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242 lines
11 KiB
C++
242 lines
11 KiB
C++
/*
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* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the following
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* disclaimer.
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/rendering/shapes/Shape.h"
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#include "core/css/BasicShapeFunctions.h"
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#include "core/fetch/ImageResource.h"
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#include "core/rendering/shapes/BoxShape.h"
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#include "core/rendering/shapes/PolygonShape.h"
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#include "core/rendering/shapes/RasterShape.h"
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#include "core/rendering/shapes/RectangleShape.h"
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#include "core/rendering/style/RenderStyle.h"
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#include "platform/LengthFunctions.h"
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#include "platform/geometry/FloatSize.h"
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#include "platform/graphics/GraphicsContext.h"
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#include "platform/graphics/GraphicsTypes.h"
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#include "platform/graphics/ImageBuffer.h"
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#include "wtf/MathExtras.h"
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#include "wtf/OwnPtr.h"
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namespace blink {
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static PassOwnPtr<Shape> createInsetShape(const FloatRoundedRect& bounds)
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{
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ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0);
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return adoptPtr(new BoxShape(bounds));
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}
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static PassOwnPtr<Shape> createCircleShape(const FloatPoint& center, float radius)
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{
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ASSERT(radius >= 0);
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return adoptPtr(new RectangleShape(FloatRect(center.x() - radius, center.y() - radius, radius*2, radius*2), FloatSize(radius, radius)));
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}
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static PassOwnPtr<Shape> createEllipseShape(const FloatPoint& center, const FloatSize& radii)
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{
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ASSERT(radii.width() >= 0 && radii.height() >= 0);
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return adoptPtr(new RectangleShape(FloatRect(center.x() - radii.width(), center.y() - radii.height(), radii.width()*2, radii.height()*2), radii));
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}
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static PassOwnPtr<Shape> createPolygonShape(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule)
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{
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return adoptPtr(new PolygonShape(vertices, fillRule));
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}
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static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logicalBoxHeight, WritingMode writingMode)
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{
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if (isHorizontalWritingMode(writingMode))
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return rect;
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if (isFlippedBlocksWritingMode(writingMode))
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return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height(), rect.width());
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return rect.transposedRect();
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}
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static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float logicalBoxHeight, WritingMode writingMode)
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{
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if (isHorizontalWritingMode(writingMode))
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return point;
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if (isFlippedBlocksWritingMode(writingMode))
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return FloatPoint(point.y(), logicalBoxHeight - point.x());
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return point.transposedPoint();
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}
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static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode writingMode)
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{
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if (isHorizontalWritingMode(writingMode))
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return size;
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return size.transposedSize();
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}
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PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, float margin)
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{
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ASSERT(basicShape);
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bool horizontalWritingMode = isHorizontalWritingMode(writingMode);
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float boxWidth = horizontalWritingMode ? logicalBoxSize.width().toFloat() : logicalBoxSize.height().toFloat();
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float boxHeight = horizontalWritingMode ? logicalBoxSize.height().toFloat() : logicalBoxSize.width().toFloat();
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OwnPtr<Shape> shape;
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switch (basicShape->type()) {
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case BasicShape::BasicShapeCircleType: {
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const BasicShapeCircle* circle = toBasicShapeCircle(basicShape);
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FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), circle->centerY(), FloatSize(boxWidth, boxHeight));
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float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxHeight));
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FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode);
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shape = createCircleShape(logicalCenter, radius);
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break;
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}
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case BasicShape::BasicShapeEllipseType: {
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const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape);
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FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), ellipse->centerY(), FloatSize(boxWidth, boxHeight));
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float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), center.x(), boxWidth);
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float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), center.y(), boxHeight);
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FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode);
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shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY));
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break;
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}
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case BasicShape::BasicShapePolygonType: {
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const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape);
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const Vector<Length>& values = polygon->values();
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size_t valuesSize = values.size();
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ASSERT(!(valuesSize % 2));
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OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(valuesSize / 2));
