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71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
/*
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* Copyright (C) 2014 Google Inc. All Rights Reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#include "config.h"
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#include "core/events/NodeEventContext.h"
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#include "core/dom/TouchList.h"
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#include "core/events/Event.h"
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#include "core/events/FocusEvent.h"
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#include "core/events/MouseEvent.h"
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#include "core/events/TouchEventContext.h"
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namespace blink {
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DEFINE_EMPTY_DESTRUCTOR_WILL_BE_REMOVED(NodeEventContext)
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NodeEventContext::NodeEventContext(PassRefPtrWillBeRawPtr<Node> node, PassRefPtrWillBeRawPtr<EventTarget> currentTarget)
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: m_node(node)
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, m_currentTarget(currentTarget)
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{
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ASSERT(m_node);
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}
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void NodeEventContext::trace(Visitor* visitor)
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{
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visitor->trace(m_node);
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visitor->trace(m_currentTarget);
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visitor->trace(m_treeScopeEventContext);
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}
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void NodeEventContext::handleLocalEvents(Event* event) const
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{
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if (touchEventContext()) {
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touchEventContext()->handleLocalEvents(event);
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} else if (relatedTarget()) {
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if (event->isMouseEvent()) {
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toMouseEvent(event)->setRelatedTarget(relatedTarget());
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} else if (event->isFocusEvent()) {
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toFocusEvent(event)->setRelatedTarget(relatedTarget());
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}
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}
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event->setTarget(target());
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event->setCurrentTarget(m_currentTarget.get());
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m_node->handleLocalEvents(event);
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}
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}
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