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66 lines
2.4 KiB
C++
66 lines
2.4 KiB
C++
/*
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* Copyright (C) 2009 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/html/canvas/WebGLShader.h"
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#include "core/html/canvas/WebGLRenderingContextBase.h"
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namespace blink {
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PassRefPtrWillBeRawPtr<WebGLShader> WebGLShader::create(WebGLRenderingContextBase* ctx, GLenum type)
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{
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return adoptRefWillBeNoop(new WebGLShader(ctx, type));
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}
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WebGLShader::WebGLShader(WebGLRenderingContextBase* ctx, GLenum type)
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: WebGLSharedObject(ctx)
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, m_type(type)
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, m_source("")
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{
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ScriptWrappable::init(this);
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setObject(ctx->webContext()->createShader(type));
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}
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WebGLShader::~WebGLShader()
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{
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// Always call detach here to ensure that platform object deletion
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// happens with Oilpan enabled. It keeps the code regular to do it
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// with or without Oilpan enabled.
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//
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// See comment in WebGLBuffer's destructor for additional
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// information on why this is done for WebGLSharedObject-derived
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// objects.
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detachAndDeleteObject();
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}
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void WebGLShader::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object)
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{
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context3d->deleteShader(object);
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}
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}
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