flutter_flutter/engine/core/app/Application.h
Adam Barth 5192329f25 Script-based imports should basically work
This CL adds the beginning of a new module loading system that matches the
conceptual module in the spec. I've writed it up to the import API on
AbstractModule. In a future CL, I'll replace the old module loading system with
this one.

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/720903002
2014-11-12 13:29:14 -08:00

40 lines
1.1 KiB
C++

// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_ENGINE_CORE_APP_APPLICATION_H_
#define SKY_ENGINE_CORE_APP_APPLICATION_H_
#include "core/app/AbstractModule.h"
namespace blink {
class Application : public AbstractModule {
DEFINE_WRAPPERTYPEINFO();
public:
static PassRefPtr<Application> create(ExecutionContext* context,
PassRefPtr<Document> document,
const String& url) {
return adoptRef(new Application(context, document, url));
}
virtual ~Application();
void setTitle(const String& title) { title_ = title; }
const String& title() { return title_; }
private:
Application(ExecutionContext* context,
PassRefPtr<Document> document,
const String& url);
const AtomicString& interfaceName() const override;
Application* GetApplication() override;
String title_;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_APP_APPLICATION_H_