mirror of
https://github.com/flutter/flutter.git
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392 lines
12 KiB
C++
392 lines
12 KiB
C++
/*
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* Copyright (C) 2009 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/html/canvas/WebGLTexture.h"
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#include "core/html/canvas/WebGLRenderingContextBase.h"
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namespace blink {
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PassRefPtrWillBeRawPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContextBase* ctx)
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{
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return adoptRefWillBeNoop(new WebGLTexture(ctx));
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}
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WebGLTexture::WebGLTexture(WebGLRenderingContextBase* ctx)
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: WebGLSharedObject(ctx)
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, m_target(0)
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, m_minFilter(GL_NEAREST_MIPMAP_LINEAR)
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, m_magFilter(GL_LINEAR)
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, m_wrapS(GL_REPEAT)
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, m_wrapT(GL_REPEAT)
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, m_isNPOT(false)
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, m_isCubeComplete(false)
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, m_isComplete(false)
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, m_needToUseBlackTexture(false)
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, m_isFloatType(false)
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, m_isHalfFloatType(false)
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{
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ScriptWrappable::init(this);
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setObject(ctx->webContext()->createTexture());
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}
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WebGLTexture::~WebGLTexture()
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{
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// Always perform detach here to ensure that platform object
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// deletion happens with Oilpan enabled. It keeps the code regular
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// to do it with or without Oilpan enabled.
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//
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// See comment in WebGLBuffer's destructor for additional
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// information on why this is done for WebGLSharedObject-derived
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// objects.
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detachAndDeleteObject();
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}
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void WebGLTexture::setTarget(GLenum target, GLint maxLevel)
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{
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if (!object())
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return;
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// Target is finalized the first time bindTexture() is called.
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if (m_target)
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return;
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switch (target) {
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case GL_TEXTURE_2D:
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m_target = target;
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m_info.resize(1);
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m_info[0].resize(maxLevel);
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break;
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case GL_TEXTURE_CUBE_MAP:
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m_target = target;
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m_info.resize(6);
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for (int ii = 0; ii < 6; ++ii)
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m_info[ii].resize(maxLevel);
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break;
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}
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}
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void WebGLTexture::setParameteri(GLenum pname, GLint param)
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{
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if (!object() || !m_target)
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return;
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switch (pname) {
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case GL_TEXTURE_MIN_FILTER:
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switch (param) {
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case GL_NEAREST:
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case GL_LINEAR:
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case GL_NEAREST_MIPMAP_NEAREST:
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case GL_LINEAR_MIPMAP_NEAREST:
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case GL_NEAREST_MIPMAP_LINEAR:
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case GL_LINEAR_MIPMAP_LINEAR:
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m_minFilter = param;
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break;
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}
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break;
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case GL_TEXTURE_MAG_FILTER:
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switch (param) {
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case GL_NEAREST:
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case GL_LINEAR:
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m_magFilter = param;
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break;
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}
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break;
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case GL_TEXTURE_WRAP_S:
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switch (param) {
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case GL_CLAMP_TO_EDGE:
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case GL_MIRRORED_REPEAT:
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case GL_REPEAT:
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m_wrapS = param;
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break;
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}
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break;
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case GL_TEXTURE_WRAP_T:
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switch (param) {
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case GL_CLAMP_TO_EDGE:
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case GL_MIRRORED_REPEAT:
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case GL_REPEAT:
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m_wrapT = param;
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break;
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}
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break;
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default:
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return;
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}
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update();
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}
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void WebGLTexture::setParameterf(GLenum pname, GLfloat param)
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{
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if (!object() || !m_target)
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return;
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GLint iparam = static_cast<GLint>(param);
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setParameteri(pname, iparam);
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}
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void WebGLTexture::setLevelInfo(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum type)
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{
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if (!object() || !m_target)
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return;
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// We assume level, internalFormat, width, height, and type have all been
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// validated already.
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int index = mapTargetToIndex(target);
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if (index < 0)
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return;
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m_info[index][level].setInfo(internalFormat, width, height, type);
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update();
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}
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void WebGLTexture::generateMipmapLevelInfo()
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{
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if (!object() || !m_target)
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return;
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if (!canGenerateMipmaps())
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return;
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if (!m_isComplete) {
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for (size_t ii = 0; ii < m_info.size(); ++ii) {
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const LevelInfo& info0 = m_info[ii][0];
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GLsizei width = info0.width;
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GLsizei height = info0.height;
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GLint levelCount = computeLevelCount(width, height);
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for (GLint level = 1; level < levelCount; ++level) {
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width = std::max(1, width >> 1);
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height = std::max(1, height >> 1);
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LevelInfo& info = m_info[ii][level];
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info.setInfo(info0.internalFormat, width, height, info0.type);
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}
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}
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m_isComplete = true;
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}
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m_needToUseBlackTexture = false;
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}
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GLenum WebGLTexture::getInternalFormat(GLenum target, GLint level) const
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{
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const LevelInfo* info = getLevelInfo(target, level);
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if (!info)
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return 0;
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return info->internalFormat;
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}
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GLenum WebGLTexture::getType(GLenum target, GLint level) const
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{
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const LevelInfo* info = getLevelInfo(target, level);
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if (!info)
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return 0;
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return info->type;
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}
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GLsizei WebGLTexture::getWidth(GLenum target, GLint level) const
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{
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const LevelInfo* info = getLevelInfo(target, level);
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if (!info)
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return 0;
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return info->width;
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}
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GLsizei WebGLTexture::getHeight(GLenum target, GLint level) const
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{
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const LevelInfo* info = getLevelInfo(target, level);
