/// this [RenderView].
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///
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/// A [ui.SemanticsUpdate] is produced by a [SemanticsOwner] during the
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/// [EnginePhase.flushSemantics] phase.
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void updateSemantics(ui.SemanticsUpdate update) {
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_view.updateSemantics(update);
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}
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void _updateSystemChrome() {
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// Take overlay style from the place where a system status bar and system
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// navigation bar are placed to update system style overlay.
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// The center of the system navigation bar and the center of the status bar
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// are used to get SystemUiOverlayStyle's to update system overlay appearance.
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//
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// Horizontal center of the screen
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// V
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// ++++++++++++++++++++++++++
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// | |
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// | System status bar | <- Vertical center of the status bar
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// | |
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// ++++++++++++++++++++++++++
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// | |
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// | Content |
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// ~ ~
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// | |
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// ++++++++++++++++++++++++++
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// | |
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// | System navigation bar | <- Vertical center of the navigation bar
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// | |
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// ++++++++++++++++++++++++++ <- bounds.bottom
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final Rect bounds = paintBounds;
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// Center of the status bar
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final Offset top = Offset(
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// Horizontal center of the screen
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bounds.center.dx,
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// The vertical center of the system status bar. The system status bar
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// height is kept as top window padding.
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_view.padding.top / 2.0,
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);
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// Center of the navigation bar
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final Offset bottom = Offset(
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// Horizontal center of the screen
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bounds.center.dx,
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// Vertical center of the system navigation bar. The system navigation bar
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// height is kept as bottom window padding. The "1" needs to be subtracted
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// from the bottom because available pixels are in (0..bottom) range.
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// I.e. for a device with 1920 height, bound.bottom is 1920, but the most
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// bottom drawn pixel is at 1919 position.
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bounds.bottom - 1.0 - _view.padding.bottom / 2.0,
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);
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final SystemUiOverlayStyle? upperOverlayStyle = layer!.find<SystemUiOverlayStyle>(top);
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// Only android has a customizable system navigation bar.
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SystemUiOverlayStyle? lowerOverlayStyle;
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switch (defaultTargetPlatform) {
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case TargetPlatform.android:
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lowerOverlayStyle = layer!.find<SystemUiOverlayStyle>(bottom);
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case TargetPlatform.fuchsia:
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case TargetPlatform.iOS:
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case TargetPlatform.linux:
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case TargetPlatform.macOS:
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case TargetPlatform.windows:
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break;
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}
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// If there are no overlay style in the UI don't bother updating.
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if (upperOverlayStyle == null && lowerOverlayStyle == null) {
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return;
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}
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// If both are not null, the upper provides the status bar properties and the lower provides
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// the system navigation bar properties. This is done for advanced use cases where a widget
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// on the top (for instance an app bar) will create an annotated region to set the status bar
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// style and another widget on the bottom will create an annotated region to set the system
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// navigation bar style.
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if (upperOverlayStyle != null && lowerOverlayStyle != null) {
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final SystemUiOverlayStyle overlayStyle = SystemUiOverlayStyle(
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statusBarBrightness: upperOverlayStyle.statusBarBrightness,
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statusBarIconBrightness: upperOverlayStyle.statusBarIconBrightness,
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statusBarColor: upperOverlayStyle.statusBarColor,
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systemStatusBarContrastEnforced: upperOverlayStyle.systemStatusBarContrastEnforced,
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systemNavigationBarColor: lowerOverlayStyle.systemNavigationBarColor,
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systemNavigationBarDividerColor: lowerOverlayStyle.systemNavigationBarDividerColor,
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systemNavigationBarIconBrightness: lowerOverlayStyle.systemNavigationBarIconBrightness,
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systemNavigationBarContrastEnforced: lowerOverlayStyle.systemNavigationBarContrastEnforced,
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);
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SystemChrome.setSystemUIOverlayStyle(overlayStyle);
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return;
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}
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// If only one of the upper or the lower overlay style is not null, it provides all properties.
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// This is done for developer convenience as it allows setting both status bar style and
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// navigation bar style using only one annotated region layer (for instance the one
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// automatically created by an [AppBar]).
