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73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
/*
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* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
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* (C) 2000 Antti Koivisto (koivisto@kde.org)
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* (C) 2000 Dirk Mueller (mueller@kde.org)
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* Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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* Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ShadowData_h
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#define ShadowData_h
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#include "platform/geometry/FloatPoint.h"
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#include "platform/graphics/Color.h"
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namespace blink {
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enum ShadowStyle { Normal, Inset };
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// This class holds information about shadows for the text-shadow and box-shadow properties.
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class ShadowData {
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WTF_MAKE_FAST_ALLOCATED;
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public:
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ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle style, const Color& color)
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: m_location(location)
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, m_blur(blur)
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, m_spread(spread)
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, m_color(color)
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, m_style(style)
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{
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}
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bool operator==(const ShadowData&) const;
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bool operator!=(const ShadowData& o) const { return !(*this == o); }
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ShadowData blend(const ShadowData& from, double progress) const;
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float x() const { return m_location.x(); }
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float y() const { return m_location.y(); }
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FloatPoint location() const { return m_location; }
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float blur() const { return m_blur; }
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float spread() const { return m_spread; }
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ShadowStyle style() const { return m_style; }
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const Color& color() const { return m_color; }
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private:
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FloatPoint m_location;
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float m_blur;
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float m_spread;
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// FIXME: We should use StyleColor here to allow currentColor to work correctly with visited links
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Color m_color;
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ShadowStyle m_style;
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};
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} // namespace blink
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#endif // ShadowData_h
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