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148 lines
6.2 KiB
C++
148 lines
6.2 KiB
C++
/*
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* Copyright (C) 2012 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/page/TouchDisambiguation.h"
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#include "core/dom/Document.h"
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#include "core/dom/Element.h"
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#include "core/dom/NodeTraversal.h"
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#include "core/frame/FrameView.h"
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#include "core/frame/LocalFrame.h"
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#include "core/page/EventHandler.h"
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#include "core/rendering/HitTestResult.h"
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#include "core/rendering/RenderBlock.h"
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#include <algorithm>
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#include <cmath>
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namespace blink {
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static IntRect boundingBoxForEventNodes(Node* eventNode)
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{
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if (!eventNode->document().view())
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return IntRect();
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IntRect result;
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Node* node = eventNode;
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while (node) {
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// Skip the whole sub-tree if the node doesn't propagate events.
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if (node != eventNode && node->willRespondToMouseClickEvents()) {
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node = NodeTraversal::nextSkippingChildren(*node, eventNode);
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continue;
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}
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result.unite(node->pixelSnappedBoundingBox());
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node = NodeTraversal::next(*node, eventNode);
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}
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return eventNode->document().view()->contentsToWindow(result);
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}
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static float scoreTouchTarget(IntPoint touchPoint, int padding, IntRect boundingBox)
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{
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if (boundingBox.isEmpty())
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return 0;
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float reciprocalPadding = 1.f / padding;
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float score = 1;
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IntSize distance = boundingBox.differenceToPoint(touchPoint);
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score *= std::max((padding - abs(distance.width())) * reciprocalPadding, 0.f);
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score *= std::max((padding - abs(distance.height())) * reciprocalPadding, 0.f);
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return score;
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}
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struct TouchTargetData {
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IntRect windowBoundingBox;
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float score;
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};
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void findGoodTouchTargets(const IntRect& touchBox, LocalFrame* mainFrame, Vector<IntRect>& goodTargets, WillBeHeapVector<RawPtrWillBeMember<Node> >& highlightNodes)
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{
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goodTargets.clear();
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int touchPointPadding = ceil(std::max(touchBox.width(), touchBox.height()) * 0.5);
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IntPoint touchPoint = touchBox.center();
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IntPoint contentsPoint = mainFrame->view()->windowToContents(touchPoint);
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HitTestResult result = mainFrame->eventHandler().hitTestResultAtPoint(contentsPoint, HitTestRequest::ReadOnly | HitTestRequest::Active, IntSize(touchPointPadding, touchPointPadding));
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const WillBeHeapListHashSet<RefPtrWillBeMember<Node> >& hitResults = result.rectBasedTestResult();
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// Blacklist nodes that are container of disambiguated nodes.
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// It is not uncommon to have a clickable <div> that contains other clickable objects.
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// This heuristic avoids excessive disambiguation in that case.
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WillBeHeapHashSet<RawPtrWillBeMember<Node> > blackList;
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for (WillBeHeapListHashSet<RefPtrWillBeMember<Node> >::const_iterator it = hitResults.begin(); it != hitResults.end(); ++it) {
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// Ignore any Nodes that can't be clicked on.
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RenderObject* renderer = it->get()->renderer();
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if (!renderer || !it->get()->willRespondToMouseClickEvents())
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continue;
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// Blacklist all of the Node's containers.
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for (RenderBlock* container = renderer->containingBlock(); container; container = container->containingBlock()) {
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Node* containerNode = container->node();
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if (!containerNode)
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continue;
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if (!blackList.add(containerNode).isNewEntry)
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break;
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}
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}
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WillBeHeapHashMap<RawPtrWillBeMember<Node>, TouchTargetData> touchTargets;
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float bestScore = 0;
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for (WillBeHeapListHashSet<RefPtrWillBeMember<Node> >::const_iterator it = hitResults.begin(); it != hitResults.end(); ++it) {
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for (Node* node = it->get(); node; node = node->parentNode()) {
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if (blackList.contains(node))
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continue;
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if (node->isDocumentNode())
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break;
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if (node->willRespondToMouseClickEvents()) {
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TouchTargetData& targetData = touchTargets.add(node, TouchTargetData()).storedValue->value;
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targetData.windowBoundingBox = boundingBoxForEventNodes(node);
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targetData.score = scoreTouchTarget(touchPoint, touchPointPadding, targetData.windowBoundingBox);
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bestScore = std::max(bestScore, targetData.score);
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break;
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}
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}
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}
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for (WillBeHeapHashMap<RawPtrWillBeMember<Node>, TouchTargetData>::iterator it = touchTargets.begin(); it != touchTargets.end(); ++it) {
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// Currently the scoring function uses the overlap area with the fat point as the score.
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// We ignore the candidates that has less than 1/2 overlap (we consider not really ambiguous enough) than the best candidate to avoid excessive popups.
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if (it->value.score < bestScore * 0.5)
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continue;
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goodTargets.append(it->value.windowBoundingBox);
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highlightNodes.append(it->key);
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}
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}
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} // namespace blink
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