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final bool isAndroid = defaultTargetPlatform == TargetPlatform.android;
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final SystemUiOverlayStyle definedOverlayStyle = (upperOverlayStyle ?? lowerOverlayStyle)!;
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final SystemUiOverlayStyle overlayStyle = SystemUiOverlayStyle(
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statusBarBrightness: definedOverlayStyle.statusBarBrightness,
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statusBarIconBrightness: definedOverlayStyle.statusBarIconBrightness,
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statusBarColor: definedOverlayStyle.statusBarColor,
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systemStatusBarContrastEnforced: definedOverlayStyle.systemStatusBarContrastEnforced,
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systemNavigationBarColor: isAndroid ? definedOverlayStyle.systemNavigationBarColor : null,
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systemNavigationBarDividerColor: isAndroid ? definedOverlayStyle.systemNavigationBarDividerColor : null,
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systemNavigationBarIconBrightness: isAndroid ? definedOverlayStyle.systemNavigationBarIconBrightness : null,
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systemNavigationBarContrastEnforced: isAndroid ? definedOverlayStyle.systemNavigationBarContrastEnforced : null,
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);
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SystemChrome.setSystemUIOverlayStyle(overlayStyle);
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}
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@override
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Rect get paintBounds => Offset.zero & (size * configuration.devicePixelRatio);
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@override
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Rect get semanticBounds {
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assert(_rootTransform != null);
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return MatrixUtils.transformRect(_rootTransform!, Offset.zero & size);
|
|
}
|
|
|
|
@override
|
|
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
|
// call to ${super.debugFillProperties(description)} is omitted because the
|
|
// root superclasses don't include any interesting information for this
|
|
// class
|
|
assert(() {
|
|
properties.add(DiagnosticsNode.message('debug mode enabled - ${kIsWeb ? 'Web' : Platform.operatingSystem}'));
|
|
return true;
|
|
}());
|
|
properties.add(DiagnosticsProperty<Size>('view size', _view.physicalSize, tooltip: 'in physical pixels'));
|
|
properties.add(DoubleProperty('device pixel ratio', _view.devicePixelRatio, tooltip: 'physical pixels per logical pixel'));
|
|
properties.add(DiagnosticsProperty<ViewConfiguration>('configuration', configuration, tooltip: 'in logical pixels'));
|
|
if (_view.platformDispatcher.semanticsEnabled) {
|
|
properties.add(DiagnosticsNode.message('semantics enabled'));
|
|
}
|
|
}
|
|
|
|
static final List<DebugPaintCallback> _debugPaintCallbacks = <DebugPaintCallback>[];
|
|
|
|
/// Registers a [DebugPaintCallback] that is called every time a [RenderView]
|
|
/// repaints in debug mode.
|
|
///
|
|
/// The callback may paint a debug overlay on top of the content of the
|
|
/// [RenderView] provided to the callback. Callbacks are invoked in the
|
|
/// order they were registered in.
|
|
///
|
|
/// Neither registering a callback nor the continued presence of a callback
|
|
/// changes how often [RenderView]s are repainted. It is up to the owner of
|
|
/// the callback to call [markNeedsPaint] on any [RenderView] for which it
|
|
/// wants to update the painted overlay.
|
|
///
|
|
/// Does nothing in release mode.
|
|
static void debugAddPaintCallback(DebugPaintCallback callback) {
|
|
assert(() {
|
|
_debugPaintCallbacks.add(callback);
|
|
return true;
|
|
}());
|
|
}
|
|
|
|
/// Removes a callback registered with [debugAddPaintCallback].
|
|
///
|
|
/// It does not schedule a frame to repaint the [RenderView]s without the
|
|
/// overlay painted by the removed callback. It is up to the owner of the
|
|
/// callback to call [markNeedsPaint] on the relevant [RenderView]s to
|
|
/// repaint them without the overlay.
|
|
///
|
|
/// Does nothing in release mode.
|
|
static void debugRemovePaintCallback(DebugPaintCallback callback) {
|
|
assert(() {
|
|
_debugPaintCallbacks.remove(callback);
|
|
return true;
|
|
}());
|
|
}
|
|
}
|
|
|
|
/// A callback for painting a debug overlay on top of the provided [RenderView].
|
|
///
|
|
/// Used by [RenderView.debugAddPaintCallback] and
|
|
/// [RenderView.debugRemovePaintCallback].
|
|
typedef DebugPaintCallback = void Function(PaintingContext context, Offset offset, RenderView renderView);
|