mirror of
https://github.com/flutter/flutter.git
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214 lines
6.0 KiB
C++
214 lines
6.0 KiB
C++
/*
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* Copyright (C) 2009 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/html/canvas/WebGLProgram.h"
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#include "core/html/canvas/WebGLContextGroup.h"
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#include "core/html/canvas/WebGLRenderingContextBase.h"
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namespace blink {
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PassRefPtrWillBeRawPtr<WebGLProgram> WebGLProgram::create(WebGLRenderingContextBase* ctx)
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{
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return adoptRefWillBeNoop(new WebGLProgram(ctx));
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}
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WebGLProgram::WebGLProgram(WebGLRenderingContextBase* ctx)
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: WebGLSharedObject(ctx)
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, m_linkStatus(false)
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, m_linkCount(0)
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, m_infoValid(true)
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{
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ScriptWrappable::init(this);
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setObject(ctx->webContext()->createProgram());
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}
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WebGLProgram::~WebGLProgram()
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{
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#if ENABLE(OILPAN)
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// These heap objects handle detachment on their own. Clear out
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// the references to prevent deleteObjectImpl() from trying to do
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// same, as we cannot safely access other heap objects from this
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// destructor.
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m_vertexShader = nullptr;
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m_fragmentShader = nullptr;
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#endif
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// Always call detach here to ensure that platform object deletion
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// happens with Oilpan enabled. It keeps the code regular to do it
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// with or without Oilpan enabled.
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//
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// See comment in WebGLBuffer's destructor for additional
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// information on why this is done for WebGLSharedObject-derived
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// objects.
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detachAndDeleteObject();
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}
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void WebGLProgram::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject obj)
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{
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context3d->deleteProgram(obj);
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if (m_vertexShader) {
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m_vertexShader->onDetached(context3d);
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m_vertexShader = nullptr;
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}
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if (m_fragmentShader) {
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m_fragmentShader->onDetached(context3d);
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m_fragmentShader = nullptr;
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}
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}
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unsigned WebGLProgram::numActiveAttribLocations()
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{
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cacheInfoIfNeeded();
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return m_activeAttribLocations.size();
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}
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GLint WebGLProgram::getActiveAttribLocation(GLuint index)
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{
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cacheInfoIfNeeded();
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if (index >= numActiveAttribLocations())
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return -1;
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return m_activeAttribLocations[index];
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}
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bool WebGLProgram::isUsingVertexAttrib0()
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{
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cacheInfoIfNeeded();
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for (unsigned ii = 0; ii < numActiveAttribLocations(); ++ii) {
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if (!getActiveAttribLocation(ii))
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return true;
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}
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return false;
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}
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bool WebGLProgram::linkStatus()
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{
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cacheInfoIfNeeded();
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return m_linkStatus;
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}
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void WebGLProgram::increaseLinkCount()
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{
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++m_linkCount;
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m_infoValid = false;
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}
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WebGLShader* WebGLProgram::getAttachedShader(GLenum type)
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{
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switch (type) {
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case GL_VERTEX_SHADER:
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return m_vertexShader.get();
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case GL_FRAGMENT_SHADER:
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return m_fragmentShader.get();
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default:
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return 0;
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}
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}
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bool WebGLProgram::attachShader(WebGLShader* shader)
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{
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if (!shader || !shader->object())
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return false;
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switch (shader->type()) {
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case GL_VERTEX_SHADER:
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if (m_vertexShader)
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return false;
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m_vertexShader = shader;
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return true;
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case GL_FRAGMENT_SHADER:
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if (m_fragmentShader)
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return false;
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m_fragmentShader = shader;
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return true;
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default:
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return false;
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}
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}
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bool WebGLProgram::detachShader(WebGLShader* shader)
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{
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if (!shader || !shader->object())
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return false;
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switch (shader->type()) {
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case GL_VERTEX_SHADER:
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if (m_vertexShader != shader)
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return false;
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m_vertexShader = nullptr;
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return true;
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case GL_FRAGMENT_SHADER:
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if (m_fragmentShader != shader)
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return false;
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m_fragmentShader = nullptr;
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return true;
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default:
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return false;
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}
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}
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void WebGLProgram::cacheActiveAttribLocations(blink::WebGraphicsContext3D* context3d)
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{
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m_activeAttribLocations.clear();
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GLint numAttribs = 0;
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context3d->getProgramiv(object(), GL_ACTIVE_ATTRIBUTES, &numAttribs);
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m_activeAttribLocations.resize(static_cast<size_t>(numAttribs));
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for (int i = 0; i < numAttribs; ++i) {
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blink::WebGraphicsContext3D::ActiveInfo info;
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context3d->getActiveAttrib(object(), i, info);
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m_activeAttribLocations[i] = context3d->getAttribLocation(object(), info.name.utf8().data());
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}
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}
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void WebGLProgram::cacheInfoIfNeeded()
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{
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if (m_infoValid)
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return;
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if (!object())
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return;
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if (!contextGroup())
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return;
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blink::WebGraphicsContext3D* context = contextGroup()->getAWebGraphicsContext3D();
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if (!context)
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return;
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GLint linkStatus = 0;
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context->getProgramiv(object(), GL_LINK_STATUS, &linkStatus);
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m_linkStatus = linkStatus;
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if (m_linkStatus)
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cacheActiveAttribLocations(context);
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m_infoValid = true;
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}
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void WebGLProgram::trace(Visitor* visitor)
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{
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visitor->trace(m_vertexShader);
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visitor->trace(m_fragmentShader);
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WebGLSharedObject::trace(visitor);
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}
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}
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