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52 lines
2.0 KiB
C++
52 lines
2.0 KiB
C++
/*
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* Copyright (C) 2012 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef WebGLDepthTexture_h
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#define WebGLDepthTexture_h
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#include "bindings/core/v8/ScriptWrappable.h"
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#include "core/html/canvas/WebGLExtension.h"
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#include "wtf/PassRefPtr.h"
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namespace blink {
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class WebGLDepthTexture FINAL : public WebGLExtension, public ScriptWrappable {
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DEFINE_WRAPPERTYPEINFO();
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public:
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static PassRefPtrWillBeRawPtr<WebGLDepthTexture> create(WebGLRenderingContextBase*);
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static bool supported(WebGLRenderingContextBase*);
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static const char* extensionName();
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virtual ~WebGLDepthTexture();
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virtual WebGLExtensionName name() const OVERRIDE;
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private:
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explicit WebGLDepthTexture(WebGLRenderingContextBase*);
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};
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} // namespace blink
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#endif // WebGLDepthTexture_h
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