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https://github.com/flutter/flutter.git
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136 lines
5.2 KiB
C++
136 lines
5.2 KiB
C++
/*
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* Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
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* Copyright (C) 2014 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/rendering/compositing/GraphicsLayerUpdater.h"
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#include "core/html/HTMLMediaElement.h"
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#include "core/rendering/RenderLayer.h"
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#include "core/rendering/RenderPart.h"
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#include "core/rendering/compositing/CompositedLayerMapping.h"
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#include "core/rendering/compositing/RenderLayerCompositor.h"
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#include "platform/TraceEvent.h"
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namespace blink {
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class GraphicsLayerUpdater::UpdateContext {
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public:
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UpdateContext()
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: m_compositingStackingContext(0)
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, m_compositingAncestor(0)
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{
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}
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UpdateContext(const UpdateContext& other, const RenderLayer& layer)
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: m_compositingStackingContext(other.m_compositingStackingContext)
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, m_compositingAncestor(other.compositingContainer(layer))
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{
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CompositingState compositingState = layer.compositingState();
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if (compositingState != NotComposited && compositingState != PaintsIntoGroupedBacking) {
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m_compositingAncestor = &layer;
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if (layer.stackingNode()->isStackingContext())
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m_compositingStackingContext = &layer;
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}
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}
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const RenderLayer* compositingContainer(const RenderLayer& layer) const
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{
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return layer.stackingNode()->isNormalFlowOnly() ? m_compositingAncestor : m_compositingStackingContext;
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}
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const RenderLayer* compositingStackingContext() const
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{
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return m_compositingStackingContext;
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}
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private:
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const RenderLayer* m_compositingStackingContext;
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const RenderLayer* m_compositingAncestor;
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};
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GraphicsLayerUpdater::GraphicsLayerUpdater()
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: m_needsRebuildTree(false)
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{
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}
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GraphicsLayerUpdater::~GraphicsLayerUpdater()
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{
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}
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void GraphicsLayerUpdater::update(RenderLayer& layer, Vector<RenderLayer*>& layersNeedingPaintInvalidation)
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{
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TRACE_EVENT0("blink", "GraphicsLayerUpdater::update");
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updateRecursive(layer, DoNotForceUpdate, UpdateContext(), layersNeedingPaintInvalidation);
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layer.compositor()->updateRootLayerPosition();
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}
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void GraphicsLayerUpdater::updateRecursive(RenderLayer& layer, UpdateType updateType, const UpdateContext& context, Vector<RenderLayer*>& layersNeedingPaintInvalidation)
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{
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if (layer.hasCompositedLayerMapping()) {
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CompositedLayerMapping* mapping = layer.compositedLayerMapping();
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if (updateType == ForceUpdate || mapping->needsGraphicsLayerUpdate()) {
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const RenderLayer* compositingContainer = context.compositingContainer(layer);
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ASSERT(compositingContainer == layer.enclosingLayerWithCompositedLayerMapping(ExcludeSelf));
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if (mapping->updateRequiresOwnBackingStoreForAncestorReasons(compositingContainer)) {
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layersNeedingPaintInvalidation.append(&layer);
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updateType = ForceUpdate;
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}
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if (mapping->updateGraphicsLayerConfiguration())
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m_needsRebuildTree = true;
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mapping->updateGraphicsLayerGeometry(compositingContainer, context.compositingStackingContext(), layersNeedingPaintInvalidation);
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if (mapping->hasUnpositionedOverflowControlsLayers())
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layer.scrollableArea()->positionOverflowControls(IntSize());
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updateType = mapping->updateTypeForChildren(updateType);
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mapping->clearNeedsGraphicsLayerUpdate();
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}
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}
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UpdateContext childContext(context, layer);
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for (RenderLayer* child = layer.firstChild(); child; child = child->nextSibling())
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updateRecursive(*child, updateType, childContext, layersNeedingPaintInvalidation);
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}
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#if ENABLE(ASSERT)
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void GraphicsLayerUpdater::assertNeedsToUpdateGraphicsLayerBitsCleared(RenderLayer& layer)
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{
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if (layer.hasCompositedLayerMapping())
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layer.compositedLayerMapping()->assertNeedsToUpdateGraphicsLayerBitsCleared();
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for (RenderLayer* child = layer.firstChild(); child; child = child->nextSibling())
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assertNeedsToUpdateGraphicsLayerBitsCleared(*child);
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}
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#endif
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} // namespace blink
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