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if (!info)
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return 0;
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return info->height;
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}
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bool WebGLTexture::isValid(GLenum target, GLint level) const
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{
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const LevelInfo* info = getLevelInfo(target, level);
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if (!info)
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return 0;
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return info->valid;
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}
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bool WebGLTexture::isNPOT(GLsizei width, GLsizei height)
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{
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ASSERT(width >= 0 && height >= 0);
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if (!width || !height)
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return false;
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if ((width & (width - 1)) || (height & (height - 1)))
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return true;
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return false;
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}
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bool WebGLTexture::isNPOT() const
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{
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if (!object())
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return false;
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return m_isNPOT;
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}
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bool WebGLTexture::needToUseBlackTexture(TextureExtensionFlag flag) const
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{
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if (!object())
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return false;
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if (m_needToUseBlackTexture)
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return true;
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if ((m_isFloatType && !(flag & TextureFloatLinearExtensionEnabled)) || (m_isHalfFloatType && !(flag && TextureHalfFloatLinearExtensionEnabled))) {
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if (m_magFilter != GL_NEAREST || (m_minFilter != GL_NEAREST && m_minFilter != GL_NEAREST_MIPMAP_NEAREST))
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return true;
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}
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return false;
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}
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void WebGLTexture::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object)
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{
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context3d->deleteTexture(object);
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}
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int WebGLTexture::mapTargetToIndex(GLenum target) const
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{
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if (m_target == GL_TEXTURE_2D) {
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if (target == GL_TEXTURE_2D)
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return 0;
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} else if (m_target == GL_TEXTURE_CUBE_MAP) {
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switch (target) {
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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return 0;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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return 1;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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return 2;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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return 3;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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return 4;
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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return 5;
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}
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}
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return -1;
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}
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bool WebGLTexture::canGenerateMipmaps()
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{
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if (isNPOT())
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return false;
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const LevelInfo& first = m_info[0][0];
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for (size_t ii = 0; ii < m_info.size(); ++ii) {
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const LevelInfo& info = m_info[ii][0];
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if (!info.valid
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|| info.width != first.width || info.height != first.height
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|| info.internalFormat != first.internalFormat || info.type != first.type
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|| (m_info.size() > 1 && !m_isCubeComplete))
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return false;
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}
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return true;
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}
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GLint WebGLTexture::computeLevelCount(GLsizei width, GLsizei height)
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{
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// return 1 + log2Floor(std::max(width, height));
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GLsizei n = std::max(width, height);
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if (n <= 0)
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return 0;
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GLint log = 0;
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GLsizei value = n;
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for (int ii = 4; ii >= 0; --ii) {
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int shift = (1 << ii);
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GLsizei x = (value >> shift);
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if (x) {
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value = x;
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log += shift;
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}
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}
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ASSERT(value == 1);
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return log + 1;
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}
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void WebGLTexture::update()
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{
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m_isNPOT = false;
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for (size_t ii = 0; ii < m_info.size(); ++ii) {
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if (isNPOT(m_info[ii][0].width, m_info[ii][0].height)) {
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m_isNPOT = true;
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break;
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}
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}
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m_isComplete = true;
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m_isCubeComplete = true;
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const LevelInfo& first = m_info[0][0];
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GLint levelCount = computeLevelCount(first.width, first.height);
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if (levelCount < 1)
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m_isComplete = false;
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else {
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for (size_t ii = 0; ii < m_info.size() && m_isComplete; ++ii) {
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const LevelInfo& info0 = m_info[ii][0];
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if (!info0.valid
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|| info0.width != first.width || info0.height != first.height
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|| info0.internalFormat != first.internalFormat || info0.type != first.type
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|| (m_info.size() > 1 && info0.width != info0.height)) {
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if (m_info.size() > 1)
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m_isCubeComplete = false;
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m_isComplete = false;
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break;
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}
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GLsizei width = info0.width;
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GLsizei height = info0.height;
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for (GLint level = 1; level < levelCount; ++level) {
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width = std::max(1, width >> 1);
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height = std::max(1, height >> 1);
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const LevelInfo& info = m_info[ii][level];
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if (!info.valid
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|| info.width != width || info.height != height
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|| info.internalFormat != info0.internalFormat || info.type != info0.type) {
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m_isComplete = false;
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break;
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}
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}
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}
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}
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m_isFloatType = m_info[0][0].type == GL_FLOAT;
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m_isHalfFloatType = m_info[0][0].type == GL_HALF_FLOAT_OES;
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m_needToUseBlackTexture = false;
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// NPOT
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if (m_isNPOT && ((m_minFilter != GL_NEAREST && m_minFilter != GL_LINEAR)
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|| m_wrapS != GL_CLAMP_TO_EDGE || m_wrapT != GL_CLAMP_TO_EDGE))
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m_needToUseBlackTexture = true;
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// If it is a Cube texture, check Cube Completeness first
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if (m_info.size() > 1 && !m_isCubeComplete)
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m_needToUseBlackTexture = true;
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// Completeness
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if (!m_isComplete && m_minFilter != GL_NEAREST && m_minFilter != GL_LINEAR)
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m_needToUseBlackTexture = true;
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}
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const WebGLTexture::LevelInfo* WebGLTexture::getLevelInfo(GLenum target, GLint level) const
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{
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if (!object() || !m_target)
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return 0;
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int targetIndex = mapTargetToIndex(target);
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if (targetIndex < 0 || targetIndex >= static_cast<int>(m_info.size()))
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return 0;
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if (level < 0 || level >= static_cast<GLint>(m_info[targetIndex].size()))
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return 0;
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return &(m_info[targetIndex][level]);
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}
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}
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