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153 lines
5.3 KiB
C++
153 lines
5.3 KiB
C++
/*
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* Copyright (c) 2011, Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef ScrollAnimatorNone_h
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#define ScrollAnimatorNone_h
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#include "platform/Timer.h"
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#include "platform/geometry/FloatPoint.h"
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#include "platform/scroll/ScrollAnimator.h"
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class ScrollAnimatorNoneTest;
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namespace blink {
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class PLATFORM_EXPORT ScrollAnimatorNone : public ScrollAnimator {
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public:
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explicit ScrollAnimatorNone(ScrollableArea*);
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virtual ~ScrollAnimatorNone();
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virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float delta) OVERRIDE;
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virtual void scrollToOffsetWithoutAnimation(const FloatPoint&) OVERRIDE;
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virtual void cancelAnimations() OVERRIDE;
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virtual void serviceScrollAnimations() OVERRIDE;
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virtual void willEndLiveResize() OVERRIDE;
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virtual void didAddVerticalScrollbar(Scrollbar*) OVERRIDE;
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virtual void didAddHorizontalScrollbar(Scrollbar*) OVERRIDE;
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enum Curve {
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Linear,
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Quadratic,
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Cubic,
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Quartic,
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Bounce
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};
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struct PLATFORM_EXPORT Parameters {
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Parameters();
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Parameters(bool isEnabled, double animationTime, double repeatMinimumSustainTime, Curve attackCurve, double attackTime, Curve releaseCurve, double releaseTime, Curve coastTimeCurve, double maximumCoastTime);
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// Note that the times can be overspecified such that releaseTime or releaseTime and attackTime are greater
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// than animationTime. animationTime takes priority over releaseTime, capping it. attackTime is capped at
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// whatever time remains, or zero if none.
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bool m_isEnabled;
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double m_animationTime;
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double m_repeatMinimumSustainTime;
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Curve m_attackCurve;
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double m_attackTime;
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Curve m_releaseCurve;
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double m_releaseTime;
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Curve m_coastTimeCurve;
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double m_maximumCoastTime;
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};
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protected:
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virtual void animationWillStart() { }
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virtual void animationDidFinish() { }
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Parameters parametersForScrollGranularity(ScrollGranularity) const;
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friend class ::ScrollAnimatorNoneTest;
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struct PLATFORM_EXPORT PerAxisData {
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PerAxisData(ScrollAnimatorNone* parent, float* currentPos, int visibleLength);
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void reset();
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bool updateDataFromParameters(float step, float delta, float scrollableSize, double currentTime, Parameters*);
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bool animateScroll(double currentTime);
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void updateVisibleLength(int visibleLength);
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static double curveAt(Curve, double t);
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static double attackCurve(Curve, double deltaT, double curveT, double startPos, double attackPos);
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static double releaseCurve(Curve, double deltaT, double curveT, double releasePos, double desiredPos);
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static double coastCurve(Curve, double factor);
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static double curveIntegralAt(Curve, double t);
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static double attackArea(Curve, double startT, double endT);
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static double releaseArea(Curve, double startT, double endT);
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double newScrollAnimationPosition(double deltaTime);
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float* m_currentPosition;
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double m_currentVelocity;
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double m_desiredPosition;
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double m_desiredVelocity;
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double m_startPosition;
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double m_startTime;
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double m_startVelocity;
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double m_animationTime;
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double m_lastAnimationTime;
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double m_attackPosition;
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double m_attackTime;
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Curve m_attackCurve;
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double m_releasePosition;
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double m_releaseTime;
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Curve m_releaseCurve;
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int m_visibleLength;
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};
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void startNextTimer();
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void animationTimerFired();
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void stopAnimationTimerIfNeeded();
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bool animationTimerActive();
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void updateVisibleLengths();
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PerAxisData m_horizontalData;
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PerAxisData m_verticalData;
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double m_startTime;
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bool m_animationActive;
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};
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} // namespace blink
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#endif // ScrollAnimatorNone_h
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