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76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
/*
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* Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef LayerFragment_h
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#define LayerFragment_h
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#include "core/rendering/ClipRect.h"
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#include "wtf/Vector.h"
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namespace blink {
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struct LayerFragment {
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public:
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LayerFragment()
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: shouldPaintContent(false)
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{
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}
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void setRects(const LayoutRect& bounds, const ClipRect& background, const ClipRect& foreground, const ClipRect& outline)
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{
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layerBounds = bounds;
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backgroundRect = background;
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foregroundRect = foreground;
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outlineRect = outline;
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}
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void moveBy(const LayoutPoint& offset)
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{
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layerBounds.moveBy(offset);
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backgroundRect.moveBy(offset);
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foregroundRect.moveBy(offset);
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outlineRect.moveBy(offset);
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}
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void intersect(const LayoutRect& rect)
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{
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backgroundRect.intersect(rect);
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foregroundRect.intersect(rect);
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outlineRect.intersect(rect);
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}
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bool shouldPaintContent;
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LayoutRect layerBounds;
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ClipRect backgroundRect;
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ClipRect foregroundRect;
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ClipRect outlineRect;
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};
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typedef Vector<LayerFragment, 1> LayerFragments;
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} // namespace blink
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#endif // LayerFragment_h
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