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for (unsigned i = 0; i < valuesSize; i += 2) {
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FloatPoint vertex(
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floatValueForLength(values.at(i), boxWidth),
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floatValueForLength(values.at(i + 1), boxHeight));
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(*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height().toFloat(), writingMode);
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}
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shape = createPolygonShape(vertices.release(), polygon->windRule());
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break;
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}
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case BasicShape::BasicShapeInsetType: {
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const BasicShapeInset& inset = *toBasicShapeInset(basicShape);
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float left = floatValueForLength(inset.left(), boxWidth);
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float top = floatValueForLength(inset.top(), boxHeight);
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float right = floatValueForLength(inset.right(), boxWidth);
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float bottom = floatValueForLength(inset.bottom(), boxHeight);
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FloatRect rect(left, top, std::max<float>(boxWidth - left - right, 0), std::max<float>(boxHeight - top - bottom, 0));
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FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.height().toFloat(), writingMode);
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FloatSize boxSize(boxWidth, boxHeight);
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FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topLeftRadius(), boxSize), writingMode);
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FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topRightRadius(), boxSize), writingMode);
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FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomLeftRadius(), boxSize), writingMode);
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FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomRightRadius(), boxSize), writingMode);
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FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
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cornerRadii.scale(calcBorderRadiiConstraintScaleFor(logicalRect, cornerRadii));
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shape = createInsetShape(FloatRoundedRect(logicalRect, cornerRadii));
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break;
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}
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default:
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ASSERT_NOT_REACHED();
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}
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shape->m_writingMode = writingMode;
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shape->m_margin = margin;
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return shape.release();
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}
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PassOwnPtr<Shape> Shape::createEmptyRasterShape(WritingMode writingMode, float margin)
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{
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OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(0, 0));
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OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(intervals.release(), IntSize()));
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rasterShape->m_writingMode = writingMode;
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rasterShape->m_margin = margin;
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return rasterShape.release();
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}
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PassOwnPtr<Shape> Shape::createRasterShape(Image* image, float threshold, const LayoutRect& imageR, const LayoutRect& marginR, WritingMode writingMode, float margin)
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{
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IntRect imageRect = pixelSnappedIntRect(imageR);
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IntRect marginRect = pixelSnappedIntRect(marginR);
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OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(marginRect.height(), -marginRect.y()));
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OwnPtr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.size());
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if (imageBuffer) {
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GraphicsContext* graphicsContext = imageBuffer->context();
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graphicsContext->drawImage(image, IntRect(IntPoint(), imageRect.size()));
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RefPtr<Uint8ClampedArray> pixelArray = imageBuffer->getImageData(Unmultiplied, IntRect(IntPoint(), imageRect.size()));
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unsigned pixelArrayOffset = 3; // Each pixel is four bytes: RGBA.
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uint8_t alphaPixelThreshold = threshold * 255;
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ASSERT(static_cast<unsigned>(imageRect.width() * imageRect.height() * 4) == pixelArray->length());
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int minBufferY = std::max(0, marginRect.y() - imageRect.y());
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int maxBufferY = std::min(imageRect.height(), marginRect.maxY() - imageRect.y());
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for (int y = minBufferY; y < maxBufferY; ++y) {
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int startX = -1;
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for (int x = 0; x < imageRect.width(); ++x, pixelArrayOffset += 4) {
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uint8_t alpha = pixelArray->item(pixelArrayOffset);
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bool alphaAboveThreshold = alpha > alphaPixelThreshold;
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if (startX == -1 && alphaAboveThreshold) {
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startX = x;
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} else if (startX != -1 && (!alphaAboveThreshold || x == imageRect.width() - 1)) {
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int endX = alphaAboveThreshold ? x + 1 : x;
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intervals->intervalAt(y + imageRect.y()).unite(IntShapeInterval(startX + imageRect.x(), endX + imageRect.x()));
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startX = -1;
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}
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}
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}
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}
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OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(intervals.release(), marginRect.size()));
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rasterShape->m_writingMode = writingMode;
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rasterShape->m_margin = margin;
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return rasterShape.release();
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}
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PassOwnPtr<Shape> Shape::createLayoutBoxShape(const RoundedRect& roundedRect, WritingMode writingMode, float margin)
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{
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FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height());
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FloatRoundedRect bounds(rect, roundedRect.radii());
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OwnPtr<Shape> shape = createInsetShape(bounds);
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shape->m_writingMode = writingMode;
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shape->m_margin = margin;
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return shape.release();
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}
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} // namespace blink
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